Awn of an Ynasty

150 for 1 city is still huge.

Care to post a save for us poor newbies?
 
OK. Got around to it faster than expected.

First, a screenshot of Beijing from 1380 AD, right after Cope's was built.
Spoiler :
beijingcityviewxn7.jpg


And, of course, the save:
 

Attachments

have followed some of your threads already. in fact they´re one of the reasons why i even registered here! :goodjob: very nice jobs done, congrats, and great writing.

ah... btw, and uttering my DOS (declaration of subscription :) )
 
I wish I was good @ this game. I have a question, though. Do you know if it's possible to get GLs in the Vanilla Civ 3?
 
I wish I was good @ this game. I have a question, though. Do you know if it's possible to get GLs in the Vanilla Civ 3?
In Vanilla/Play The World (PTW) there are no Scientific Great Leaders (SGL). They show up in Conquests/Civ III Complete (C3C).

C3C is a combination of Vanilla/PTW/Conquests all packaged together in one install, all games fully patched. The install defaults to play Conquests. The others are available. General usage at the forum is that C3C = Conquest. C3C runs about $20 at Amazon. I've also seen it at Target and Frys for about the same price.

Short List of Great Leader Usage in Vanilla/PTW
  • Build an Army
  • Rush a city improvement (bank, university, harbor, etc.)
  • Rush a unit build (worker, settler, spear, etc.)
  • Rush a Small Wonder
  • Rush a Great Wonder

Short List of Military Great Leader Usage in Conquests/C3C
  • Build an Army
  • Rush a city improvement (bank, university, harbor, etc.)
  • Rush a unit build (worker, settler, spear, etc.)
  • Rush a Small Wonder

Short List of Scientific Great Leader Usage in Conquests/C3C
  • Rush a Great Wonder
  • Increase scientific output (which doesn't work)

In Vanilla/PTW SLs are much more powerful than C3C. Playing the Romans (MIL and COM traits) in Vanilla going for a Conquest victory, you could expect enough GLs to build every Great Wonder available.
 
Chapter 10: Another Byzantine War

1380 AD:
Having completed Cope's in Beijing, I take a look at where to build Newton's. It would be a bigger boost in Beijing, but it would also be a higher risk of getting caught in a cascade. Nonetheless, I go back to building it in Beijing. If I get caught in a cascade, I can always switch to an Army at Beijing, which I can't do at Canton. Canton goes back to the Pentagon.

Pentagon -- due in 9 at Canton.
Newton's -- due in 22 at Beijing.

Golden Age ends.

1385 AD
worker management has become a bit tedious. Just in case anyone's interested, it takes 21 industrious workers to clear jungle, road it and water it in one turn. I'm 3 turns out from steam and begin sending workers back to the Beijing/Canton area to begin railing my wonder cities.


1390 AD
Just sort of out of the blue, Persia decides to send some visitors into German territory.
01persianvisitorsingermys8.jpg

I check the F4 screen. Germany & Persian are at war. I guess I should get some settlers into the area, eh?

IBT
Had my settlers ready, but the German towns didn't autoraze. Drat.
Byzantines begin Magellan's.

By 1395, my specialist farms are beginning to mature.

In 1400, I am 1 turn from steam and here's the trade/tech situation.

Spoiler :
02trade1400adgc1.jpg


Steam Power comes in. Set my sights on Electricity, 6 turns out at -111 gpt.

In 1405, Bismarck goes the way of the dodo.

03germanseliminatedty2.jpg

By the end of 1415, railing gangs around Beijing have cut the ETA on Newton's down to 11 turns. You gotta love rails!

Circa 1430, Electricity comes in. Unit support has gotten high again, so I'll need to DOW Theo as soon as this Peace Treaty ends in 2 turns. Sights set on ToE.

I've been hoarding Theory of Gravity, hoping to pick up Newton's. Out of curiosity, in 1435, I check the diplo screen. The Dutch will only offer Incense and 14 gold for ToG. They're getting close to it. I'm only 5 turns from Newton's, and can only hope that they finish another wonder and let everyone else waste a bunch of shields.

