BAM1 - The Mongolian Gauntlet

IT 1000BC: Um, yep, those Chinese MUST be on a sneak attack maneuver, and it must be against us. There are no other "legitimate" AI objectives in that direction (they can't reach Russia, and there are no camps).

I wake some units in the south and move them northward.

975BC: Um, yep. Definitely going for our horses at Ulaan, which were guarded by a regular warrior. I fortify a spear at Ulaan and the regular China archer turns around, while the elite and spear guard keep coming. I will be doing nothing much this round except training military. Well, except for ordering another worker at TaTu, which just finished one. Spear trained in Kara, start horse. Whip temple at Kazan.

950BC: More of our troops advance. All the Chinese turn around. Heading home? Unlikely. Almarikh may be the target, and we could lose it. Start barracks at Kazan.


Middle turns: Train a horse at Kara, start archer, city size 5, swap from horse to iron hill to pull 10spt. Later train archer, start second horse. Train spear out of Tabriz, start archer. Archer from Kara kills barb warrior from new camp in the south who entered our border. Train worker at TaTu, start warrior. MM granary at Ulaan. Amarikh pulling 2spt at size 2, decide not to whip. No use, finish same time either way, save on the whip memory.


850BC: Almarikh is now in serious trouble. Reinforcements are arriving a turn and a half too late. Fortune favors the bold. I dial up Mao and tell him to get the Hell Mao-t out of our land.

Incredibly, he caves...

bam1-850bc.jpg


...and ACTUALLY LEAVES!

bam1-850bc-a.jpg


Our vet horse rides the road to Almarikh. Our border at Kazan has just expanded, making life for wandering Chinese more interesting. The vet spear moves along up onto the hill above Almarikh. Crisis averted for the moment. Chinese continue to march homeward. Are they actually going to call off the war?

825BC: Nope. They just decided our capital should be the target. I cannot just dump this problem onto next player. I am going to have to take action. Fortunately, I had the foresight to send a worker to our iron, which will be connected by the end of the round.

800BC: We discover Poly. Sad sack 2CC America never brokered, so I trade Poly, 3gpt and change to Shaka for Mapmaking, and sell Poly @4th to Russia for Philosophy, and ~60g. I broker maps. Ooh, Russia's gone out to sea to the west, expect Russian settlements to appear over there soon.

775BC: Not yet the right moment. China's on the road. I hold our fire. Establish embassy with Shaka for 39g. Oh not good. He can train vet swords out of Z-town every other turn. Sadly, I cannot buy him in against China, but perhaps the embassy will buy us some better relations with him. For an AI who was down to his last city the last I heard of him, he's now the top power among the enemy, thanks to his iron. (No iron or horses for China, Russia). Kazan builds barracks, starts spear.

750BC: OK, this is it. Here's the situation after I move the workers.

bam1-750bc.jpg


I cancel the peace treaty. First attack, our archer near Kazan vs the regular spear guarding the elite enemy archer in the hills, next to our iron. We lose 0-4. I follow up with horse from Kara, he wins 4-2, promotes to elite!

bam1-750bc-a.jpg


I bring our horse out of Almarikh to attack the vet spear. He wins 4-3 (close call).

I attack the exposed vet archer in the plains with a reg war, lose 0-3. Try again with the one from Almarikh, also loses 0-3. Enemy archer promotes. Blah. Well, after that nasty streak, we're "due" for a counterbalancing blackjack odds streak. Sure enough, our regular warrior out of Kazan beats the elite archer IN THE HILLS 5-2. Net losses for us, 1 vet archer, 2 reg wars. For them, reg spear, vet spear, elite archer.


With iron connected, we can train some swords. I had set both Kara and Tabriz to do so, but changed Kara to pump out a worker before its sword. These orders are vetoable if desired. Still, we lost three units and now have three wounded. China looks weak, may already be gassed, but you never know. Could be more coming. And if either Russia or Zululand came at us now, too, we'd be in real trouble.
 
I took time out from a new game (GalCiv) to play my turn here.

I hope everybody appreciates the enormity of the sacrifice. :lol:

OK, here's the peek inside Z-town.

bam1-775bc.jpg


And here's the battlefield at turn's end.

bam1-750bc-b.jpg


May you be blessed to live in uninteresting times. :D


Ha, and to think. People snickered at the start we got, and Bam called me sick.
And yet, this is absolutely the most dominant position I've ever seen in a Deity game.
Despite our variant, I'd say at this point the game is ours to lose.


Bam - 750BC


- Sirian
 
Nice to see we can pull you away from a sleep-stealing new game for some old planet bound civ.

Yeah--on the start call--guess judgements should wait until more facts are known ;). This is definately uncharted deity territory for me (leading in cities? :crazyeye: ).

Bam-Bam
Sirian (just played)
Hotrod (UP)
6thGenTexan (on deck)
Urugharakh
JMB (out until October 3)
 
BAM 1

750 BC (0): Cathy has CoL but will not trade not that we need it now anyway. Decide to leave all changeable cities on there respective projects. Want to upgrade some warriors but remember that is a :nono: ;). Guess they will make some really nice MPs or flip suppressors. We need to get the wounded to safety and get some swords out. China will not talk as expected.

730 BC (1): Some bothersome zulu activity. Karakorum builds a worker starts a sword. Move wounded to cities for rest and relaxation. ulaanbaatar builds a granary starts a settler.

