Barb city creation probability/turns/tiles in XML help please

Conqueror Worm

Warlord
Joined
Jan 22, 2006
Messages
287
I want the barb cities to spawn as rapidly and as numerously as possible. I have played around with the numbers below in XML handicap deity , but can't seem to determine the ideal set-up. In fact, no matter how I change the numbers around it doesn't seem to make much difference. Can anyone help?

<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>

Clearly, one should reduce the tiles from 80, and reduce the turns elapsed, but it just doesn't seem to make much difference. I would think that one should increase the probability, but to what limit? I have tried 100, but have also tried 01. Seemingly no difference.

I am trying to increase the barb cities on a premade map, but I have also experimented a bit with randomly generated maps. I can fool around some more, but I was just hoping someone might actually already have the knowledge and could tell me exacly what should be done.

Thanks!
 
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