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Battle for Barsoom - mod Developmet

Discussion in 'Civ4 - Creation & Customization' started by keldath, Jan 12, 2013.

  1. keldath

    keldath LivE LonG AnD PrOsPeR

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    Hello all of civ4 bts lovers,

    its me again, keldath,

    well, after years of silence,

    i have taken on a new mod project for my self, so i give you:

    Battle for barsoom - john carter.





    i have began working on the mod, on first stage, im working on the xmls total conversion, i will add all the art whn i finish first making al of the xml.

    the mod will be a civ adaptation of the barsoom stories , ill try to be as much faithful to the books as i can be.

    the mod is based on the great super mod of kmod.

    so here is what ive done so far:

    civilizations:
    Spoiler :
    helium - led by john carter and deja thoris
    homrands - led by vor daj
    lotharians - led by tan hadron
    okrians - need a leader..
    ptarth - led by thuvia
    tharks - tars tarkas
    therns - matai shang
    zodenga = sub tan
    gathol - led by llana


    unit classes :
    Spoiler :

    light vehicles
    heavy vehicles
    war airships
    escort airships
    strike airships
    iradiators (siege)

    medium vehcles?

    (no soldiers unit class (only as uu's).


    resources:
    Spoiler :
    glorstra - plant
    grasses - forest feature
    nabtalia - plant
    nuts - food plant
    orluk - elephant like animal
    palthon - ore
    pimalia - plant
    skeel - ore
    somp - fruit
    soraohus - tree
    umpalla - plant
    oosa - fruit
    ulsio - rodent anmal
    zitidar - animal
    ersite - ore
    red ersite - ore
    darseen - lizardish animal
    calot tree - tree
    berries
    forandus - metal
    pink worm - animal
    sorak - cat animal like
    thoat - horse like animal
    radium - metal


    improvement:
    Spoiler :
    outflow canals - farm like
    processor
    woodpen
    powermodule
    mammel compound
    reptile compound
    excumarator
    pllant compund
    meltor
    livepen
    fish nets
    encampment -> quarters -> towers -> domes -> district (cottagle- village type)
    outpost
    grasses preserve



    i have a tech tree that i pulled from my moon mod - i need to change some names there for barsoomian like.
    also got civics.

    thats all what i have done so far on the xml,

    no art is yet present.

    i have to do the units ( i have made some already), buildings, specialists and so on.



    i would welcome anything the community can offer, help, ideas, arts and a map script (for now i plat on making something like lakes map)


    goodluck,

    this will take some time to be completed, but everyday i put in some more.

    :)
     
  2. keldath

    keldath LivE LonG AnD PrOsPeR

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    no interest?

    poor me.
     
  3. Red Boxer

    Red Boxer Prince

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    I'm interested! I just didn't have anything to say besides that.
     
  4. keldath

    keldath LivE LonG AnD PrOsPeR

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    hehehe thanks man.

    a modder need moral support :)

    working hard on first beta.

    it will take around two weeks i presume.
     
  5. keldath

    keldath LivE LonG AnD PrOsPeR

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    update:

    new unit clasess:
    light vehicles - city deff mainly and attackers
    heavy vehicles - attackers mainly and some deffs
    escort airships - some are helicopter like some are air missions
    war airships - some are helicopter like some are air missions
    pounders - siege and interceptors
    assault - various units mostly for attack.

    religions:
    issus
    tur
    thuria
    komal
    jetan
    tree of life
    luud

    and i got the tech tree done, new tech names over my sotm2 mod structure.

    going to set up the units next.
     
  6. Folket

    Folket Deity

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    I think it might be a good idea to write a summary of what you are planing and background on what Barsoom is. Perhaps it is only me that have no idea.
     
  7. keldath

    keldath LivE LonG AnD PrOsPeR

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    HI,

    your right friend, i forgot to put on the headline of the post that its - battle for barsoom - john carter...

    this mod will be based of the stories of john carter + the disney 2012 movie.

    barsoom is the name of mars (its a fictional stroy that tells about a rich life going on on mars).

    :)
     
  8. keldath

    keldath LivE LonG AnD PrOsPeR

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    update,

    almost done with the units.

    setting their powers , objectives and positioning them on the tech tree.

    after the units ill go go the massive work of the buildings.
     
  9. keldath

    keldath LivE LonG AnD PrOsPeR

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    OK,

    after 20+ hours,

    im done with the entire unit settings, without uus.

    also - done the building file, took like 6 hours.

    im beat....

    hell im gonna finish in a month at this rate... so much to do :)
     
  10. orlanth

    orlanth Storm God. Yarr!

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    I'm interested too! Really glad to hear someone is working on a new Civ4 total conversion mod :goodjob::cool:

    I didn't know what Barsoom was before but it sounds very interesting. I liked your SoTM mod, it was a real inspiration for making the Colonization 2071 mod :scan:

    I do have an extensive set of scifi building and resource nifs I'd been collecting for the 2071 mod; if you're looking for more graphics feel free to post anything you're looking for and I can try to upload a set of nifs you might use.
     
