scoutsout
Minstrel Boy
Pre-flight check
Let's see... -62gpt, Engineering in 3
Knock lux down to 20%, let's see if that'll keep the peace without draining the treasury too badly.
City Check
Anjar - Library in 12... needs a harbor to grow though...oh yeah - we're in our GA
Basra is only producing 1 shield, wasting 4. Wonder if we ought to switch to court?
A Pike in Pisae? Our Legions defend as well as pikes...Aw DANG... it won't let us build our UU?!?!? Bogus...
A granary in Artaxata?
Turn 0/550 AD
DANGIT!!!! Stupid cat jumped up in my lap and hit the <Enter> key. I guess the game is on....
=====
IBT - Forest chop in Nicromedia
SoZ produces AC
Mecca MDI>Pike
Viroconium Market>Library
Veii Pike>Settler
Aurelianorum Galley>Court
Arretium Riots
(Is it connected? Nope...that'd do it, hire a taxman)
The Egyptians are building Sistine Chapel
=====
Turn 1/560 AD
Move some vet units north, a large stack of worker north...
Kill one Scythian horse
Hmm... slightly wounded galley with a settler pair...not sure I like this...and I want to claim the Ivory...
A settler auto-moves toward the Barbarians... (oops?)
Change Granary to Temple in Artaxata (we need a border expansion to get the fish)
Move MDI in Mecca towards Basra (to relieve Elites)
Upgrade a Warrior in Cumae
=====
IBT - 6 Barb horses attack one lone AC. Glad I put him on a mountain! His health bar is yellow now, but he's elite.
Six(!)barb galleys round the bend that I just dropped that settler pair off on. BOY am I glad I didn't keep sailing...
Hispalis Settler>Market
Palmyra Library>Court
Nicopolis Barracks>Worker (next player can change in pre-fligh)
Order restored in Arentum
Tech check: Science to 40%, lux back to 30% (309g, +1gpt)
=====
Turn 2/570 AD
move some workers around... tempted to change Rome to a court since we'll probably jump the palace...
Agrippina founded on Ivory Point, disperses Barb camp, set to Harbor
Fumble a pikeman off the road near Hispalis...dangit...
=====
IBT - 6 Barb Galleys move...
We discover Engineering, set queue to Invention for the moment
Rome MDI>Pike
Mecca Pike>Pike
Antium MDI>Settler
Pisae Pike>Settler
Tarentum Pike>Worker
Hippo Regius Barracks>Court
We get a palace expansion...make that THREE palace expansions (This one is a marvel of architectural consistency compared to another palace I've seen recently)
=====
Turn 3/580 AD
Diplo - Abe is up Invention, won't trade us a tech at any price
Cleo will trade us Monotheism for Engineering, 240g +1gpt. Expensive, but I take it.
Set research queue to Theology... due in 6.
Shuffle some workers around...send a galley northward. An Egyptian galley blocks our path.
Most Vet units north, some Vet units south to relieve Elites
=====
IBT - Barb galleys shuffle, Egypt drops a settler pair off near Basra
Our Golden Age has ended
=====
Turn 4/590 AD
With the exception of the "Elite Relief Units" headed south, everybody else is going north...
Back research down to 30%, Theology in 8
=====
IBT - Forest chop in Nicromedia
Veii Settler>Pike
Byzantium Court>Settler
=====
Turn 5/600 AD
Shuffling settlers and units northward... I have a gang of workers that has now completed our Roman Road to Arretium
Note: I'm actually escorting Settlers w/ Elite AC atm... move, fortify, etc.
Tech Check, at -6gpt, in 7 turns our treasury will be empty, take research down a notch.
Cleo is up Theology and Chivalry. Abe is up those, plus invention.
=====
IBT - Another Egyptian Galley comes to our continent
Rome Pike>Settler
Mecca Pike>Settler
Damascus Courthouse>Barracks
Antium Settler>MDI
Cumae Court>Pike
Ravenna Market>Pike
Brundisium Riots
A tax is levied on Brudisium
Londinium Spear>Temple
Lost another suicide galley.
=====
Turn 6/610 AD
More units north, more work on our highway. I'm surprised none of the Egyptian Galleys have headed east yet...
