I've been tinkering with Babylonia again, because they won a historical victory on their own during one of my Viking autoplays. This made me hit them with the nerf bat again, because I already knew their game was too easy anyway.
Afterwards I tried them on my own and was pleasantly surprised that they regained their "time puzzle" feeling. I also fixed (in a quite dirty way) that you have to research Monarchy before the Persians spawn, and with the recent Oracle change this means you have to discover Monarchy on your own before you can oracle CoL or vice versa (which is not advisable). I haven't been able to do so yet (my last attempt got me Monarchy in exactly the turn Persia spawned).
Now it wouldn't be problematic to grant them some odd 1-2% extra research so it's not that tight anymore, but I'd rather explore alternate options, and this thread is for discussing them.
- it's now impossible to research Masonry along the way. You have to discover Writing and then beeline Mysticism -> Polytheism (instead of Meditation for Pantheon) -> Priesthood -> Monarchy. I think it's possible to grant them Masonry from the start, because it doesn't help them that much, but is historical and opens up some nice possibilities for building quarries instead of cottages.
- you have to build at least two wonders to get the culture goal in time, but unfortunately both are not native Babylonian wonders, because you don't discover their techs in time. Oracle is basically set, and I usually went for the Sphinx because it's cheap and yields most culture.
- as we've already discussed, their UB plays almost no roles in the game. I usually build only three buildings: library, pagan temple, granary in this order.
My proposals are the following:
- change Ishtar Gate to Priesthood, so you can build it for culture (maybe including a new effect, the war weariness thing can return to the Statue of Zeus then. I have no idea for that yet).
- change Hanging Gardens to Pottery and its effect to +3 health for the city it's built in. Its culture should be lower than that of the Ishtar Gate. Don't know if the +1 population effect should remain, then (it's irrelevant for Babylonia because in the important part of the game, they're limited by happiness anyway)
... and to replace their UB with one of the following:
- Ziggurat: as a Pagan Temple replacement with an additional effect, like extra culture.
- Edubba: replaces Library, same effects at half the hammer cost
In my opinion, the latter sounds more interesting. Thoughts?
Afterwards I tried them on my own and was pleasantly surprised that they regained their "time puzzle" feeling. I also fixed (in a quite dirty way) that you have to research Monarchy before the Persians spawn, and with the recent Oracle change this means you have to discover Monarchy on your own before you can oracle CoL or vice versa (which is not advisable). I haven't been able to do so yet (my last attempt got me Monarchy in exactly the turn Persia spawned).
Now it wouldn't be problematic to grant them some odd 1-2% extra research so it's not that tight anymore, but I'd rather explore alternate options, and this thread is for discussing them.
- it's now impossible to research Masonry along the way. You have to discover Writing and then beeline Mysticism -> Polytheism (instead of Meditation for Pantheon) -> Priesthood -> Monarchy. I think it's possible to grant them Masonry from the start, because it doesn't help them that much, but is historical and opens up some nice possibilities for building quarries instead of cottages.
- you have to build at least two wonders to get the culture goal in time, but unfortunately both are not native Babylonian wonders, because you don't discover their techs in time. Oracle is basically set, and I usually went for the Sphinx because it's cheap and yields most culture.
- as we've already discussed, their UB plays almost no roles in the game. I usually build only three buildings: library, pagan temple, granary in this order.
My proposals are the following:
- change Ishtar Gate to Priesthood, so you can build it for culture (maybe including a new effect, the war weariness thing can return to the Statue of Zeus then. I have no idea for that yet).
- change Hanging Gardens to Pottery and its effect to +3 health for the city it's built in. Its culture should be lower than that of the Ishtar Gate. Don't know if the +1 population effect should remain, then (it's irrelevant for Babylonia because in the important part of the game, they're limited by happiness anyway)
... and to replace their UB with one of the following:
- Ziggurat: as a Pagan Temple replacement with an additional effect, like extra culture.
- Edubba: replaces Library, same effects at half the hammer cost
In my opinion, the latter sounds more interesting. Thoughts?