Best Unique Unit?

I like Praetorians, but I felt I teched out of their usefulness too soon...

The cossaks are really fun as well.

Other than that, most of the time, I don't build UU's. Some of them are great, but others are just kinda silly (i.e. Incan UU).
 
My favorite is the Indian Fast Worker. It's the one UU that gets used the whole game. And it's guaranteed to be buildable.

Jags are good units too. Not the best units to use often, but lifesavers when you really need it. I don't care if it's less powerful than an Axe or a Sword. There are plenty of other ways to win battles if there's Copper or Iron available. Just knowing that no matter what I can count on a having a 5 str unit by IW... that's priceless. No other civ has that guarantee.
 
I've had great success with Redcoats, personally. They've won several key wars for me, and have a farily long life before they become obselete.
 
I assumed Fast Worker actually worked faster until I read this. I now realize they just have a higher movement. Lol :-) Thanks!
 
the Preatorian isnt all thats cracked up to be, his slight advantage is easily nullified when trying to attack since then a normal swordsman gets enough defence bonus to already overpower a preatorian. Also, when they come available im always still busy expanding and not caring much about militairy as of yet.

In theory i recon the Samurai is really strong, since when it is available the "Archer Type" units are THE defenders and they remain that way for a while, and your Samurai has a +100% combat vs archers, so this makes it an ideal, cheap and effective unit against cities. I think japan was also agressive and with a barrack and the right civic you can get upto 3 free promotion on him and turn him into an awesome city attacker.

Most useless in my eyes is the Immortal and the Navy SEAL followed by the Musketeer. These units have no definate advantage and are all bested by something else and serve no clear advantage. And the Immortal commes at such an early era he is easily outdated and easily beaten by the high number of spearman in his era, who get a 100% bonus against them with already the same base stats.
 
chu ko nu is really cool, they have collateral damage!, better than catapults,
chu ko nu, strength 6, 2 first strike, and another bonus i cant remember
catapult, strength 5
 
Micklo said:
I assumed Fast Worker actually worked faster until I read this. I now realize they just have a higher movement. Lol :-) Thanks!
naw, they're just, you know, FAST.... :)

actually, i like playing the indians with those whizzing workers.
 
TerraHero said:
the Preatorian isnt all thats cracked up to be, his slight advantage is easily nullified when trying to attack since then a normal swordsman gets enough defence bonus to already overpower a preatorian. Also, when they come available im always still busy expanding and not caring much about militairy as of yet.

Slight advantage? The swordsman needs a 33% bonus to be equal to the praet, the only way to get that kind of bonus is to double promote shock or be in a city. In the city the praet can just promote city raider and completely nullify it. Pay attention to the vaules in combat odds, there's NOTHING in the game prior to longbows that can beat a preat 1 on 1. There's no better city attacking cities prior to macemen.

Best city raider + best unit in the field == overpowered.
 
Can I be the first to say that there is no best UU?

You know everyone will be saying it in 6 months time :D .
 
The official (well, it will be now) name for the Indian fast worker is the Workaholic.

Venger
 
I love the Japanese Samurai, they are cool and have strength of 8 like the Pretorians but granted with 2 first strikes and 50% vs. melee. Costing 70 production is not too bad but if you give alot of good promotion it would be hard to stop the sammies unless you are reckless.
 
My vote goes to the samurai. He is an incredible strong unit at his time of appearance.

However, UUs have in my current experience far less impact than they had in civ3. Reasons: there are more unit types viable at a time and you can via promotions develop units in different directions. More choice -> less impact of a single different unit. Units also seem to become obsolete quicker than they did in civ3.
 
Dracleath said:
Slight advantage? The swordsman needs a 33% bonus to be equal to the praet, the only way to get that kind of bonus is to double promote shock or be in a city. In the city the praet can just promote city raider and completely nullify it. Pay attention to the vaules in combat odds, there's NOTHING in the game prior to longbows that can beat a preat 1 on 1. There's no better city attacking cities prior to macemen.

Best city raider + best unit in the field == overpowered.
Sorry, but with its +50 % against melee units, the axeman is practically equal to the Praetorian one-on-one. The advantage of the Praetorian is that he can fight everyone with its 8 strength, not just melee units, but against an axeman, he's not particularly advantaged (and the axeman can be built sooner and cheaper).
 
It depends entirely on the map you're playing. If you're the Romans with iron and you're touching borders with some poor sap with spearmen/archers then Praetorians will rock. If you find yourself without iron or alone on an island you cant get off until astronomy (while the computer is happily trading away and expanding like mad), then they're useless. It's the same for a lot of early era attackUUs:)
 
I personally am growing more and more fond of Redcoats. They're strong enough to walk all over everything of a lesser tech base and the 16 + 25% strength vs gunpowder lets them win pretty reliably against riflemen/grenadiers as well (with artillery support of course).
 
Not sure how England manage with very little space until new world popup if you have the compass and that galleon ship.
 
immortals! they are pretty good (they are not the same unit as Civ3's, but then again this is a totally different game)
seeing how hard it can be to take a city, and even if its taken, you have to build up its culture, early city-grabbing is a good idea. the conquerd cities are young (lower culture/resistance),every one has archers (thats where the immortals' bonuses kick in), and the immortals can be mass produced fast.

but dont wait too long, the spearmen can devour you.

SO, the early wars (i.e. super ancient expansions)with the Persians are good for many reasons
one being the not-fully-developed enemies(military/culture)
another one being the quick culture build (creative trait!) ability. this mean cities will oftern use full land potential, since the enemy's culture isnt strong enough to create one tile cities!!

p.s. so far i have utilized Cyrus mostly as a peacefull builder, with small wars here and there.
 
If you rush for the Praetorian it can be very powerful. On the standard difficulty you can roll over two or three other Civs. before they have anything better than archers.
 
Dantius III said:
After playing for awhile, what civilization do you feel has the best unique unit?

Navy SEAL
War Chariot
Camel Archer
Jaguar
Cho-Ku-Nu
Redcoat
Musketeer
Panzer
Phalanx
Quechua
Fast Worker
Samurai
Skirmisher
Keshik
Immortal
Praetorian
Cossack
Conquistador

Praetorian(8/40) vs Axeman(5/35) vs Jaguar(5/40) vs Maceman(8/70)
Cossack(18/120) vs Cavalry(15/120)
 
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