=====
IBT - I think I jinxed us on the Egyptian Galley...
Barb horsemen shuffle in the north...
Pisae Settler>Pike
Nicromedia Harbor>Market
=====
Turn 7/620 AD
military check...we only HAVE 2 Legionnaires...our "Army Question" appears decided... shuffle a vet AC south
I've been carefully shuffling the AC in the north. What was 2 closely spaced stacks of 4 split up on the last IBT - and I whack 4 Scythian horses without losing any AC.
=====
IBT - Egyptian Galleys East, 6 Barb Galleys west. I don't think Barbs will attack Egyptian galleys in the sea, but I'm hoping to get lucky... I've got a galley headed towards the Egyptian galleys.
Jerusalem Library>Court
=====
Turn 8/630 AD
Cyrene founded on the coast
Continuing road work northward... will need to bring some of these workers south soon...
Shuffle a settler pair up the southern coast, a stack of horsemen prevents me from landing both... drop off an MDI
=====
IBT - The Egyptian galleys stall... I don't blame them...these barb galleys are all over the place...
Rome Settler>Court
Mecca Settler>Pike
Byzantium Settler>Temple
Brundisium Library>Court
=====
Turn 9/640 AD
I pop a couple of Scythian horses
Our highway through the jungle should be completed next turn
found Tyrus on the north coast
Hmmm... I wake our leader and take him south... if we decide to rush the HE, that culture could prove helpful near those Egyptian cities...
Verona founded on Desert Isle
=====
IBT - Egyptian Galleys head West!
A couple of Barb galleys sink a galley off the coast of a town I'm about to settle.
Antium MDI>Court (Next player can change)
Cumae Pike>MDI
=====
Turn 10/650 AD
Load a Vet AC into our Army
Hmmm.. we've got six settlers in play... we might be approaching the end of the land grab...
Organize a forest chop around Hispalis
Whack a couple more Barb horses...
Corfinium founded
move a AC near Londinium... 12 Barb horses... I withdraw the AC back out of range. We've got some Legions, Pikes, and MDI on the way. I withdraw. No sense risking Elite AC...when that Legion and MDI close up with those AC, the barbs are toast.
We're ready for the next better player to take it over from 650 AD
Let's see... -62gpt, Engineering in 3
Knock lux down to 20%, let's see if that'll keep the peace without draining the treasury too badly.
City Check
Anjar - Library in 12... needs a harbor to grow though...oh yeah - we're in our GA
Basra is only producing 1 shield, wasting 4. Wonder if we ought to switch to court?
A Pike in Pisae? Our Legions defend as well as pikes...Aw DANG... it won't let us build our UU?!?!? Bogus...
A granary in Artaxata?
Turn 0/550 AD
DANGIT!!!! Stupid cat jumped up in my lap and hit the <Enter> key. I guess the game is on....
=====
IBT - Forest chop in Nicromedia
SoZ produces AC
Mecca MDI>Pike
Viroconium Market>Library
Veii Pike>Settler
Aurelianorum Galley>Court
Arretium Riots

The Egyptians are building Sistine Chapel
=====
Turn 1/560 AD
Move some vet units north, a large stack of worker north...
Kill one Scythian horse
Hmm... slightly wounded galley with a settler pair...not sure I like this...and I want to claim the Ivory...
A settler auto-moves toward the Barbarians... (oops?)
Change Granary to Temple in Artaxata (we need a border expansion to get the fish)
Move MDI in Mecca towards Basra (to relieve Elites)
Upgrade a Warrior in Cumae
=====
IBT - 6 Barb horses attack one lone AC. Glad I put him on a mountain! His health bar is yellow now, but he's elite.
Six(!)barb galleys round the bend that I just dropped that settler pair off on. BOY am I glad I didn't keep sailing...
Hispalis Settler>Market
Palmyra Library>Court
Nicopolis Barracks>Worker (next player can change in pre-fligh)
Order restored in Arentum
Tech check: Science to 40%, lux back to 30% (309g, +1gpt)
=====
Turn 2/570 AD
move some workers around... tempted to change Rome to a court since we'll probably jump the palace...
Agrippina founded on Ivory Point, disperses Barb camp, set to Harbor
Fumble a pikeman off the road near Hispalis...dangit...
