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Best Civ for Real Start Earth Map in VI

Discussion in 'Civ6 - Strategy & Tips' started by diggerjohn111, Mar 6, 2017.

  1. Nigel_Tufnel2

    Nigel_Tufnel2 Chieftain

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    I gave myself a real challenge - Japan on Immortal, with the conditions (1) no cities taken, and (2) I can only settle Oceania. I didn't settle my 2nd city until t63 (Philippines). Quadrireme Barbs were spawning NE of Seoul, it was a pain. I didn't start settling Australia until early 100s. I had to buy a Spear since Barb horsies were running amok, with more Quads spawning in the SW. I didn't get my 12th city (New Caledonia) until t160. I still have one Harbor not finished at t200. :lol:

    I always play as if the AI is a military threat, so that slowed down a lot of development. Range units in every city, strong navy, etc. Nan Madol is a life-saver. I am currently running 2 adjacency cards (Harbor and Campus), and Colonial Taxes is worth ~90 gpt. So hard to find good Campus sites, and there's so little production in many places to build anything. But if you can finally get a Harbor down, the adjacency bonuses give you a pretty big reward in production once you buy a Shipyard.

    I still haven't earned a single GP, lol. Next turn I get my 1st Admiral, the AI has done a lot of Harbors, and did them early. I'm in a close race with Kongo and China for Adam Smith (I only have 3 CH). Banking all my cash, and I will save scum to get him!

    I'm not really trying to win - lots of Theaters going in, but priority is given to Harbors, and Campuses where possible. I am dead last in Science, and first in Military - even though I have barely upgraded anything. 11 Quadriremes have been ready to go for ages. :D

    AI are China, Sumeria, Rome, Norway, Kongo, Brazil, and USA. Pretty decent expansion by all. Zanzibar is the only CS to go down - very surprising. I would like to be able to get rid of Kongo, but I'm not sure if Egypt would be a decent replacement.

    I would be very curious to see someone who actually finishes games to give these conditions a try. I would assume it is impossible on Deity, and might be on Immortal as well (with no wars). It is quite painfully slow.

    [edit - I play with Smoother Difficulty and Techs and Civics x 1.25 to slow the early game down]
     
    Last edited: Apr 15, 2017
    Victoria likes this.
  2. Victoria

    Victoria Regina Supporter

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    The trouble on deity now is they upped the desire/lowered the limitation on artefacts and great works and campuses. You can and normally do get a civ on the other side of the world that can grow so fast in culture that they are damn hard to stop peacefully. I have only managed to do it peacefully by using the seaside resort strategy which is not the best on tsl earth
     
    Nigel_Tufnel2 likes this.
  3. Bro

    Bro Chieftain

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    You should really settle two cities in the Japanese mainland both at the opposite ends of the island. Other thing with Japan is prioritizing Harbours since you get double adjacency bonuses. You'll get crazy production out of those once you have Shipyards and the Harbour adjacency bonus card.
     
    Last edited: Apr 15, 2017
  4. Nigel_Tufnel2

    Nigel_Tufnel2 Chieftain

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    I would not want to settle the Silk, as I wouldn't get the Amenities for it w/o Irrigation. But I can see how it would be a much stronger start. In my game I forgot to nab the Fish E of Seoul, but otherwise I had about 35 Fishing Boats in my empire with God of the Sea.
     
  5. chazzycat

    chazzycat Chieftain

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    I've played a few TSL games now and luxuries are really an issue. You can conquer all of europe + the middle east + India and you still only have 2 unique luxuries. I found the hard way that reliving Alexander's conquests was not the greatest plan.

    So I always beeline towards settling south africa and the east Indies for those double lux cities (ivory + diamonds in Africa, spices + pearls in Indonesia)

    I also feel like it's hard to balance the map. Brazil always ends up a beast but if you fill the Americas then Asia or Africa will be too open...
     
