Battle for Barsoom - mod Developmet

hi friend,

thanks glad u like :)

yap i know about the scale thingy, thanks for mentioning it
im using it a lot - look at the brown animal in the screen shot :

its actually one of the mammoth art that was on masters of mana - the head of the creature - is that of a panther ! only stretched and its head hidden within the mammoth's body ...

its really fun scaling !!!

i now began work on the improvements, also stretching and mixing arts :)

ill polish the bonuses more later on :)

since i dont have a map script - i will make a pre made map based on the plants shape like in the books - theres large mass of land and a sea at the north end.
ill make the map in every size with random seed,
 
here the first draft of the improvements - some scales needs to be modified off course :)
they are designed to fit the bonuses on the map.

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aah very nice! :scan: :thumbsup:

I like them all, except for the huts or tents clustered at the bottom right it's kind of hard to see what they are supposed to be. From far away it seems like they could be vegetation, but looking closely I see they are huts with awnings attached.

Maybe they would look clearer by decreasing the number of huts or making them a bit smaller and more widely spaced apart from each other. Also perhaps changing the roof color to a lighter greyish tan to make it stand out from the red terrain. The ones at the right mid-screen look good as it is very clear they are buildings.
 
I Just Found this! I Love the John Carter of Mars series by ER Burroughs, and the Movie was Good too.

I need to read thru the thread to see where you are in the development stage but I'm very interested in playing this mod.

JosEPh :D
 
hi there,

glad to know j.c have some fans here, as do i.

currently im in the phase of adding arts, ive done a lot so far, basically the entire xml structure is done, now im adding unit arts, after that building, and im moving on t the final - adding sdk codes.

it will take some more time to get an alpha since im working alone...
 
Yes going and doing it alone is hard. But finding a teammate with the same ideas is even harder sometimes.

I will be watching now that I know it's here.

JosEPh :)
 
HI ALL,

ive finished all the art for the units.

the xml structure of the mod + arts is ready.

now i need to add the special stuff for the mod, units, mod parts and so on.

anyone want try the mod as it is now?


***
updated - i have created a map of barsoom, standard size. random start location and random resources - need to verify that those stuff are spread well...
i will create all map sizes and a few variations, since i dont know how to create a map generator...

how i wish some1 will help me.


*****
OK i just had a great idea that works really well :)
my map is divided to regions that are separated by a terrain that can only be passble for later units,
think its like an ocean and coasts - units cant move to ocean but can move to coast.

each civ at early game stage will be restricted to 1 region, then after a few techs, that civ will get units that can cross into another region, later on they wil be able to move to all over the map.

it means that the map will be divided to small regions and larger regions :)

this way i can implement the element of exploration and map reveal on longer period of game time, since barsoom is mostly land map.

sweet!
 
hello again fans that im not aware of!


im happy to tell you that im days away from getting a full beta for the mod.

all i have to do now is balance more, add corporations, maybe set some music and sound effects and im free to release.

i need to add more mod parts and so, but the mod is 85% ready for testing.

whos up for it!?
 
I'm up for it! congrats on the beta, time 2 set sail for Mars :scan::king:
If u need music feel free to take anything from my 2071 mod, or my sound packs below (the last is one I made for Warhammer mod, those are mostly dark fantasy tracks but several may be some usable for this mod as well.)
http://sourceforge.net/projects/col2071/files/sound/diplomacy/diplomacy.zip/download
http://sourceforge.net/projects/col2071/files/PTTHmusic.zip/download
http://sourceforge.net/projects/col2071/files/sound/WHmusic.zip/download
 
BARSOOM MOD IS ON THE WAY!!!


on Friday morning will release the beta version of the mod :)
i have completed all of the work ive set for the beta:

- new tech tree
- new unit tree
- converstion of religion and corporation (for now 7+7)
- all new set of resources.
- all new set of improvements
- full set of buildings
- 7 new civs
- 2 unique units + 3 unique building per civ
- 70% of the core civ arts have been replaced
- music for every era (ty orlanth)
- kmod 1.4 + some more mod parts (moutains back to service, influence driven war, jcultore control, fresh water from improvement mod , and more i cant remember)
- a map scenario(standard size) of barsoom with unique game play of an all land map + random starting points + random resources. (its not a map script but a scnario style).

thats it for now i believe.

after ill get some feed back from the community, i hope, im going to add much more things
-2 new map sizes of barsoom.
-religions.
-corporations.
-a lot of playping python mod parts.
-more sdk parts - like advanced diplomacy
-more unique game play for the mod (got some ideas).
- more arts
- 2 new unit clases and special hero units.

and much more, im filled with ideas.

im going to put a lot of work on this mod as well as in a new modmod im working on it.

every feedback i will get from you guys, will made me put more hours for your enjoyment of this.

see you on the new future barsoom thread on completed mods,

your friendly modder,
keldath.
 
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