=====
IBT - 6 Barb Galleys move...
We discover Engineering, set queue to Invention for the moment
Rome MDI>Pike
Mecca Pike>Pike
Antium MDI>Settler
Pisae Pike>Settler
Tarentum Pike>Worker
Hippo Regius Barracks>Court
We get a palace expansion...make that THREE palace expansions (This one is a marvel of architectural consistency compared to another palace I've seen recently)
=====
Turn 3/580 AD
Diplo - Abe is up Invention, won't trade us a tech at any price
Cleo will trade us Monotheism for Engineering, 240g +1gpt. Expensive, but I take it.
Set research queue to Theology... due in 6.
Shuffle some workers around...send a galley northward. An Egyptian galley blocks our path.
Most Vet units north, some Vet units south to relieve Elites
=====
IBT - Barb galleys shuffle, Egypt drops a settler pair off near Basra
Our Golden Age has ended
=====
Turn 4/590 AD
With the exception of the "Elite Relief Units" headed south, everybody else is going north...
Back research down to 30%, Theology in 8
=====
IBT - Forest chop in Nicromedia
Veii Settler>Pike
Byzantium Court>Settler
=====
Turn 5/600 AD
Shuffling settlers and units northward... I have a gang of workers that has now completed our Roman Road to Arretium
Note: I'm actually escorting Settlers w/ Elite AC atm... move, fortify, etc.
Tech Check, at -6gpt, in 7 turns our treasury will be empty, take research down a notch.
Cleo is up Theology and Chivalry. Abe is up those, plus invention.
=====
IBT - Another Egyptian Galley comes to our continent
Rome Pike>Settler
Mecca Pike>Settler
Damascus Courthouse>Barracks
Antium Settler>MDI
Cumae Court>Pike
Ravenna Market>Pike
Brundisium Riots

Londinium Spear>Temple
Lost another suicide galley.
=====
Turn 6/610 AD
More units north, more work on our highway. I'm surprised none of the Egyptian Galleys have headed east yet...
=====
IBT - I think I jinxed us on the Egyptian Galley...
Barb horsemen shuffle in the north...
Pisae Settler>Pike
Nicromedia Harbor>Market
=====
Turn 7/620 AD
military check...we only HAVE 2 Legionnaires...our "Army Question" appears decided... shuffle a vet AC south
I've been carefully shuffling the AC in the north. What was 2 closely spaced stacks of 4 split up on the last IBT - and I whack 4 Scythian horses without losing any AC.
=====
IBT - Egyptian Galleys East, 6 Barb Galleys west. I don't think Barbs will attack Egyptian galleys in the sea, but I'm hoping to get lucky... I've got a galley headed towards the Egyptian galleys.
Jerusalem Library>Court
=====
Turn 8/630 AD
Cyrene founded on the coast
Continuing road work northward... will need to bring some of these workers south soon...
Shuffle a settler pair up the southern coast, a stack of horsemen prevents me from landing both... drop off an MDI
=====
IBT - The Egyptian galleys stall... I don't blame them...these barb galleys are all over the place...
Rome Settler>Court
Mecca Settler>Pike
Byzantium Settler>Temple
Brundisium Library>Court
=====
Turn 9/640 AD
I pop a couple of Scythian horses
Our highway through the jungle should be completed next turn
found Tyrus on the north coast
Hmmm... I wake our leader and take him south... if we decide to rush the HE, that culture could prove helpful near those Egyptian cities...
Verona founded on Desert Isle
=====
IBT - Egyptian Galleys head West!

A couple of Barb galleys sink a galley off the coast of a town I'm about to settle.
Antium MDI>Court (Next player can change)
Cumae Pike>MDI
=====
Turn 10/650 AD
Load a Vet AC into our Army
Hmmm.. we've got six settlers in play... we might be approaching the end of the land grab...
Organize a forest chop around Hispalis
Whack a couple more Barb horses...
Corfinium founded
move a AC near Londinium... 12 Barb horses... I withdraw the AC back out of range. We've got some Legions, Pikes, and MDI on the way. I withdraw. No sense risking Elite AC...when that Legion and MDI close up with those AC, the barbs are toast.
We're ready for the next better player to take it over from 650 AD