IDk that there is any other post about exploration and it's effects. Ruins and resource hidden locations. The new items he put into it and some of the modified pantheons really power up city states and less than perfect AI cities. The additional delegates from the tribes mechanic. I figured that since we were referencing CEP to discuss balance ideas implementation I'd throw JFD's hat into the ring. The additional luxury resources and the use of trading post/town improvement to acquire them (feathers) change (break?) the balance of the happiness per luxury system. Like G said about CEP (paraphrase) "Take what we want and leave the rest out" and in this case I am pretty sure JFD is our ally. His current work is all compatible with CP and his ExCE mod is dependent on CP.
How would you feel about compatibility patches for your civs & CBP? That is, in the cases where UUs aren't quite in sync with the regular unit/building they replace. Would you rather be told and do it yourself? It seems the most logical decision but you seem busy enoughYer... CEP doesn't have quite as regular attendance as does ExCE. It may be a while, but I do have some notes I mean to address with regard to CBP compatibility, including the Feathers thing. I'm happy to work on making ExCE more CBP compatible, as I am with Piety and CulDiv, but I'd prefer to do it myself... I mean... I made ExCE public so that it could be used, and I made it compatible so that it could be used on its own. All I need is some direction as to what needs supporting beyond what I've done already.
Three things:
- CEP and CBP aren't the same thing (CEP is Thal's old mod that is, ultimately, abandoned, whereas CBP is the project here).
- The fact that CEP is abandoned is why we decided to extract elements from it (though, to be honest, little to nothing of CEP remains in CBP).
- JFD's mods are still in-development - I would never take things for CBP from a mod being developed, as that would cripple compatibility. JFD has stated that he's working on compatibility, though it is up to him to decide if the time investment is worth it.
G
ExCE is an amazing mod. It adds tremendously to the game's atmosphere and sense of discovery, especially combined with Cultural Diversity.
I have found some incompatibility issues, such as the AI not settling (fixed by turning attrition off on all terrain, you can still leave wind in the ocean on though) and the Conscription Policy's Free Capital Ranged Unit not triggering.
Hi, I have enjoyed CBP for a few weeks now and it is great. However, there is one thing I don't get: Why does the player get free happiness for playing on epic or marathon?
I recently played a game on marathon game speed (slightly modified/unit production 150%, building construction times 200%) and emperor difficulty, and not even once did I drop below 10 Happiness, even though I was annexing and founding cities left and right.
I don't really understand why CBP included this bonus in the first place. Bigger Population because of slower gamespeed? Or did my modified unit and building construction speed screw with the balance of the mod?
I would appreciate if someone could explain this to me.
Either way, thank you for this great mod CPP-Team.