ScottishViking
Chieftain
- Joined
- Feb 21, 2008
- Messages
- 63
Hey folks, looking for advice on my next single-player strategy game.
I'm one of those weirdos who loves really, really long games, where I win by building, defending, and gradually grinding down my opponents using economy and culture. Most strategy games don't seem to be built for me: they are designed around decisive strikes and forceful action.
To put it into context: I was a big fan of the Culture element in Civ 4, and used it as the primary weapon in "turtling" my empires. I would play games -- recently using the spectacular Fall From Heaven 2 mod -- on Marathon duration, and some would last months and months. "Winning" was less important to me than having a fully-pimped-out Empire whose might was measured in its economy, industry, and culture -- but could defend itself vigorously if needed. I still kept the military victory condition on (domination?) as it ensured I would have the time to defend and slowly plot my way to victory.
Another game I was surprised to find success in this with was Sins of a Solar Empire. Most people think of Sins as a very action-oriented game -- and it is -- but on a macro scale it was a pretty awesome galactic empire simulator. I loved playing on the biggest map size available, building up my planetary infrastructure networks, and starbases, and build massive defense fleets. I'd slowly annex territory, and build unbreakable defenses along the way.
So, in summary:
* The "bigger" the game, the better.
* The sandboxier the game, the better.
* The longer the game, the better.
* In a sense, I guess I enjoy a competitive "empire simulator" as much as the strategy-against-opponents element.
* Combat should be fun, but empire building is just as important.
* Details! I love'em. No amount of micromanagement is too great for me. (I have never, in all my years of playing strategy games, used a "City Governor"-style option.)
* Good AI (seems obvious I guess, but you never know...)
Based on what I've described here, does the community have any suggestions for my next game? For reference, here are the relevant strategy games I currently own:
Civs (all) (but am open to mods that fit the bill for what I describe)
Endless Space
Galactic Civilizations 1 & 2
Sins of a Solar Empire
Fallen Enchantress + Legendary Heroes
I do own most of the Total Wars up until Napoleon, though I have never played them -- damn Steam! If any of these fit the bill I mention, feel free to let me know! I mostly have not played them because I was led to believe there is always a "limited amount of time" for each game, which is an immediate turn-off for my playstyle.
I have not included older or classic games, such as MOO2 or Alpha Centauri or the Age of Wonders games, not because I don't love them -- I really do -- but because I'm looking for something new. Still, if you can think of a classic game that would allow substantial depth, don't hesitate to mention it. I'm not averse to going through the backlog!
Longer post than I intended, but I appreciate any advice you guys have to give. Cheers.
I'm one of those weirdos who loves really, really long games, where I win by building, defending, and gradually grinding down my opponents using economy and culture. Most strategy games don't seem to be built for me: they are designed around decisive strikes and forceful action.
To put it into context: I was a big fan of the Culture element in Civ 4, and used it as the primary weapon in "turtling" my empires. I would play games -- recently using the spectacular Fall From Heaven 2 mod -- on Marathon duration, and some would last months and months. "Winning" was less important to me than having a fully-pimped-out Empire whose might was measured in its economy, industry, and culture -- but could defend itself vigorously if needed. I still kept the military victory condition on (domination?) as it ensured I would have the time to defend and slowly plot my way to victory.
Another game I was surprised to find success in this with was Sins of a Solar Empire. Most people think of Sins as a very action-oriented game -- and it is -- but on a macro scale it was a pretty awesome galactic empire simulator. I loved playing on the biggest map size available, building up my planetary infrastructure networks, and starbases, and build massive defense fleets. I'd slowly annex territory, and build unbreakable defenses along the way.
So, in summary:
* The "bigger" the game, the better.
* The sandboxier the game, the better.
* The longer the game, the better.
* In a sense, I guess I enjoy a competitive "empire simulator" as much as the strategy-against-opponents element.
* Combat should be fun, but empire building is just as important.
* Details! I love'em. No amount of micromanagement is too great for me. (I have never, in all my years of playing strategy games, used a "City Governor"-style option.)
* Good AI (seems obvious I guess, but you never know...)
Based on what I've described here, does the community have any suggestions for my next game? For reference, here are the relevant strategy games I currently own:
Civs (all) (but am open to mods that fit the bill for what I describe)
Endless Space
Galactic Civilizations 1 & 2
Sins of a Solar Empire
Fallen Enchantress + Legendary Heroes
I do own most of the Total Wars up until Napoleon, though I have never played them -- damn Steam! If any of these fit the bill I mention, feel free to let me know! I mostly have not played them because I was led to believe there is always a "limited amount of time" for each game, which is an immediate turn-off for my playstyle.
I have not included older or classic games, such as MOO2 or Alpha Centauri or the Age of Wonders games, not because I don't love them -- I really do -- but because I'm looking for something new. Still, if you can think of a classic game that would allow substantial depth, don't hesitate to mention it. I'm not averse to going through the backlog!
Longer post than I intended, but I appreciate any advice you guys have to give. Cheers.