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Barbarians unique unit

Discussion in 'Civ4 - General Discussions' started by spiceant, Jan 3, 2006.

  1. spiceant

    spiceant Warlord

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    the barbarians are becoming more of a civ with each sequel and now that they can geneate great people construct wonders and even finish the space race is it not only logical that barbarians get their own unique unit as they are the only civ without one.
     
  2. QiZhe

    QiZhe Warlord

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    I think barbarians are troublesome enough without having some supped-up axemen coming at you.
     
  3. the_dong146

    the_dong146 Chieftain

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    interesting idea... maybe a "horde" unit, say weaker but costs less shields to produce
     
  4. Finite Monkey

    Finite Monkey Warlord

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    Barbarian Chieftans from Civ 2 anyone???

    The Barbarian Chieftan/Warlord:

    Attack 5 + 50% against melee
    Causes collateral damage. (That way when you see him marching on your city you get a little shaken up).

    When you capture/kill him you get some reward, like 50g.
     
  5. troytheface

    troytheface Deity

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    a great idea - and since axemen barbarians are already fairly disturbing then they get a wild axeface uu ...
     
  6. salty

    salty Prince

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    If you can get a hold of my Salt Civ3 Units mod v0.2, the barbarians have all sorts of orphaned units. In version 0.3 I changed it so only a playable barbarian leader has them (and he has a lot).
     
  7. SES-Eugene

    SES-Eugene Chieftain

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    I would recommend the classic 80s cartoon character, "Captain Caveman" as the barb's unique unit. It goes on a spin and then attack. =)
     
  8. drjones

    drjones Warlord

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    Simple, privateer. The only naval UU, in between galleon and frigate in strength with more moves and cheap as hell to build. Should give more motivation to clean out those pesky natives.
     
  9. flipk1d

    flipk1d Chieftain

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    sweet!!

    but instead, how bout of 5 attack, make him 3 attack, with + 200% vs cities w/collateral damage and a bigger bonus

    this means that, like the original warlord, he is a sitting duck without his bodygaurds/defending axmemen, but, with them, and marching on your city, you have little hope of just sitting it out with archers
     
  10. Marquez

    Marquez Chieftain

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    I would definitely be in favor of putting the barbarian leader back in. I thought it was kind of funny chasing him all over the screen after you had killed his support units. Who knows, he may lead you back to some barb city you didn't know about. Instead of a ransoming him you could choose to kill him instead. This could maybe cause barb activity to slow for a while as their leader is gone. On the other hand you could ransom him back and get a nice chunk of change. It might add a little dimension to the game in it's early stages when there isn't all that much to oversee.
     
  11. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Civ3 barbarians were much less civ-like than Civ2 ones.
     
  12. Frostyboy

    Frostyboy Never Beaten

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    Since barbs represents totally different minor civs, it is not very logical to give them a common UU. That would be almost like giving them a leaderface and diplomacy options
     
  13. zafyro

    zafyro Warlord

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    i´d agree to give them a berserker unit or a horde bonus... What about including between the barbarian citi names such as Mordor :p
     
  14. whitecrow

    whitecrow Chieftain

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    Don't they have lions and bears already? :D
     
  15. KGrevstad

    KGrevstad Warlord

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    Lions and tigers and bears, oh my!!!

    --Kristine
     
  16. Grachi

    Grachi Chieftain

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    all I have to say is...

    Damn barbarians.

    They always seem to cause me so much trouble early in the game.
     
  17. Briareos

    Briareos Chieftain

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    That reminds me of something... :D
     
  18. KGrevstad

    KGrevstad Warlord

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    Now THAT was funny! :lol:

    --Kristine
     
  19. vinstafresh

    vinstafresh Prince

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    UU: Horse archer with collateral damage (like the Huns)

    I loved the revolutions within civs, barbarian cities of 17. I think barbarians should have a bigger role as being 'uncivilized' within the game of 'civilization', primarily focussed on military. Diplomacy with barbarians would be pretty cool (http://www.glilli.com/at.htm) or even playing a barb 'civ' where military techs are the only techs possible (and 50% cheaper) to research. Other techs can be traded (or stolen). Can't produce workers (must enslave civ's workers) and settlers are 100% more expensive.

    Sorry for getting carried away there for a moment :mischief:
     
  20. DrewBledsoe

    DrewBledsoe Veteran QB

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    Barbarians already have a Star Trek style transporter (thats how they beam all those units directly around your cities) they don't need a unique unit...
     

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