azzaman333
meh
EGYPT
Leader: Cleopatra
Aggression Level: 3
Favorite Government: Despotism
Shunned Government: Republic
Culture Group: Mediterranean
Leader: Cleopatra
Aggression Level: 3
Favorite Government: Despotism
Shunned Government: Republic
Culture Group: Mediterranean
Trait Combo: Religious & Industrious; 7/28
Definately a weaker set of traits in C3C than PTW and Vanilla, due to the weaker Industrious trait and strengthening of republic (only 1 gov change). The traits are good for cultural victories, but arent particularly useful for anything useful. Worse for a warmongering than almost every other trait combo. Builders should be abble to make some use of them though.
Unique Unit: War Chariot; 10/31
The War Chariot is a 2.1.2 chariot replacement. It has 1 extra attack than a normal chariot. In the hands of an AI, the War Chariot is useless, literally. It will almost never be used. Humans can use the War Chariot quite well for an early rush, provided there are no jungles or mountain ranges in the way. Since it is only 20 shields, it will stay useful until knights, and is a good alternative to swords or horses. Major downsides of the War Chariot are that it can trigger a very early GA, and you need to connect horses to build it.
AI Game Play; 8/10
This is the perfect civ for an AI. As a general rule, AIs switch governments too much and dont build enough workers. They also build too many temples. Religious and Industrious combat both of these problems, and eventually lead to Egypt being a cultural powerhouse. But if Egypt has an early war, it will be in a lot more trouble later in the game, since it wont use the war chariots most of the time. AI's will waste the War Chariot 9 times out of 10.
UU & TC Blend; 0/1
The early GA from using the War Chariot contradicts the builder style play that Egypt lends itself towards, where you would want a GA Middle Ages at the earliest. Also, Egypt + Early War = Bad Idea, unless you can conquer or dominate the world quickly.
Definately a weaker set of traits in C3C than PTW and Vanilla, due to the weaker Industrious trait and strengthening of republic (only 1 gov change). The traits are good for cultural victories, but arent particularly useful for anything useful. Worse for a warmongering than almost every other trait combo. Builders should be abble to make some use of them though.
Unique Unit: War Chariot; 10/31
The War Chariot is a 2.1.2 chariot replacement. It has 1 extra attack than a normal chariot. In the hands of an AI, the War Chariot is useless, literally. It will almost never be used. Humans can use the War Chariot quite well for an early rush, provided there are no jungles or mountain ranges in the way. Since it is only 20 shields, it will stay useful until knights, and is a good alternative to swords or horses. Major downsides of the War Chariot are that it can trigger a very early GA, and you need to connect horses to build it.
AI Game Play; 8/10
This is the perfect civ for an AI. As a general rule, AIs switch governments too much and dont build enough workers. They also build too many temples. Religious and Industrious combat both of these problems, and eventually lead to Egypt being a cultural powerhouse. But if Egypt has an early war, it will be in a lot more trouble later in the game, since it wont use the war chariots most of the time. AI's will waste the War Chariot 9 times out of 10.
UU & TC Blend; 0/1
The early GA from using the War Chariot contradicts the builder style play that Egypt lends itself towards, where you would want a GA Middle Ages at the earliest. Also, Egypt + Early War = Bad Idea, unless you can conquer or dominate the world quickly.
Total Score: 25/70 Rank: 5/7
Comments and discussion welcomed.