gelodgreat
Prince
how to make the mod manually start instead of starting in the first load?
I'll try to add an optiongedemon how i make autoplay not from first turn
I've not found a way to pause the game without freezing everything, but I'll have a look at the UI elements that could be interesting in autoplay.Any chance we can add a pause button? Turning AutoPlay on/off hides the Fog Of War and thus keeps me from seeing all the civs.
I would also like to see all the civs by name on the victory board... and have access, at the least, to the science/civics windows of the main civ that is being AutoPlayed. The opportunity to select units and see their info as if they were my own city (though I could do nothing WITH them) would also be a wonderful ability! It'd be great to be able to select this Garde Impériale and see how effective he will be in his siege of Damascus, for instance (in my current game).
So far, this is great! Just a few minor features that I'd like to see added!
Modding.log will show what component(These are the ID's you set in modinfo) the error is in.Database log shows an error when I run autoplay... doesn't seem to affect anything, but it makes it difficult to tell if the log error is in files I am testing or from the Autoplay mod. Maybe the error is inherent in the way autoplay works and can't be fixed... but thought I would bring it to your attention.
here is my database.log when using autoplay:It may have something to do with having an observer player... I get the error with just Autoplay and no other mods. And I think it might be only a text error... can't recall. Ought to be easily reproduced... just run the Autoplay and look at the database log.
[1924479.449] [Localization]: Validating Foreign Key Constraints...
[1924479.449] [Localization]: Passed Validation.
[1924479.461] [Configuration]: Validating Foreign Key Constraints...
[1924479.461] [Configuration]: Passed Validation.
[1924491.765] [FullTextSearch]: Initializing FullTextSearch
[1924493.474] [Gameplay]: Validating Foreign Key Constraints...
[1924493.486] [Gameplay]: Passed Validation.
[1924495.725] [Configuration]: Validating Foreign Key Constraints...
[1924495.725] [Configuration]: Passed Validation.
[1924589.804] [Configuration]: Validating Foreign Key Constraints...
[1924589.804] [Configuration]: Passed Validation.
[1924591.654] [Configuration]: Validating Foreign Key Constraints...
[1924591.654] [Configuration]: Passed Validation.
[1924593.770] [Configuration]: Validating Foreign Key Constraints...
[1924593.770] [Configuration]: Passed Validation.
[1924614.557] [Gameplay]: Validating Foreign Key Constraints...
[1924614.569] [Gameplay]: Passed Validation.
[1924622.388] [FullTextSearch]: FTS - Creating Context
[1924622.843] [FullTextSearch]: FTS - Creating Context
[1924623.710] [FullTextSearch]: FTS - Creating Context
- add advanced setup option to start the game in normal or autoplay mode
- add turn (shift+T) and players (Alt+T) timers
- add auto end turn toggle shortcut (shift-E)
- add quick combat/movement toggle shortcut (Q)
- tweak war/peace notification (longer display, icons added)
I think you mean Shift+A, but it did not work. I am able to get them back in firetuner but setting BulkHide to false, but not able to do it via lua.Perhaps leave autoplay mod (Shift+U I think) and then go back to autoplay.