Autumn 2017 Patch General Discussion

If the leader animations look blurry to you or the graphics look "better" on lower settings, that is 100% your computer's performance being poor, and not a problem with the game. Low framerate on the animations due to a bad graphics card will make the motion blur much heavier and uglier.
 
Where did you get this idea that Firaxis expects modders to fix the UI? Info Wars?
Did someone overhear unspoken conversations where that expectation was the main
topic? :crazyeye:

I like that Firaxis allows modders to create UI variations that suit different players
at different stages of Civ addiction.
A UI that might suit you better is not guaranteed to be easier for many others.
It might be too complicated, or show far too much information for new players,
and far too little for experienced players who want to see some things more quickly,
or in different places on the screen.

What do players do if they don't like your preferred UI, or Paradox's UI style for Civ?
Find modders to fix the UI so it suits them better? :cringe:

Civ 6 UI is still in alpha, and they just added more easy modding for it so that people who are better at UI can make it better. That's pretty rough, but it's the implication when it's still this junk after a year.

# of clicks is a big deal in end user interactions.

There is nothing about queues, waypoints, sortable menus you can interact with rather than static ones (and change city builds from there, if you want), competent unit cycling (that doesn't jerk you all over the board), or cutting down on forced prompts while playing a turn that could be "too complicated" for any rational human being. Not even a 10 year old with sub-average reading skills would suffer from these features, though a more experienced user would utilize them more/better.

But to do that, Firaxis would have to try. Instead, they're getting beaten by an also-bad Paradox UI that also hides information and lies to you on occasion...but at least makes an effort to reduce the sheer number of inputs for the player. It's not good. Grant province/religious conversions/etc in that game are poorly designed. Firaxis didn't have a high bar. But it still stumbled over it.
 
Where did you get this idea that Firaxis expects modders to fix the UI? Info Wars?
Did someone overhear unspoken conversations where that expectation was the main
topic? :crazyeye:

I like that Firaxis allows modders to create UI variations that suit different players
at different stages of Civ addiction.
A UI that might suit you better is not guaranteed to be easier for many others.
It might be too complicated, or show far too much information for new players,
and far too little for experienced players who want to see some things more quickly,
or in different places on the screen.

What do players do if they don't like your preferred UI, or Paradox's UI style for Civ?
Find modders to fix the UI so it suits them better? :cringe:

Civ 6 has UI issues that previous iterations of the game did not have, and most of the problem is the amount of clicks required to perform basic tasks has been in a better situation in previous mainline Civ iterations. The Civ 4 UI was not perfect, but with several less clicks I could manage diplomacy with the AI, could manage cities through the report tabs, have a production queue(!), and waypointing. Any UI that requires more clicks for the same content is an objective failure of a UI system in any commercial project. I'm not talking about referring to Civ 6 catering to my needs, I'm talking about common sense UI design.
 
If the leader animations look blurry to you or the graphics look "better" on lower settings, that is 100% your computer's performance being poor, and not a problem with the game. Low framerate on the animations due to a bad graphics card will make the motion blur much heavier and uglier.

I wouldn’t have noticed the blur if people hadn’t said anything. I did notice that it looks better though. I’m usually not a fan of blur, but it definately is an improvement here... in my opinion. Not sure I’d call it a blur though...
 
I typically dislike motion blur and avoided it whenever possible while animating for 20+ years. (Old-style tube TV's actually had pretty smooth motion by cheating, but that's another topic.) Hi-Def TV makes me seasick at times, the blur is terrible. I barely see any difference in the new leader animations with settings up pretty high on a very good system.

I've noticed some game play changes... First, you can't get the automatic mutual Open Borders trade, you still have to pay 1 gpt or so, even while granting OB as well. Second, I had a Barb Spearman NOT retreat to his camp when fairly injured. He staggered somewhat towards my undefended city, where my fresh Worker was just about to get to work. The injured Scout was still near, but not on, the camp. The Spear behavior was utterly new, I've likely cleared 1,000 camps.
 
If the leader animations look blurry to you or the graphics look "better" on lower settings, that is 100% your computer's performance being poor, and not a problem with the game. Low framerate on the animations due to a bad graphics card will make the motion blur much heavier and uglier.

Well, my system far surpasses what is needed to play, and the ONLY issue that is had is with the blur in the animations -- every other aspect of the graphics functions perfectly otherwise. So, the blur is not made for the systems that they say should work for the game.

So, either the blur needs to be adjusted or the specs for the game need to be changes. My computer's performance is quite top of the line, thank you.

EDIT: So, it's "100% my computer".... not even, say, 90%? The computer was actually purchased with Civ 6 in mind....
 
For the people who asked here are the full listings of all bias types for all leaders as of the newest patch. Ordered by civilization. BiasType and BiasType_Category aren't real fields in the database, they are just names I used in order to match up results from the 4 various tables that control biases.

I'm surprised Indonesia has only 2 coast bias - less than Australia or England. Unlike those 2, all Indonesia uniques work with coast only and only a couple of them could do so with lakes. Expected to see 4 or 5 here.
 
I'm surprised Indonesia has only 2 coast bias - less than Australia or England. Unlike those 2, all Indonesia uniques work with coast only and only a couple of them could do so with lakes. Expected to see 4 or 5 here.
I might be wrong, but I thought lower is better for those - i.e. 1 is first priority, 2 is second priority, etc.
 
So, it seems my "Continents" map is actually a Terra map. It crammed all the civs on one landmass. I had to check that I didn't accidentally roll a Pangaea map..

Not that I am complaining. I have been having a hankering for a Terra map.
 
What do you guys think of the AI so far? It sure seems like there are a lot of units floating around in Immortal -- I don't remember this many even on the Deity of old, but maybe that was changed a patch ago?!
 
I think they buffed barbs or something. I figured that the game "rolled" barb aggro when you generate a map, but in the 5 games ive started they have rolled a 20 every time. Getting kind of old playing "Civilization 6:Barbarian Aquarium", like i just want to fish some crabs man.
 
I might be wrong, but I thought lower is better for those - i.e. 1 is first priority, 2 is second priority, etc.

I've looked through the list and it seems you're right. That's great.

Civ 6 UI is still in alpha, and they just added more easy modding for it so that people who are better at UI can make it better. That's pretty rough, but it's the implication when it's still this junk after a year.

Ever played Bethesda TES/Fallout games? They not only ship PC game with minimal console-like UI, they also don't fix any content-related bugs, leaving ALL this to modders :)

Civ is quite good compared to it. It's UI is totally usable as is and is easy to mod for those who want more.
 
Second, I had a Barb Spearman NOT retreat to his camp when fairly injured. He staggered somewhat towards my undefended city, where my fresh Worker was just about to get to work. The injured Scout was still near, but not on, the camp. The Spear behavior was utterly new, I've likely cleared 1,000 camps.

I just had a barb scout attack my (undefended) city - so much for not picking battles they can't win lol

I've noticed for some reason I'm starting very near Natural Wonders much more often. Not sure what I think of that.

Yeah, I've got a tonne of them around me too. And plenty of City States. Not many Civs so far which is nice.
 
Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
about time!
 
Ever played Bethesda TES/Fallout games? They not only ship PC game with minimal console-like UI, they also don't fix any content-related bugs, leaving ALL this to modders :)

Civ is quite good compared to it. It's UI is totally usable as is and is easy to mod for those who want more.

If that's the bar we're using we should put down the measuring stick and grab a shovel just to see it.
 
Has Harald always had +50% production toward melee naval units? I don't recall seeing that before today.
Not always, but for a while. Some of the weaker civs got buffed in the previous patch, including Norway.
 
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