- Joined
- Oct 23, 2011
- Messages
- 2,237
Corrected. You assume something because it has been like this for what now, 5 civs? I didn't count them all, but it doesn't really matter. The developers can practically change anything they want if they think it's best. They don't have to follow some metaphysical rule. If they want to make the Kasbah a replacement for a Unique Improvement, they can do it.
That's why I didn't even read the whole CS->Venice theory through (just skimmed the posts referring to it, apparently). They can change anything they want, if they want to do so.
Yes, yes i do. It would make no sense to start tampering with UI's and the method of their implementation now. There are certain consistencies that are quite logical to follow.
I say this partially because it would mean that Morocco would be less flexible than your average UI civ, eliminating part of the reason for it. They would have a unique tile improvement, but only as many ways to improve a tile as those without it. Also partially because a replacement would imply that the UI is already close to an existing improvement, ie not very unique. Considering how all the uniques are designed to give flavour, simply making a type of tile improvement better and calling it a UI seems counter productive.
Of course this isn't locked in stone, they could go crazy. Considering the pattern of UI's seeming to get more and more outside the box though (or literally outside your lands in Portugals case) i'm gunna go ahead and 100% rule out the chance of a tile improvement replacement.
Also i was under the impression the caravansery was a building in fact.