Beleaguered
Chieftain
- Joined
- Jan 5, 2011
- Messages
- 13
I played a game with ancient ruins on, first thing my scout finds out of his capital was a group of 6 ruins, first on gives me an Angel, I then use angel to get rest of them, I then got Adventurer drop, iron weapons, mutation with 75% healing per turn and 3 first strikes, then with valor still on, got two drops of 5 cyklops. By the end of turn 16 I had a strength 8 unit with 54 experience and instant healing as well as flying and a movement of 3.
I used that one guy to kill all the empires before turn 150.
Whats your best start?
I used that one guy to kill all the empires before turn 150.
Whats your best start?