Balance Changes Oversight

toni10001

Chieftain
Joined
Jul 11, 2019
Messages
12
Good day,

I am a fan of the Civ games, Civ6 in particular. I really like how the developers update the game and how to handle balancing certain aspects of the game.

However, while trying to play through all civs accross the patches, I have noticed some aspects of the game left with (maybe) unintended results especially if u are trying to play a certain civ 'as designed' and are doing it on a high difficulty. Perhaps this is due to the lack of time to go through all the civs when they make changes to the game.

Example would be the Limes policy. I was playing as Georgia and had a huge culture gain compared to my science. I usually would build walls past ancient but since I had a unique wall, I of course had to go for it. I had to run limes since It was on deity and I didn't want to waste turns hard building tier3 walls. As it turns out, limes STILL goes obsolete on Civil Engineering and not on Steel. Note that urban defenses used to be on CE not Steel (A very long patch ago). I would have assumed they also updated the obsolete tech/civic but i guess they did not.

Another example would be Mongolia. They made it so that on the june patch Cavalry units no longer benefit from siege tower/ battering rams. A very welcome change indeed. However since mongolia's UU has a default escort function. It kind of makes it useless other than to escort a forward settling unit. Mixing siege with Mongolia's cavalry would be welcome however they would just fall behind esp since the cavalry units gets extra movement from their UB. Maybe the keshig could just share the movement with an adjacent siege unit at the start of the turn? Running a slow moving mongolian melee/siege force accross the continent after the first few civs conqured by cavalry force is somewhat un-thematic.



These are just to name a few.



They did a great job for norway when they removed the science/culture from pillage. They solved the civ design problem by still granting them science/culture when they pillage.



Do you guys have any other game oversight that you have noticed?
 
Last edited:
Good day,

I am a fan of the Civ games, Civ6 in particular. I really like how the developers update the game and how to handle balancing certain aspects of the game.

However, while trying to play through all civs accross the patches, I have noticed some aspects of the game left with (maybe) unintended results especially if u are trying to play a certain civ 'as designed' and are doing it on a high difficulty. Perhaps this is due to the lack of time to go through all the civs when they make changes to the game.

Example would be the Limes policy. I was playing as Georgia and had a huge culture gain compared to my science. I usually would build walls past ancient but since I had a unique wall, I of course had to go for it. I had to run limes since It was on deity and I didn't want to waste turns hard building tier3 walls. As it turns out, limes STILL goes obsolete on Civil Engineering and not on Steel. Note that urban defenses used to be on CE not Steel (A very long patch ago). I would have assumed they also updated the obsolete tech/civic but i guess they did not.

Another example would be Mongolia. They made it so that on the june patch Cavalry units no longer benefit from siege tower/ battering rams. A very welcome change indeed. However since mongolia's UU has a default escort function. It kind of makes it useless other than to escort a forward settling unit. Mixing siege with Mongolia's cavalry would be welcome however they would just fall behind esp since the cavalry units gets extra movement from their UB. Maybe the keshig could just share the movement with an adjacent siege unit at the start of the turn? Running a slow moving mongolian melee/siege force accross the continent after the first few civs conqured by cavalry force is somewhat un-thematic.



These are just to name a few.



They did a great job for norway when they removed the science/culture from pillage. They solved the civ design problem by still granting them science/culture when they pillage.



Do you guys have any other game oversight that you have noticed?

Maybe post something here.

I guess the Keshig maybe needs a new unique bonus.

I’m okay with Limes timing out before Steel. Means you have to get a move on if you need walls. That said, I get the problem and wouldn’t be fussed if this got tweaked.

Infantry needing Oil and where Oil unlocks is a bit odd as well, although I generally like Infantry needing Oil.
 
Thanks for the link. I'm a long time civ player but I'm new here and I appreciate the gesture.

I’m okay with Limes timing out before Steel. Means you have to get a move on if you need walls. That said, I get the problem and wouldn’t be fussed if this got tweaked.

I'm fine with that too except right now the next wall (automatic Urban Defenses) is on a tech while the obsolete part is on a Civic (Civil Engineering).

Infantry needing Oil and where Oil unlocks is a bit odd as well, although I generally like Infantry needing Oil.

Lol. I noticed the same. Brazil's UU suffers more from this. It unlocks on a civic and much earlier at that, while the necessary resource needs a tech from a totally different Era.

IMO Indonesia's Jong became too powerful because of these overlooked mechanics
 
@Anthony Par Huh. Yes, you're right about Civil Engineering being a Civic and Steel being a tech. Hadn't really thought of that. That does seem a bit nuts. And yeah, you're right about Brazil's UU and the Jong too. I think maybe FXS dropped the ball of a few of these points...
 
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