I also realize in 1435 that Amorium, which I got from the Byzantines, is 1 turn from completing a spear. Clearly, the Amorians have defied the will of the gods (as expressed in the variant rules, which are incorporated by reference, as though set forth word for word herein). I don't really want to defend Amorium anyway, as it's out on and island, so I abandon it.

In 1435, the Pentagon completes in Canton:

04pentagondd0.jpg

1440 -- With 6 turns left in Medicine, I begin a palace prebuild in Canton (@ 18 net spt) for the ToE. I also move all units out of Theo's territory and move military units into position. War starts soon.

In 1445, I make the following deal with Theo. This is the Pre-War Deal. She only has 1 gold, so I'm not concerned about her upgrading a whole lotta trebs to cannons.
Spoiler :
05theoprewardealec1.jpg

06theodow1445adrl7.jpg


1445:
Vidin falls
1 Byzantine source of horses successfully bombarded
Edessa falls
Ancyra falls
Septum falls

IBT:
Lose a frigate to a dromon :aargh:
Lose a cav to a knight :aargh:


1450:
Moving units into position

IBT:
Miscalculation leaves an eHorse open to attack & killed by a knight. Drat! :wallbash:

1455 AD
Nicea falls

IBT:
Newton's is completed.
07newtonsez1.jpg

Sadly, with my current support costs, Beijing is still only a 49-bpt town, even with a library, Cope's and Newton's. Once I push Theo off the end of the continent, I'll be able to trim down and boost science again.

On that same IBT, several deals under which I was buying Luxes from the Persians run out. I don't really need WW issues right now, so I trade ToG for Gems, Silks, 240 gold (of 249 in his bank), and 26 gpt. He wanted to offer me something like Printing Press and 20 gold, but I need his gpt more at the moment. Unfortunately, Xerxes is just about to own his whole continent, so he's going to be the problem child.

The trade puts him in the Industrial and he draws Medicine. I'm only 2 turns from Medicine, but he'll offer Medicine, PP, Incense, Spices and his maps for Steam. Hmmmmm . . . I don't think I want him getting rails just yet. Not when I'm only 2 turns from Medicine anyway.

Poor Henry of Portugal is just about to be overrun by Persia, so I trade him Chivalry for his maps. I don't think he'll be able to stand up to Xerxes, but maybe it'll help just a little.

Then I get a whole stack o'barbs. Time to send some vets into the area to play Wheel Of Promotions! I get 4 promotions, 25 gold, 0 losses.

Spoiler :
08barbsin5.jpg


In 1460, I crank up science to a whopping -225 gpt (I only have 879 in the bank), but that allows me to grab Medicine in 1. Persia already has it (I guess it was their freebie), but it's time to burn hard for ToE.

On the IBT, the Dutch try to sell me Printing Press & a Kushite barb galley attacks one of my frigates.

Medicine comes in and (obvioulsy), SciMeth is next.

Taking a look at my Military advisor, I currently have:
Total Units: 240
Allowed Units: 111
Army Support Cost: 258 gpt.

Now that my strategic railnet is laid, I can disband many units. I go through my cities and do a pretty massive "downsizing" of my military. And I put down a couple of new towns. Here's where I stand afterwards:

Total Units: 207
Allowed Units: 113
Army Support Cost: 188 gpt.

Clearly, I'm still way over the support limit. But I've got some room to grow now and I'll begin rejoinin some of those workers after I've done the railing that needs a-doin'.

I also go through and MM the empire in 1465 AD. By the end of it, I can pull down SciMeth at 50%/-63 gpt.

1470 AD:
Ani falls

Constantinople completes JS Bach's.

The Dutch and the Persians continue to fidget down in their little spots on my continent. I suspect one of them will DOW me before long.

1475 AD:
Heraclea falls

On the IBT, I'm informed that the Dutch have completed Magellan's Voyage. Naturally, this causes a cascade to Smith's. I should probably build Smith's more often than I do, but I'm much more interested in ToE at the moment. Oh, and by the way, in spite of the incessant pounding that I'm giving to the Byantines, they've begun Smith's as well.

