SS-18 ICBM
Oscillator
I'll just gun him down from long range with my M416 w/ 4x scope, grenade launcher, and magnum ammo, incidentally my favorite weapon. The only thing it can't do is deal enough damage to vehicles.
As it should be!
The enemy team is probably full of 12 year olds who have amassed sick skills in their no-live gameplay history. So why waste it with stupid camping. Just get a kick-ass name ,scream banzai through your TS servers like a lunatic and charge the enemy head on.
Always works for me.....
But I'm pro and not 12, so it might not work for you.....
I'll just gun him down from long range with my M416 w/ 4x scope, grenade launcher, and magnum ammo, incidentally my favorite weapon. The only thing it can't do is deal enough damage to vehicles.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled <- FINALLY! It was so annoying that it wasn't even consistent for some words (like idiot) and the voices in game randomly swear anyways.
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks 400 characters... I don't see the point since only a few dozen characters are actually VISIBLE in the menus, but its nice to have | instead of a crosshair.
Server - Banlist can contain up to 10.000 entries Why the hell is there a limit?
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter <- sweet! Hopefully though it won't be OP.
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) FINALLY! Knifing was a bit spotty after the last patch.
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. <- Why the hell would the increase the damage of the G3 and AN94? They are already the best assault rifles in the game.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs. <- YAY!
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
Great minds think alike.Yay! Another person who uses that same combo more or less (plenty use the AN94 or M16).
Remind me not to let you play on an opposite team.
It's the same, except the XM8 has this weird sideways recoil. The M416 has only vertical recoil, much easier to compensate for.XM8 is superior, nothing but iron sights.
Good damage and accuracy, but it's nice to have a scope and grenade launcher sometimes. And more bullets.EDIT: The G3 kicks all the other assault rifle's collective buttocks.
Great minds think alike.:
Haven't really bothered with the single player myself. Played the first couple levels when there was some online connection troubles at release, but wasn't especially interested by it though it appeared solid enough.
Your username, old chap, so I can be shot at by another 'friend'?![]()
Single-player is also rather fun. Who knew John Lennon wasn't actually killed, but became a chopper pilot for the US military? Peace and love my arse.