  6. Victoria

    Victoria Regina Supporter

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    I played deity Kongo 100% peacefully earlier in this thread, only 2 archers got to shoot if I remember right. It helped a lot having no cleo in the game but having Kumasi, Zanzibar, Kilimanjaro, and jungle nearby is such a good start.

    I think the island civs like Japan and England must dominate initially to have any chance. Brazil and Kongo can just run away too fast on deity.

    If you want a real challenge try playing France with England, Germany, Span and Rome in the game. Lost 4/4
     
  7. Bro

    Bro Chieftain

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    Maybe if you move your settler towards the chokepoint between Spain and France. You really need a chokepoint that you can defend easily to have any changes.
     
  8. Bro

    Bro Chieftain

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    Alright. Second try with France and I'm getting the hang of it.

    Settle Paris on the lower Wine luxury. Trade the Wine to Trajan to keep him happy. Move your Warrior towards Philip and nick a settler from him, make peace with him for gold and Horses, settle Rouen to the top left corner of France's area, it's the only spot you have. Build Slinger, Slinger, Slinger and upgrade those to Archers and start sieging Philip again. Eventually you'll conquer him and get another Settler and a builder. Germany and England will ask for friendship, you should only befriend Germany since the Galleys you are building in Rouen will attack England soon. Attack Germany once you have conquered Spain. You can block Trajan with just one Warrior and he will not trouble you anymore, will even ask for friendship. Go for Foreign trade and Achery first, then Craftmanship and Shipbuilding.
     
    Last edited: Apr 22, 2017
    agonistes, Nigel_Tufnel2 and Victoria like this.
  9. Victoria

    Victoria Regina Supporter

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    Very good
     
  10. Bro

    Bro Chieftain

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    There seems to be a lot of randomness still in this. A lot of depends on the first impression Trajan gets from you. Most likely you will need to block Trajan with your warrior and build another one right from the start and go nick the settler from Philip with the second warrior, then go slinger, slinger, slinger.

    Hmm, or you can actually go nick the settler from Trajan and trade the Wine to Philip. Then go nick another settler from Philip and trade the wine to Frederick.
     
    agonistes likes this.
  11. gettingfat

    gettingfat Chieftain

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    Just tried playing England (epic, immortal) on TSL Earth. After a couple of learning games I tried a new trick of using the builder as a scout. Builder is the only early unit that can swim after researching sailing and in early turns it is very rare to see barb navy so it is perfectly safe. I first settled near the coast to got eureka of sailing, researched sailing and built a builder. Then used the builder to build two fishing boats (to get Celestrial navigation's eureka), then sent the builder with only one charge left down south to discover Africa (get inspiration of Foreign trade), moved it eastward a couple of turns to meet Cathage (tried to get a free envoy, which I couldn't, but got a quest of training an archer, which was simple). From then there were two possible options, one was going back to build the 3rd improvement to got the inspiration for craftmanship, another one was landing on Africa to discover Mt Kilmanjaro to got the eureka of Astrology and meet Zanzibar and Kumasi, both great CS to build relationship as early as possible.

    I found this trick really useful. With the early completion of foreign trade civic I easily built 3 galleys to take a defenseless city of Peter (building 2 galleys triggered shipbuilding eureka and taking a city with some improvements triggered a couple more of other techs so everything just snowballed), then built a few more quads to continue the coastal city attack...and began to switch to craftmanship/archer line to continue the conquest....until the western europe is 80% mine then I turtled and focused on economy. It was a really fun game and the trade routes/ money generated from the Royal dock/CH combo (and later encampment as I became suzerain of Cathage) were insane. For those who said blah to navy really need to give it a try.
     
