being a peaceful builder

I guess that might depend on what setting your AI aggression level is scratchthepitch. I recommend some vigorous tests to find out!
 
Which is the best Civ to be for players who like to be peaceful builders? Showing my partner how to play Civ III, I watched her over a game. She insisted on not building armies or getting into wars but developing cites. She won a game on chieftain level selectively giving in to others demands without giving up cities & without ever seeing a war declared. Is that exceptional? (a game without wars by anybody, as far as I could see).?

It is possible to win even without building any military unit at all, as Charis has shown playing Mongolia at Emperor level - although i won't recommend it to the faint-hearted. Basically, it works by doing what your gf did (i.e. caving in to every demand) plus trying to give the AS every possible reason to not attack you - gpt deals, gpt donations, hard donations, hard cash for gpt... anything goes.

To answer your question, i'd say Babylon for the 50% discount it gets from both religious and scientific buildings. But you need to build some military anyway, for deterrence. The weakest you are, the greater is the chance that some AS will take on you, at some point.

@scratchthepitch: yes, they do, even on Chieftain. Just give them enough time to develop and stay weak enough. They will attack.
 
I guess that might depend on what setting your AI aggression level is scratchthepitch. I recommend some vigorous tests to find out!

Edit: also @ tR1cKy

I was being facetious. I don't think I ever played Civ3 on chieftain. When I got the game I played a couple of games on emperor, then began modding. Never played the stock game since. Cant see any reason to. Modding made me a snob. :D
 
:lol:
I started playing on Chieftain, then realised you can win by spamming horsemen...
Now, I play on Emperor/Monarch, or Regent if I feel like crushing some AI.
I like the Ottomans/Persians for peaceful building, and they both have a UU that can pack a punch if used correctly.
I would say how awesome the Byzantines are, but they aren't suited to peace unless they have a few islands that they can hide on :lol:.
 
Caving to demands isn't stopping aggression. Half the time they bring the stack to your city. Then if you demand to remove units they will declare war, if you do nothing they will declare war next turn with a sneak attack. I tried giving them gpt or ROP/MPP they never accept MPP (as they plan a war...), accept ROP and gpt and declare war the next turn. I tried reinforcing the city and still no effect. Even if I wasn't weak it could happen (like sneak-attacking a city full of MI with longbows...) the only "solution" was to cede the city and I hate ceding cities.

Regarding builder Byzantines, they are not bad, roughly on par with Greece although not on Pangea but Who is building on Pangea? My first ever space victory was with them on regent-continents with total peace after 500AD.
 
but Who is building on Pangea?

*raises hand* My favorite settings are huge pangaeas 60% water. I love to build things. Even buildings I don't need occasionally. Space race is my favorite victory condition.
 
It is possible to win even without building any military unit at all, as Charis has shown playing Mongolia at Emperor level - although i won't recommend it to the faint-hearted. Basically, it works by doing what your gf did (i.e. caving in to every demand) plus trying to give the AS every possible reason to not attack you - gpt deals, gpt donations, hard donations, hard cash for gpt... anything goes.

To answer your question, i'd say Babylon for the 50% discount it gets from both religious and scientific buildings. But you need to build some military anyway, for deterrence. The weakest you are, the greater is the chance that some AS will take on you, at some point.

@scratchthepitch: yes, they do, even on Chieftain. Just give them enough time to develop and stay weak enough. They will attack.

Does it work like that?
Does the AI attack you less when you give them GPT. And in reverse, does it attack you more often if you get GPT from them?
 
Does it work like that?
Does the AI attack you less when you give them GPT. And in reverse, does it attack you more often if you get GPT from them?

Basically, yes, it works like that.
 
I've never observed that they attack you more if you take gpt from them. The other way around though does seem to hold.

In GotM 116, there was Persia on the other continent, with no safe route to my landmass. According to the power graph i was about 3x stronger than them. My military was also stronger.

I sold them a tech for their whole gpt income. A few turns later, they made an outrageous demand and declared war upon refusal.

I remember the same thing happening in at least two more circumstances, but it's long ago and i don't remember the details.

I have the distinct feeling that when the AS get hard goods for gpt, they're more likely to demand and declare upon refusal. The AS seem 'smart' enough to factor in the broken gpt deal and 'realize' that it would be a win-win scenario for them.
 
If you have a strong military towords most AIs, they will not attack you, so, as a basic principle, if you want peace, prepare for war, have always a strong military, to perpetuate peace.
 
If you have a strong military towords most AIs, they will not attack you, so, as a basic principle, if you want peace, prepare for war, have always a strong military, to perpetuate peace.

Yeah, I noticed that. Civs which early on were making threatening demands, start offering their beautiful daughters later in the game once my military dwarfs theirs.

(Of course, I have to refuse those offers, being the virtuous person I am)

But it sort of takes the fun out of getting revenge on them at that point.
 
Not quite. The AIs 'know' where your troops are and you might have a comparatively small military but if it's all near the borders then it might get scared off, a larger military at the opposite end of the continent is no deterrent to the cheating arsetard.
 
buld archers/swordsmen/horsemen, upgrade to longbowmen/medieval infantry/knights, then to cavalry

no one will bother you and you've plenty of attackers if you want to war or build peacefully

by the time the industrial era comes along - if you aren't already ruling the world cos you're waiting for infantry and artillery, then rush a defender or two in your border cities and place a cavalry or two in them as well, cos its too easy for an AI to declare war and swoop in with their cavalry and you lose a decent city

only time i would build defenders in the ancient and medieval eras is if i've no resources, cos while swordsmen defend as well as spearmen, and horsemen attack before they can be attacked, archers are like warriors on defence, complete crap.

same for longbowmen, so a spearman in your border cities is an extra safety net.
 
Upgrade? Waste of money.
 
Upgrade? Waste of money.

sure, if you're doing an ancient conquest with swordsmen, then all you're facing is spearmen. no upgrades needed

once you start facing pikes, it's still slightly in your favour if you've knights, swords/medieval infantry need trebuchets

musketmen, riflemen, knights get decimated, you'll lose cavalry. beyond that you need artillery

money is useless except for rushing or if you're buying your techs. you might as well use it for upgrades
 
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