More autopathing failures despite open terrain and unrestricted unit movement. All hexes around the unit are empty, but all movement charges were expended with the unit remaining in the same hex. Seriously.
I'm having to bite my tongue, this is very infuriating to deal with in games. Auto-pathing is a severe detriment to players in its current implementation.
At the start of my turn I tried to move the selected unit to a hex outside Poznan. I have partial vision, all hexes immediately around the missionary are empty. Yet the path command results in the unit staying in place with all movement charges expended. I had many similar issues pathing missionaries through this empire, some units would take longer routes via roads than if they had just moved directly to the destination regardless of terrain. (1.0.0.216)

At the start of my turn I tried to move the selected unit to a hex outside Poznan. I have partial vision, all hexes immediately around the missionary are empty. Yet the path command results in the unit staying in place with all movement charges expended. I had many similar issues pathing missionaries through this empire, some units would take longer routes via roads than if they had just moved directly to the destination regardless of terrain. (1.0.0.216)
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