Sword_Of_Geddon
Arbiter of the Sword
Well, I think its high time I tossed another idea out. I'm not abandoning my other projects, just bar with me here. Basically, when working on the ACM with Civarmy I figured that it would be cool to make mods of other less represented areas in the Civ-world.
The most prominent is East Asia, also known as the Orient.
Civs:
East Asian Culture Group:
Civ Special Units
China: Firelancer, Chu ku nu
Kantonese: ?
Japan: Samurai, Minamoto Samurai, Mounted Samurai
Korea: Hwacha, Turtleship, Hwarang Archer
RyuKu: ?
Emishi: ?
Nomadic Culture Group:
Mongolia: Horde, Horde Settler, Keshik
Tibet: Monk
Xioui-Nu: Rider
Huns: Hunnic Champion, Tarkan
S.East Asian Culture Group:
Malaysia: Keris, Axeman
Annam: Vietcong
Siam: Portuguese Mercanary, Siamese Swordsman
Kymer: ?
Burma: ?
Java: ?
India: Mahouts, Tiger Warrior
Napal: Gurkha
Kashimir: ?
Also India, Kymer, Annam, Napal, Siam and Burma will have the Elephent Line of units(Mahouts replace the War Elephent for India though), these replace the Horseman-Line.
Plus, there will be numerious flavor units, like the Japanese Menjii Rifleman for example.
As for the Tech tree, perhaps something different than the norm?
Also, Religion should be a big part I think, but how?
Wonders:
Wonder: Power:
Great Wall: Doubles combat against Barbarians, puts a wall in every city
Forbidden Palace: Counts as a second Palace
Sun Tzu's Art of War: Puts a Barracks in every city
The Silk Road: Pays for all Economic City improvements
The Journey West: ?
Porculain Tower: ?
Terra Cota: ?
Taj Mahal
Ankor Wat: Creates 2 happy faces in the city it is built in, and 1 happy face in all other citys on the same continent
Diabustu: Produces a Warrior Monk every 10 turns
Borobudur Temple: Doubles the effects of Temples
Tale of Genji: ?
The Golden Horde: Maybe strength bonus for units
Kubuki Theater: Same effect as Shakespeare's Theater.
Himeji Castle: ?
Changdeokgung Palace: ?
Asian Twin Towers: ?
Grand Canal: ?
The most prominent is East Asia, also known as the Orient.
Civs:
East Asian Culture Group:
Civ Special Units
China: Firelancer, Chu ku nu
Kantonese: ?
Japan: Samurai, Minamoto Samurai, Mounted Samurai
Korea: Hwacha, Turtleship, Hwarang Archer
RyuKu: ?
Emishi: ?
Nomadic Culture Group:
Mongolia: Horde, Horde Settler, Keshik
Tibet: Monk
Xioui-Nu: Rider
Huns: Hunnic Champion, Tarkan
S.East Asian Culture Group:
Malaysia: Keris, Axeman
Annam: Vietcong
Siam: Portuguese Mercanary, Siamese Swordsman
Kymer: ?
Burma: ?
Java: ?
India: Mahouts, Tiger Warrior
Napal: Gurkha
Kashimir: ?
Also India, Kymer, Annam, Napal, Siam and Burma will have the Elephent Line of units(Mahouts replace the War Elephent for India though), these replace the Horseman-Line.
Plus, there will be numerious flavor units, like the Japanese Menjii Rifleman for example.
As for the Tech tree, perhaps something different than the norm?
Also, Religion should be a big part I think, but how?
Wonders:
Wonder: Power:
Great Wall: Doubles combat against Barbarians, puts a wall in every city
Forbidden Palace: Counts as a second Palace
Sun Tzu's Art of War: Puts a Barracks in every city
The Silk Road: Pays for all Economic City improvements
The Journey West: ?
Porculain Tower: ?
Terra Cota: ?
Taj Mahal
Ankor Wat: Creates 2 happy faces in the city it is built in, and 1 happy face in all other citys on the same continent
Diabustu: Produces a Warrior Monk every 10 turns
Borobudur Temple: Doubles the effects of Temples
Tale of Genji: ?
The Golden Horde: Maybe strength bonus for units
Kubuki Theater: Same effect as Shakespeare's Theater.
Himeji Castle: ?
Changdeokgung Palace: ?
Asian Twin Towers: ?
Grand Canal: ?