Thx
I'm discovering the power of ambient oclusion in max
It gives deep to the models and make's it look nice
plus other tricks - like paint scratches and dirt (made with grunge brushes) and my textures looks better than year ago![]()
I'm going to have to look for this ambient occlusion, I've never heard of it before.


Also, I agree with strategy that it might be a little dark in the first screenshot. It might not be the texture though, it could be the material properties or the lighting in the NIF.
This is what I always use for the material properties for custom units:

The material properties don't usually export well from 3ds Max, so I change it in Scene Viewer afterwards.