1480 AD:
Smyrna falls
Found more towns, rail further south.

1485 AD:
Caesarea falls.

Scientific Method comes in. Army at Beijing swapped to ToE, due in 13. I can squeeze in Industrialization while the ToE completes, as it's only 5 turns. Then I can decide if I want to take the usual Atomic Theory Electronics gambit and use the palace prebuild at Canton for Hoover's, or if I'd be smarter to take Corporation/Refining and head straight for tanks, maybe swapping the palace prebuild for Universal Sufferage. I dunno. Clearly, the decision can wait until after Industrialization, which is due in 5 at -65 gpt.

1490 AD:
Trebizond falls.

I don't really want to stop here, but I've some prior obligations tonight, so I can't continue. Troops are in place for the siege of Constantinople, so the next installment will begin there. Unit support has been trimmed to ~120 gpt, so that's an improvement.

Oh, and here's the obligatory Empire screenshot. If you don't like tightly-packed empires, don't look.
Spoiler :
09empirekg9.jpg
 
Really enjoying this story. Glad to see it's going again. :)

A few things:

First, about those German cities that didn't autoraze. Had they had a culture expansion yet? The only reason a size one city doesn't autoraze that I can remember right offhand is if it has accumulated 10 points of culture.

Second, as to your question concerning which techs to take for free, I don't think using the ToE to get Corp and Refining will be nearly as helpful as the usual Atomic/Electronics path. It seems to me that even if you get tanks asap they won't do much good until you invade Persia's continent, which will still be a little ways off and that invasion will benefit more from the increased production at home that it will from getting tanks more quickly.

Anyway, best of luck from here on out. I'm really looking forward to seeing how it goes from here. Great idea for a variant, btw.
 
Sounds like an interesting idea. I bet I could do it on Monarch, OCC 20k style without really much trouble.
 
Really enjoying this story. Glad to see it's going again. :)

A few things:

First, about those German cities that didn't autoraze. Had they had a culture expansion yet? The only reason a size one city doesn't autoraze that I can remember right offhand is if it has accumulated 10 points of culture.

Second, as to your question concerning which techs to take for free, I don't think using the ToE to get Corp and Refining will be nearly as helpful as the usual Atomic/Electronics path. It seems to me that even if you get tanks asap they won't do much good until you invade Persia's continent, which will still be a little ways off and that invasion will benefit more from the increased production at home that it will from getting tanks more quickly.

Anyway, best of luck from here on out. I'm really looking forward to seeing how it goes from here. Great idea for a variant, btw.
Honestly, I don't remember if the German cities had had a cultural expansion or not. I didn't really pay much attention.

As far as tech choices, I may head for tanks. They'll make invading significantly easier, I think.

Glad to have you aboard.

No, it DOES work. Maybe it doesn't work as much as you think it should or you'd like though.
No. CB is right. It does not work. It may look like it works, but it doesn't.

Sounds like an interesting idea. I bet I could do it on Monarch, OCC 20k style without really much trouble.
OK.
 
No. CB is right. It does not work. It may look like it works, but it doesn't.

I know that when I've used them my time to get the next tech in the modern age has dropped from like 6 turns to 4 turns.

Now he is going to do it

The OCC I did yesterday bored me after a bit. Maybe I'll do this soon enough though :).
 
I know that when I've used them my time to get the next tech in the modern age has dropped from like 6 turns to 4 turns.
Did you actually count the turns to research? When you start a Scientific Golden Age, the interface will tell you that it's dropped, but then it takes the full time to research. Something like:
Synthetic Fibers: 4 turns
Synthetic Fibers: 4 turns
Synthetic Fibers: 3 turns
Synthetic Fibers: 2 turns
Synthetic Fibers: 2 turns
Synthetic Fibers: 1 turns
Total: 6 turns

This is a pretty well-known glitch, so if you've been able to make it work, please let us know how!
 
Edit: I'll do it now and try it as Sumeria. Maybe even I'll forget trading for WC.
Update: On my first load for the game I got a start sufficiently crappy that I considered the game interesting. Here's the 3900 save
Doug.Lefelhocz,
I certainly have no objection to your playing this out as an OCC 20K game. I would appreciate it, though, if you would put that story in a different thread. I don't really want competing stories/games in the same thread.

Thanks,
Aabraxan
 
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