Turn 0 750 AD
I get the game back in the middle of a golden age. Nice!
We're down a couple of industrial age techs to the leading AI's, but we're researching Medicine. Hopefully that monopoly tech will allow us to get to tech parity.
Speaking of the leading AI's, Summeria has over 10K in the bank
.
Our core cities are nicely managed. 3 of them are at 24spt, for a very efficient 3-turn knights. I swap one of London's tiles to get an extra gold, and I also swap some of the southern cities to granaries.
Oh, hold on. I can swap a few tiles between London, York and Warwick, and get Warwick to 24spt as well. London needs another forrest to stay at 30spt for 1-turn trebs. There are enough workers around, so it is done in 1 turn.
IBT: Renew the gem/wine deal with Portugal, with us having to chip in 2 more gpt. A good sign, me thinks.
Summeria use some of their money to sign Ottoman agaist Iroquois.
Carthage Knight attack us at the fortress. We win, of course.
A Carthage galley sail down our east coast, another Carthage galley ends its turn next to our galleon.
Turn 1 760 AD
Brighton: marketplace->temple
We have 8 knights at the door steps of Carthage. I'll wait for one more turn, for more trebs and knights to arrive.
I send 2 knights southward to deal with the potential galley landing.
Changing the previous plans, London goes to 35spt for 2-turn knights, while Warwick goes back to 17spt and treb production.
IBT: America joins the dogpile against Iroquois.
Turn 2 770 AD
Norwich: Granary->Bank
Trebs go 4-for-5 at Carthage.
- Elite knight retreats.
- Vet knight retreats.
- Vet knight retreats.
- Vet knight wins.
- Vet knight loses.
- Vet knight wins.
- Vet knight wins.
- Vet knight loses.
- Vet knight beats a long bow.
- Vet knight kills the last redlined merc, and the city is razed.
Our troops need healing.
One more turn until Medicine, can't lower the science at all.
IBT: Dutch and Egypt sign peace.
Turn 3 780 AD
Dover: Bank->Granary
Oxford: Granary->temple
Liverpool: Granary->trebuchet
York starts palace pre-build.
The trade that bed_head outlined is still available:
- Medicine + Economics + WM + 362 gold to Ottoman for Nationalism
- Nationalism to Korea for Steam + WM + 37gpt + 56 gold.
We have 3 coals! Summeria and Korea do not have coal.
- Medicine to Summeria for 3057 gold, coal is worth only 130 gold to them. The cheapos get no coal
- Medicine to Iroquois for Saltpeter + Spice + 83gpt + 40 gold.
- Medicine to Portugal for 96gpt + 10 gold.
- RoP + WM to Ottoman for 130 gold.
I just realized, for all the warmongering that's going on, no one has yet researched military tradition! The AI's on the other continent are slogging it out with Knights against Rifles
Research is set to Electricity at 100%, +129gpt, due in 8 turns.
IBT: Korea and Ottoman sign MPP.
Iroquois and Eygpt sign peace.
Carthage lands a pair of units next to Warwick
Turn 4 790 AD
A pair of knight could just reach the Carthage units. So they were taken care of.
Build Reading on the old Carthage site. Let's hope that it doesn't flip this turn.
Advance 11 knights and 8 trebuchets next to Leptis Minor.
Coventry finishs Courthouse, start MoW, which costs an amazing 36 shields. Swap the treb in Liverpool to MoW as well.
The Dye for Incense deal is not renewed with Iroquois, since we got their spice last turn.
Renew Dutch Iron deal with Economic and Chemistry.
Upgrade some Trebs to Cannons.
IBT: I still missed one, renew Fur deal with America for Astronomy.
Our knight defends successfully against Carthagenian knight.
Turn 5 800 AD
WW is up to 20%, and the GA will end next turn
Trebs go 5-for-8, every defender in Leptis Minor is hurt.
- vet knight loses
- vet knight wins
- vet knight wins
- vet knight wins
- vet knight wins, the top defender is a reg LB
- vet knight wins, and we capture the city.
I need an extra lux:
- Gem + Dye + RoP + 13gpt + 17gold + WM to Iroquois for Incense. The top dog Summeria also has a lux, but we don't want to help them any further.
Turn 6 810 AD
Dover: granary->temple
MM cities, now that the GA is over.
Send another 11 knights and 8 trebs after the remaining 2 Carthage cities.
Turn 7 820 AD
Canterbury: Bank->Courthouse
I decide to attack Utica without treb support, this way I can finish off the Carthage on the mainland by next turn.
- vet knight retreats
- vet knight wins
- vet knight loses
- vet knight wins
- vet knight wins and promotes, only a LB is left
- vet knigth takes the city
10 healthy knights and 8 trebuchets are now next to the last Carthage city on the mainland.
Start some galleon builds.
Turn 8 830 AD
London: knight->rifle, we have 25 knights, that's probably enough. A mixed force is good. Our only defensive unit is a vet spear in London.
trebs go only 2-for-8 at Theveste.
- vet knight loses
- vet knight loses
- vet knight retreats
- vet knight wins.
- vet knight wins
- vet knight wins
- Elite knight attacks, and promotes! [dance]
We take the city.
What do we want to do this this leader? An army probably, to win a battle so we could build the Epic and the Academy, but since there is no enemy to attack yet, I do not use the leader.
Fortify some units into cities.
Load 4 knights into a galleon and set sail.
Turn 9 840 AD
MoW bombard enemy galley.
Workers focus on the RR around York, the pre-build city.
Fortify the leader in London.
Our galleon don't have enough movement to land this turn, so it docks at one of our island cities in the area.
IBT: Dutch and Summeria sign MPP
Turn 10 850 AD
MoW bombards another Carthagenian galley. We could bombard them and run circles around them, then sink them when they are redlined.
Finish off the RR work around York.
Shift around units in former Carthagenian cities.
Most cities are off military builds. I left them on temples, for lack of better choices. Universities as factory or hospital pre-builds may be a good idea, that for the next leader to decide.
We're 2 turns from Electricity, lower science to 80%.
I've left the island invasion force active, so the next leader can pick a landing spot. The military leader is also active in London.
Our pre-build is due in 16 turns (our palace is only 400 shields though). We could afford to research a cheaper tech like sanitation before scientific method. Or, if we build science building right now, we could research a more expensive tech, like Replaceable Parts or Industrialization.
There are space here for 2 nice little fishing villages. Please consider rushing settlers out of the Carthage cities for them.