Sirian
Designer, Mohawk Games
IT 1000BC: Um, yep, those Chinese MUST be on a sneak attack maneuver, and it must be against us. There are no other "legitimate" AI objectives in that direction (they can't reach Russia, and there are no camps).
I wake some units in the south and move them northward.
975BC: Um, yep. Definitely going for our horses at Ulaan, which were guarded by a regular warrior. I fortify a spear at Ulaan and the regular China archer turns around, while the elite and spear guard keep coming. I will be doing nothing much this round except training military. Well, except for ordering another worker at TaTu, which just finished one. Spear trained in Kara, start horse. Whip temple at Kazan.
950BC: More of our troops advance. All the Chinese turn around. Heading home? Unlikely. Almarikh may be the target, and we could lose it. Start barracks at Kazan.
Middle turns: Train a horse at Kara, start archer, city size 5, swap from horse to iron hill to pull 10spt. Later train archer, start second horse. Train spear out of Tabriz, start archer. Archer from Kara kills barb warrior from new camp in the south who entered our border. Train worker at TaTu, start warrior. MM granary at Ulaan. Amarikh pulling 2spt at size 2, decide not to whip. No use, finish same time either way, save on the whip memory.
850BC: Almarikh is now in serious trouble. Reinforcements are arriving a turn and a half too late. Fortune favors the bold. I dial up Mao and tell him to get the Hell Mao-t out of our land.
Incredibly, he caves...
...and ACTUALLY LEAVES!
Our vet horse rides the road to Almarikh. Our border at Kazan has just expanded, making life for wandering Chinese more interesting. The vet spear moves along up onto the hill above Almarikh. Crisis averted for the moment. Chinese continue to march homeward. Are they actually going to call off the war?
825BC: Nope. They just decided our capital should be the target. I cannot just dump this problem onto next player. I am going to have to take action. Fortunately, I had the foresight to send a worker to our iron, which will be connected by the end of the round.
800BC: We discover Poly. Sad sack 2CC America never brokered, so I trade Poly, 3gpt and change to Shaka for Mapmaking, and sell Poly @4th to Russia for Philosophy, and ~60g. I broker maps. Ooh, Russia's gone out to sea to the west, expect Russian settlements to appear over there soon.
775BC: Not yet the right moment. China's on the road. I hold our fire. Establish embassy with Shaka for 39g. Oh not good. He can train vet swords out of Z-town every other turn. Sadly, I cannot buy him in against China, but perhaps the embassy will buy us some better relations with him. For an AI who was down to his last city the last I heard of him, he's now the top power among the enemy, thanks to his iron. (No iron or horses for China, Russia). Kazan builds barracks, starts spear.
750BC: OK, this is it. Here's the situation after I move the workers.
I cancel the peace treaty. First attack, our archer near Kazan vs the regular spear guarding the elite enemy archer in the hills, next to our iron. We lose 0-4. I follow up with horse from Kara, he wins 4-2, promotes to elite!
I bring our horse out of Almarikh to attack the vet spear. He wins 4-3 (close call).
I attack the exposed vet archer in the plains with a reg war, lose 0-3. Try again with the one from Almarikh, also loses 0-3. Enemy archer promotes. Blah. Well, after that nasty streak, we're "due" for a counterbalancing blackjack odds streak. Sure enough, our regular warrior out of Kazan beats the elite archer IN THE HILLS 5-2. Net losses for us, 1 vet archer, 2 reg wars. For them, reg spear, vet spear, elite archer.
With iron connected, we can train some swords. I had set both Kara and Tabriz to do so, but changed Kara to pump out a worker before its sword. These orders are vetoable if desired. Still, we lost three units and now have three wounded. China looks weak, may already be gassed, but you never know. Could be more coming. And if either Russia or Zululand came at us now, too, we'd be in real trouble.
I wake some units in the south and move them northward.
975BC: Um, yep. Definitely going for our horses at Ulaan, which were guarded by a regular warrior. I fortify a spear at Ulaan and the regular China archer turns around, while the elite and spear guard keep coming. I will be doing nothing much this round except training military. Well, except for ordering another worker at TaTu, which just finished one. Spear trained in Kara, start horse. Whip temple at Kazan.
950BC: More of our troops advance. All the Chinese turn around. Heading home? Unlikely. Almarikh may be the target, and we could lose it. Start barracks at Kazan.
Middle turns: Train a horse at Kara, start archer, city size 5, swap from horse to iron hill to pull 10spt. Later train archer, start second horse. Train spear out of Tabriz, start archer. Archer from Kara kills barb warrior from new camp in the south who entered our border. Train worker at TaTu, start warrior. MM granary at Ulaan. Amarikh pulling 2spt at size 2, decide not to whip. No use, finish same time either way, save on the whip memory.
850BC: Almarikh is now in serious trouble. Reinforcements are arriving a turn and a half too late. Fortune favors the bold. I dial up Mao and tell him to get the Hell Mao-t out of our land.
Incredibly, he caves...

...and ACTUALLY LEAVES!

Our vet horse rides the road to Almarikh. Our border at Kazan has just expanded, making life for wandering Chinese more interesting. The vet spear moves along up onto the hill above Almarikh. Crisis averted for the moment. Chinese continue to march homeward. Are they actually going to call off the war?
825BC: Nope. They just decided our capital should be the target. I cannot just dump this problem onto next player. I am going to have to take action. Fortunately, I had the foresight to send a worker to our iron, which will be connected by the end of the round.
800BC: We discover Poly. Sad sack 2CC America never brokered, so I trade Poly, 3gpt and change to Shaka for Mapmaking, and sell Poly @4th to Russia for Philosophy, and ~60g. I broker maps. Ooh, Russia's gone out to sea to the west, expect Russian settlements to appear over there soon.
775BC: Not yet the right moment. China's on the road. I hold our fire. Establish embassy with Shaka for 39g. Oh not good. He can train vet swords out of Z-town every other turn. Sadly, I cannot buy him in against China, but perhaps the embassy will buy us some better relations with him. For an AI who was down to his last city the last I heard of him, he's now the top power among the enemy, thanks to his iron. (No iron or horses for China, Russia). Kazan builds barracks, starts spear.
750BC: OK, this is it. Here's the situation after I move the workers.

I cancel the peace treaty. First attack, our archer near Kazan vs the regular spear guarding the elite enemy archer in the hills, next to our iron. We lose 0-4. I follow up with horse from Kara, he wins 4-2, promotes to elite!

I bring our horse out of Almarikh to attack the vet spear. He wins 4-3 (close call).
I attack the exposed vet archer in the plains with a reg war, lose 0-3. Try again with the one from Almarikh, also loses 0-3. Enemy archer promotes. Blah. Well, after that nasty streak, we're "due" for a counterbalancing blackjack odds streak. Sure enough, our regular warrior out of Kazan beats the elite archer IN THE HILLS 5-2. Net losses for us, 1 vet archer, 2 reg wars. For them, reg spear, vet spear, elite archer.
With iron connected, we can train some swords. I had set both Kara and Tabriz to do so, but changed Kara to pump out a worker before its sword. These orders are vetoable if desired. Still, we lost three units and now have three wounded. China looks weak, may already be gassed, but you never know. Could be more coming. And if either Russia or Zululand came at us now, too, we'd be in real trouble.