    Nigel_Tufnel2 likes this.
  12. Victoria

    Victoria Regina Supporter

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    Old trick but a useful one at times. That builder can also land and take goody huts so it's a strat Inoften use on island maps. TSL is sort of an island plate map. One Issue I always have is it means delaying or loosing the craftsmanship eureka.
    I think most recognise the power of Navy but its lack of forcing their way inland and many just say it's dull because of the lack of opposition. Englands Pax Brittanica and redcoat make the inland charge fun and quite OP if you have caught up in science.
     
  13. gettingfat

    gettingfat Chieftain

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    Definitely not a new trick but i almost never used it as I don't play island map. Playing TSL map however needs to be more imaginative. This trick is also particularly useful for TSL because we know exactly where other continents, natural wonders and CS are, so the worker can just beeline to the target.
     
    Last edited: Apr 25, 2017
  14. TomLore

    TomLore Chieftain

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    New Civ player here and have been working my way up in difficulty and figured Teddy on TSL Earth would be a good way to dive into Deity for the first time given his secluded location. I ended up being completely alone in the "New World" with England, Russia, Germany, France (quickly taken over by Germany), China and Japan being the other Civs so I was able to completely spread across North and Central America and about half of South America before any other Civs came my way. I do pretty well on immortal but holy cow is deity a huge step up, by the time I met China (turn 180) they had all the space race techs researched and were already on the moon with ~500 science per turn. I was lucky enough to ally with them which revealed the whole map and I was able to start spamming spies at everyone's spaceports. I ended up with a science victory at turn 336 but only because I had 10 missile cruiser armadas and 2 destroyer armadas at that point, and the AI just can't counter a good Navy and most cities in TSL Earth are coastal or 1 or 2 in, very easy to capture with a big navy and a strong land unit or two. Germany, China and Russia were all 1 or 2 launches away from winning a science victory from roughly turn 225 but didn't repair a single spaceport so I was able to hold on.

    Not sure I am ready for deity on any map that does not allow me to dominate the seas like TSL Earth...
     
  15. adcarrymaokai

    adcarrymaokai Chieftain

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    I played Brazil: Aztecs were in the game, so after clearing barb camps I moved some units to block the Panama Canal spot and eventually settled it. Conquered Buenos Aires and had 12 cities total. Very easy and fun, since the Amazon jungles give insane boosts to districts: like +8 for Commercial or +6 for Campus. The initial settler location has decent production, there is a 2 food 2 culture 4-tile wonder to the west with lots of hills for an expo which can churn out spaceship parts in a matter of turns. Very safe, too, since everyone else is too far away, and the Panama Canal area makes it so no civ from the north can actually attack without a large fleet.
     
  16. MrE

    MrE Chieftain

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    Immortal, Australia.

    Cheekily took the 5-6 turns to pop my first city close to Great Barrier Reef. Used the spare science to tech through ships fast. 1st settler out goes where the original capital would have been, but on the southern coast, and Venetian Arsenal goes in. Two pairs of frigates later I'm laying seige to Americas two more pairs I'm taking anything coastal in Asia. I have Brasil, America, Aztecs, Ghandi and Congo all being attacked/warred on at once. I own the ocean. And pairs of ships keep rolling out every six turns.

    It was so easy it was boring so I stopped.
     
  17. MrE

    MrE Chieftain

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    Oh yeah, my third city had Great Zimbabwe = OP, game over.
     
  18. Lily_Lancer

    Lily_Lancer Chieftain

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    When you're playing against other human players, yes.

    When you're playing against AIs, no. In fact I think born isolated is the worst case. I prefer born near AIs so that I can get rid of barbarian issues while capturing cities very early. In C6 Ais are not as strong as barbarians.
     
  19. Victoria

    Victoria Regina Supporter

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    ... apart from settling next to a civ with archery eureka and god of the forge on deity that does not have technophile or culture as a secondary agenda
     
  20. Jcw1991

    Jcw1991 Chieftain

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    Great read! I took your idea, and mixed it with a bit of my own. The result was domination victory deity on true start, but I still need to work on winning quicker. T300 is terrible
     
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