Acken
Deity
Or just make strategics more available.
Yes it did. But it missed its timing window because when it declared war on Japan (the second time) when it had ~15 legions (and Japan and 0 samurai and very few other units) it... didn't attack. The legions just hung around Antium like a cloud, and didn't advance into Japanese territory. Nor did their 1 or 2 catapults lurking in the legion mass.I haven't had time to watch second half, had to tune out after turn 180, but it looked like Japan managed to get Samurai which would have defended quite nicely against the Legions. Looked like Rome missed it's timing window because it didn't manage to expand enough before hand.
Eh. It already partially happened, and it makes the problem worse. Some civs can just use their unique unit advantage to get around at least part of the problem.This won't happen. But it's easy enough to have enough resourceless units that lacking a certain resource just makes you have to scramble. If warriors upgraded to spearmen, and so on, all the way up, there'd be no problem.
Or just make strategics more available.
~15 legions
Which, again, makes them meaningless. Both civ4 and civ5 tried to get strategics right. Both civ4 and civ5 ended up revamping them to be numerous to the point of meaningless.
Civ6 is once again trying a new approach, and once again it's going to be patched so that iron and horses and such are all over the place - so once again strategics will be pointless.
They should really just stop trying. It's almost impossible to balance between having too many such that there's no point in having them in the first place Vs having too few such that the gameboard offers lopsided advantages (that the A.I. can't handle).
It's a lovely idea - but really, just give everyone access to every unit and design a proper R/P/S format so that they're all necessary. Remove archers while you're at it. The only ranged units should be the siege line. The A.I. is too inept to use them.
Dexters, it was a special build with a custom interface so the game could be observed. Not in the game, though they may provide it later.
How many players are you putting on one map?
Either way... Isn't that kinda a testament to bad AI? Sure one guy was successful at beating up a bunch of other people, but it means the other AIs were just as horsehockey at defending their own stuff.
It isn't just bad AI handling strategics- good lord, if someone designed that into a boardgame these days they would get crucified for it. It is BAD DESIGN. Any mechanism that can be manipulated somewhat easily into denying player's abilities to participate in the game is not going to fly. It's your own fault if you lag behind over time is OK, but not your fault all the uranium is by player X and not you...
You're not even at risk of them competing strongly with you for a science victory it seems. I'm fine with an AI that doesn't actively pursue victory throughout the whole game, but once it gets to the end game and starts the science victory process it should go after it hard. In the Battle Royale, they built parts of it and then just sat around even though they could continue pursuing it further. It seems you could be out-scienced by the AI and still win just because the AI doesn't bother actually trying to achieve the victory even when it's right in its sights.And of course, even culture or science games lose a lot of tension and fun if the AI poses no credible invasion threat. Ever since they implemented 1UPT, it never has. Cities are just too tough for the AI to crack. Back when stacks were a thing, though, a larger and more advanced AI would crush you if it declared war on you. In my opinion, that was a good thing.
Oh, you mean like the Aztecs, perhaps, who won one way and were about to also win in another? And also had a very powerful military.You're not even at risk of them competing strongly with you for a science victory it seems. I'm fine with an AI that doesn't actively pursue victory throughout the whole game, but once it gets to the end game and starts the science victory process it should go after it hard. In the Battle Royale, they built parts of it and then just sat around even though they could continue pursuing it further. It seems you could be out-scienced by the AI and still win just because the AI doesn't bother actually trying to achieve the victory even when it's right in its sights.
Strategy game doesn't mean that all the AI players have to take over all the city'sBecause its supposed to be a STRATEGY game.
Firstly, comparing BtW Civ4 AI with vanilla pre-release AI is ... I don't know. That's 'skewed' perspectives if I ever saw one.