710 BC (2): Lotta nothing.

690 BC (3): China is sending more units south. Spot 2 archers and 2 spears. Move worker away from the boarder near Almarika to work the hills for now. Elite horse is healed so take a shot at the lone archer in the desert horsey wins barely is now 1/5 but produced a great leader Ogodei. Now the question is what to go with him. Send him to the capital for now.

bam1leader.JPG


670 BC (4): Karakorum builds our first sword and starts another. Move units out of Kazan to head off the China forces coming our way. Have to bumb lux to 30% for 2 turns until the spear completes. The visible china force is now 4 spears, 2 warriors and an archer. Zulus now have math but will not trade. Could really use some cats about now.

650 BC (5): :eek: the china stack is now getting large. Try to get Zulus to help but we can't afford it. I am stuck as to what to do with the leader. NO wonders are available and a sword army just seems silly at this point but I will at least wait until we have 3 swords to decide.

IBNT: Kill 2 attacking warriors.

630 BC (6): Attack with an archer and die. Will have to let them come to me. Ta-Tu builds a spear starts a sword. Tabriz completes a sword starts another. Drop lux to 20%. I take a good look at all the units that china is sending. Even if I get lucky Almarikh will not hold up. I move all the units out of the city. Better to admit defeat and live to fight again. It was a tough decision but I think a correct one. Now this was pure :smoke: but decide to contact china after I move the units and this what greats me.

bam1chinapeace.JPG


I accept the unconditional peace. :confused: I left a city undefend near no less than 30 units and he takes peace. I whip the temple that I forgot 2 turns before.

610 BC (7): Almarikh builds a temple starts a barracks. China has started the GL. Can i get Lit and rush the GL?? It takes MM and Philosophy but Lit is ours from China. Karakorum just built a sword and can be swapped to the Great Library. It is leader Rushed. Lit will not get us anything of value so I hold onto it. We will get Math from the library as Russia and Zulus have it.

590 BC (8): Build the Great Library start a settler. ulaanbaatat builds a settler starts another. Build our last 2 embassies.

570 BC (9): Nothing to report, math came in. Moved to blue dot.

550 BC (10): Founded Darhan on the Blue Dot. Start a warrior but can be changed.

Here is the Save:

http://civfanatics.net/uploads5/Bam1_550BC.zip
 
Bam-Bam

Before this goes any further can you post the BIX file for this game. I am almost sure it is flawed. All the other civs are 2CC. I think the ability to build settlers was taken away from the AI and all they got was there first 2. Check it out or post it and we can have a look at it.

Hotrod
 
Guys I could check the BIX file for you to see if there is a problem with it, so as not to spoil you if there actually is no default in it.
 
Skyfish--thanks for the offer--but the map was not included in the mod file, so no spoiler worries.

BAD NEWS :sad: folks. I fat fingered something when I was editing to make the Keshik ignore movement costs for hills. AIs cannot build settlers. :blush: :wallbash:

[pimp]:smoke:[pimp]

I have fixed the mod. :splat:

This game is a TKO. Please check in and let me know if you would like to make a REAL go at this with REAL AIs.

I can have another start up and ready as soon as I hear from folks.

Again--sorry to waste your time with a messed up game.

- Bam-Bam
 
Folks, I have tested the mod and generated a new start. As soon as I hear from at least three of you, I will open a new thread and start the game using the same order.

BAM2-start.jpg
 
Originally posted by Bam-Bam
BAD NEWS :sad: folks. I fat fingered something when I was editing to make the Keshik ignore movement costs for hills. AIs cannot build settlers. :blush: :wallbash:



It is a sad way to join, but welcome to the world of mods. I almost botched LK55 as a civ can have a default government, but not have the tech! I was lucky I found it during my turns.
 
Bad luck. I'll try again.

Concerning the starting position, how about you doing the first few turns anyway make sure it is bad enough in turn 20? Another option would be playing around with the scout for a few turns and then let someone else start the game in earnest.
 
Originally posted by Bam-Bam
BAD NEWS :sad: folks. I fat fingered something when I was editing to make the Keshik ignore movement costs for hills. AIs cannot build settlers.

Ouch! Sorry to hear that, but hopefully you learned a bit about modding in the process. And this is the very reason why I always playtest any change in the game before submitting a succession game start file. :)
 
Woops. Good eye on figuring out the problem, Hotrod. :)

Bam, don't worry about it. :) Probably would have been OK to go without the mod, since Keshik are already well balanced (they are cheaper than normal knights). Was a unique experience.

I have some bad news, though. I'm not in for the restart. The difference of a few days and a new game that has most of my attention, nothing to do with your arrangements.

Thanks for having me along this far. I'll check in here or there to see how the game works out. With a free settler and a leader from the first elite, better hope you haven't "used up" your allotment of good fortune for this SG. :lol:


- Sirian
 
Yep--good eye Hotrod.

@Sirian--no worries. I had a feeling that you would be bowing out for the redux. Unfortunately, the game you are playing does not have such good catch phrases like "MOOving on along" and the like. One of these days we may actually FINISH an SG together. :lol:

That leaves one open slot. I will start a new thread tonight or tomorrow after some more testing to check for Bam-Bam mistakes. The image posted above MAY not be the new start---we shall see.
 
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