  11. keldath

    keldath LivE LonG AnD PrOsPeR

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    ha!~ hello!

    really? my sotm was an inspiration?? thank you so much!

    i wanted so bad to renew my sotm mod - but i had some ctd in it, and yesteray i doscovered what it was ! by working on my new mod ( i barrrowed some stuff from there, and also got the ctd, and found the cause ( forgot to put anumber between yield><iyield...)

    so thank you very much for the offer - i too in the proccess of colletion of art, so if u got them, i need them :)

    i decided to work first on all of the xml and let the art stage be the finla, i still have some more xml work so art is coming soon.

    thank you for the nice words.
     
  12. keldath

    keldath LivE LonG AnD PrOsPeR

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    ok finish the first draft of the buildings.

    i have to add some more therem but its a start.

    moving on to more xml stuff.

    im tired.. i need helppppp
     
  13. orlanth

    orlanth Storm God. Yarr!

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    Sure you're welcome keldath! It seems true total conversion modding in Civ5 is just not feasible :sad:, so we always need more good total conversion modders working with Civ4 and Civ4Col! :goodjob:

    Ok, its too big to upload to civfanatics, but I've uploaded a big zip of good scifi nif art files below:

    http://sourceforge.net/projects/col2071/files/nifs/

    If it won't let you download, register a free account on sourceforge.com and PM me with your username and I will grant you access.

    It's mainly a set of nifs I've collected from here and other mods, some with modifications I've made using nifskope or minor dds reskins. :assimilate:

    If you're looking for some nice terrain textures, check out Master of Mana which has some of the best terrains around. (And also Dune Wars, but you already knew that! ;))

    If you're looking for unit nifs for Barsoom animals, download Caveman 2 Cosmos mod as it has a big set of animal nifs.
     
  14. keldath

    keldath LivE LonG AnD PrOsPeR

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    hey!

    ohh your a kind fellow :)

    yeah civ5 sux , no reall modding and stupid ai.

    civ4 is the ultimate game for me.


    thank you so much for this, i cant wait to finish my xml work and move on to arts.


    masters of mana does look good with the terrain :)

    thanks friend.
     
  15. keldath

    keldath LivE LonG AnD PrOsPeR

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    ok did some more work,

    now the last heavy file i have to rebuild is the promotions.

    then more polishing, adding uu + ub.

    and then ill go in the artistic phase.
     
  16. keldath

    keldath LivE LonG AnD PrOsPeR

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    HI AGAIN,

    ok finished a new promotion tree.

    now im polishing things, techs, bonus, improvements, and so on.

    after ill finish polishing, ill add 2 uu's + 2 ub's per civ.

    and then - ill add some more buildings.

    andddd then - to the art adding phase.
     
  17. orlanth

    orlanth Storm God. Yarr!

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    Glad to hear the work is progressing! As a reward for your hard work I made you a mainmenu screen to help out: :king:

    It's the orbiting planets screen from Dune Wars; replaced with Mars, Phobos and Deimos behind a slideshow of scenes from the movie. For the music I chose "El Hai" by Asura. I haven't loaded it in game yet but let me know how you like it! :scan::cool:
     
  18. keldath

    keldath LivE LonG AnD PrOsPeR

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    OH HO HO,

    wow, u got me so happy, i cant thank you enough for this my good man.

    its great, just great.

    (although - i got a pink background for the slides and the stars, probably i forgot a reference somewhere :) ill figure it out tomorrow).

    this inspires me even more to work on it !!!



    i did some nice progress over this weekend , im glad :)


    thank you again, your very kind.
    i guess i gotta ask, do you wanna come aboard and join? u probably have your 2071 mod to take care of, but i wont hurt to offer you :)


    just a fun fact - "el hai" means in Hebrew(my native lang..) = "living god".


    thanks !!!!!!!!!!
     
  19. keldath

    keldath LivE LonG AnD PrOsPeR

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    heres the opening screen,

    thanks orlanth,

    ive re positioned the slides so they wont hide mars, they appear on the sides now,
    also added a star background.



    cooollll

     

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  20. orlanth

    orlanth Storm God. Yarr!

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    Great, that looks even better! :thumbsup: I was going to upload the FF star background but looks like u already found it. Here are dds slides with alpha channel fade effect along the edges which could look somewhat nicer. I couldn't find out how to add more slides than were in the original nif, but if you know how to do that there are some more images that could be added.

    Sure I would be glad to help out a little, but I won't have lots of time though in the coming months due to work & RL. Maybe I could do some English text editing plus collect some nice mp3s for a soundtrack. Redeveloping the 2071 mod is stalled at the moment since I don't know c++ and would need to be able to merge DLL from the Tech modcomp with Religion & Revolution before making it; I still hope to make a much improved version 2.0 someday though :scan:

    Interesting I didn't know that! Is that song sung in Hebrew or another language, I couldn't identify what language that is.
     

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