Beefjack interview (Morocco hinted?)

Corrected. You assume something because it has been like this for what now, 5 civs? I didn't count them all, but it doesn't really matter. The developers can practically change anything they want if they think it's best. They don't have to follow some metaphysical rule. If they want to make the Kasbah a replacement for a Unique Improvement, they can do it.

That's why I didn't even read the whole CS->Venice theory through (just skimmed the posts referring to it, apparently). They can change anything they want, if they want to do so.

Yes, yes i do. It would make no sense to start tampering with UI's and the method of their implementation now. There are certain consistencies that are quite logical to follow.

I say this partially because it would mean that Morocco would be less flexible than your average UI civ, eliminating part of the reason for it. They would have a unique tile improvement, but only as many ways to improve a tile as those without it. Also partially because a replacement would imply that the UI is already close to an existing improvement, ie not very unique. Considering how all the uniques are designed to give flavour, simply making a type of tile improvement better and calling it a UI seems counter productive.

Of course this isn't locked in stone, they could go crazy. Considering the pattern of UI's seeming to get more and more outside the box though (or literally outside your lands in Portugals case) i'm gunna go ahead and 100% rule out the chance of a tile improvement replacement.

Also i was under the impression the caravansery was a building in fact.
 
A kasbah was a fortress. It was used for defense. A caravansary was a kind of inn along a highway where travelers could rest and engage in commerce. It wouldn't make any sense to have one be a replacement for the other.

Edit: Actually, looking at that building we've been calling the kasbah, I'm not so sure that's not the caravansary itself. With the trading post in the picture, and the apparently open courtyard in the middle of the main structure, it could be.
 
If Morocco is not in, then we'd be hard pressed to explain why Dennis Shirk referred to it by name in discussing the Archaeology system. Whether that's a kasbah or a caravansary, there's still good reason to think Morocco is in.
 
You guys have to remember that he could just be talking about the city-state that is in the game. I think they're in, but I don't think it's definent yet
 
Nah, if it was Marrakesh, why wouldn't he say Marrakesh unless he was just messing with us?
 
I'd laugh if the building was a caravansary and Morocco's been a pipe dream all along.

Do a google image search for Kasbah. The resemblance is uncanny.
 
I'd laugh if the building was a caravansary and Morocco's been a pipe dream all along.

I think the idea of Morocco being a civ was due to the quote in the OP.

Also, what are we comparing the Kashbah too? Is in an in game video or that poster?
 
I think the idea of Morocco being a civ was due to the quote in the OP.

Also, what are we comparing the Kashbah too? Is in an in game video or that poster?

I know, I made the OP. People are identifying the Kasbah via a poster that Firaxis has been touting.
 
Y'know, it's not beyond the realm of possibility that he could have said Moroccan because neither 'Marrakech warrior' nor 'Marrakechian warrior' sounded right...
 
I know, I made the OP. People are identifying the Kasbah via a poster that Firaxis has been touting.

3 things point to the inclusion of Morcco in the game

1. The Improvement on the Post, it is pretty much near the other 2 that we know are in (Feitoria and Chateu)

2. The dev's interview "slip"

3. We have yet to see Marrakech in any of the screens.
 
I know all this. I've foolishly read this entire thread. Don't take my off-hand remarks too seriously, I'm just randomly speculating while waiting for the other shoe to fall w/r/t information
 
I know all this. I've foolishly read this entire thread. Don't take my off-hand remarks too seriously, I'm just randomly speculating while waiting for the other shoe to fall w/r/t information

I know, I like to think that I'm hiding under 2k's Kate's chair and just poking her with a stick until information comes out.
 
Well, at the end of the day, someone has to be wrong. I just hope that those who say this isn't evidence of Morocco are the ones who are wrong.

No offense, of course. :p
 
I think people who don't want a Morocco civ should watch Casablanca and see the importance of the nation.

In fact, an acheivement for beating the game with Morocco should be called "Here's Looking At You, Kid."
 
Yes, yes i do. It would make no sense to start tampering with UI's and the method of their implementation now. There are certain consistencies that are quite logical to follow.

I say this partially because it would mean that Morocco would be less flexible than your average UI civ, eliminating part of the reason for it. They would have a unique tile improvement, but only as many ways to improve a tile as those without it. Also partially because a replacement would imply that the UI is already close to an existing improvement, ie not very unique. Considering how all the uniques are designed to give flavour, simply making a type of tile improvement better and calling it a UI seems counter productive.

Of course this isn't locked in stone, they could go crazy. Considering the pattern of UI's seeming to get more and more outside the box though (or literally outside your lands in Portugals case) i'm gunna go ahead and 100% rule out the chance of a tile improvement replacement.

Also i was under the impression the caravansery was a building in fact.

Sure, it could go this way, but it's not a convincing argument to me. Even if they have been consistent until now, they may want to do something different.

And civs are generally balanced on a complete level (UA+2 UU/UB/UI), so I don't think it's fair to just compare UI's to one another.

I'd suppos the reason why we haven't seen UI's as replacements for improvements is that they are hard to balance. Unique Buildings f.e. are limited by the # of cities you have while potentially you can spam farms everywhere, making + 1 :c5food: potentially unbalancing. That example also wouldn't change the way you play. Also, policies and technologies have similar effects.

Still, it could happen.
 
Sure, it could go this way, but it's not a convincing argument to me. Even if they have been consistent until now, they may want to do something different.

And civs are generally balanced on a complete level (UA+2 UU/UB/UI), so I don't think it's fair to just compare UI's to one another.

I'd suppos the reason why we haven't seen UI's as replacements for improvements is that they are hard to balance. Unique Buildings f.e. are limited by the # of cities you have while potentially you can spam farms everywhere, making + 1 :c5food: potentially unbalancing. That example also wouldn't change the way you play. Also, policies and technologies have similar effects.

Still, it could happen.

I think it's more because it seems to make more sense to give a bonus to an existing improvement in the UA rather than replace it; the Huns get +1 from pastures in their UA instead of a new type of pasture that gives more production.
 
A kasbah was a fortress. It was used for defense. A caravansary was a kind of inn along a highway where travelers could rest and engage in commerce. It wouldn't make any sense to have one be a replacement for the other.

Edit: Actually, looking at that building we've been calling the kasbah, I'm not so sure that's not the caravansary itself. With the trading post in the picture, and the apparently open courtyard in the middle of the main structure, it could be.

The apparently open courtyard is still very different from most caravanseries... Just let me illustrate:

Comparison.jpg


Kasbahs also got that central "courtyard", the difference is that they are far more fortified... Caravanseries walls were usually thinner from what I can see... And, specially, the towers at each side is something Kasbahs seem to tend to have...
 
The apparently open courtyard is still very different from most caravanseries... Just let me illustrate:

Comparison.jpg


Kasbahs also got that central "courtyard", the difference is that they are far more fortified... Caravanseries walls were usually thinner from what I can see... And, specially, the towers at each side is something Kasbahs seem to tend to have...

The architecture of the poster image is quite telling. It has a square keep with 4square towers. Just like almost every picture of a Kasbah in a google image search. Additionally, if you look closely at the towers, you can see the pointed crenellations in the corners just like the pictures of Kasbahs.
 
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