No one's being insulting or vitriolic. Some people want Canada in the game, and some people don't. You can make a case for Canada's inclusion, and you can make a case why you would rather see other civs in the game. I haven't seen anyone in this thread cross an inappropriate line.I would appreciate it if some posters would stop bashing Canada. I wouldn’t be upset if Canada was not included but the insulting language and vitriol directed towards my native land is a bit much. This has been going on since cIV. *sigh*
Canada would be an excellent choice and I’d be proud to play them if there finally a Civ in the game.
What was the improvement that suggests Kilwa will be included in the expansion exactly? I can't seem to find it.
In terms of how the features might be affected by leaders. Note that I don't know enough history to know which actual leaders would fit under these categories.
-Dark ages: you could have a leader who has less negatives during a dark age. Possible choices: anyone famous who led a civ out of a tough time
How I view "a leader that fits the Dark Age feature" is a leader who used another's Dark Age for his own civilization's good.
-Golden Age/Heroic age: add extra bonuses during golden ages. Probably a million leader choices since most leaders are famous for leading their civs during the height of their empire
-Loyalty/City flipping/Governors: I can see 2 avenues for bonuses - a leader who exerts more pressure on neighbouring areas, or one who reduces external pressure. Any state that united from smaller bits could be an obvious choice for exerting more pressure, so that could be a second leader for a modern unified Germany, or potentially for someone like Italy. Other options: post-colonial civs like Canada or the US which are founded essentially by the breakup of another power might have a case for having weird bonuses related to loyalty. I could also potentially see a fit with Britain, potentially even allowing them a bonus when parts of their empire break away. For example, maybe Britain retains 50% yields from any of their former cities that are independent states, to basically signify the current British relations with the rest of the Commonwealth.
-Alliances: certainly lots of options here, to give extra bonuses while allied. I expect they'll have to rework Gilgamesh's "allied pillage rewards" bonus somehow, but I can definitely see someone coming in with a bonus like civ5's Sweden where anyone allied to them gets a bonus to GPP.
-Emergency situations: Maybe harder to pick a bonus for this, but if that is the Chateau Frontenac on the cover, and that means there is a Canadian Civ, then that would actually fit in as a nearly perfect bonus for Canada with Peacekeepers as a civ/leader ability. Given that they were basically invented as a response to a "global" crisis, seems like a great fit for the mechanism, and would finally be an excuse to bring Sid's home country into the game.
What was the improvement that suggests Kilwa will be included in the expansion exactly? I can't seem to find it.
Finally @Eagle Pursuit, you're the man -- just want to thank you for all the work you do digging for info. So what's your thought on what the GH thing was. Do you think it was this expansion?
(or a poor-designed Feitoria from Portugal).
7. A very wide but contiguous civ with small cities far from each other with very high loyalty (Canada)A few civ/leader abilities that would take advantage of the new systems introduced in RnF:
1. The aforementioned civ that harasses other civs into Dark Ages through combat, and then gets a bonus against civs in Dark Ages (Mongolia or another "barbarous" civ)
2. A civ that converts science to Golden Ages or has boosted science in a Golden Age (an Islamic civ)
3. A diplomacy-oriented civ in the vein of Civ V Sweden that gets boosts to alliances, and has benefits for those that align with it (Sweden again, or the Iroquois)
4. A civ that has bonuses to combating disloyalty through military strength (the leader skill of any leader known for hostile suppression of his/her citizens, really)
5. A civ that can manipulate city-states and/or create free cities via loyalty through trade and gold (a merchant civ like Venice)
6. A civ with bonuses to governor effectiveness and abilities (an imperial empire civ, like Portugal)
Civ doesn't care about the TSL map. ... Some people regard the TSL map as it is the Bible. Alexander already showed us that they don't care, and actually they are right. If you are going to exclude Babylon, Ottomans, Netherlands and Korea because they don't fit on a TSL map, than i'm really glad you're not a civ game developer.
Now, I'm not really in favor of Canada being in the game, but this seems like a strange thing to say.
- “Is this region of the world represented?” Yes it's already represented by America.