best warmonger leader

I think either Togukawa, Genghis Khan, Cyrus or Churchill with Cyrus getting the nod. Churchill can be very effective as a defensive warmonge I would imagine.
 
For me, any nation with the Spiritual trait is the best for warmongering.
 
Maybe for switching civics, like Theocracy, vassalage, and avoiding anarchy. That is one less turn to produce units otherwise. Interesing
 
WilliamOfOrange said:
Maybe for switching civics, like Theocracy, vassalage, and avoiding anarchy. That is one less turn to produce units otherwise. Interesing


It can be worth much more than one turn if you switch multiple civics at the same time. And late game, going into anarchy can cost a thousand beakers of research and many gold/commerce.

With Spiritual trait, you can slavery rush units and then switch civics and draft units from the same city in the same turn, if you set up correct. The in-turn flexibilty is a real boon.

Thus, you could be running Representation/Caste/Free Market/Pacifism because you are at peace and if another nation suddenly surprise attacks you can immediatly in the same turn go to Police State/Nationhood/Mercantilism/Theocracy (or whatever prefered war time civics you choose) and not even lose a beat. It is the equivalent of having both a wartime consigliere and a peacetime consigliere in the same person.

I think it is more powerful than financial (for warmongering) because the lost revenue of late game turns is so substantial.
 
I just got my best score ever (13,000+) on a 1923 domination win with Cyrus. It was a Warlords game, if that makes any difference.

Imperialist + Charismatic? Kept my people happy while destroying the world, and getting five Great Generals (not counting the freebie from Facism) was just super. By end game I had three level 12 Infantry, all City Raider III, who had been Swordsmen way back in the day. Those things could take cities by themselves. Combat V + City Raider III = 75% + 10% (against gunpowder) + 65% = a whole lotta hurt against a city.
 
My highest Monarch score was with Churchill. Stock Exchange's gives you great money, redcoats get the buff that protective gives, and we all know how great Charismatic is for warring.

I also think Julius Caesar. Praets will give you lots of GGs. By the time you get to gunpowder, youll have a couple cities that can crank out very stout troops, and you'll have lots of heavily-promoted praets to upgrade. Organized will save you lots of money that youll need to support a large empire, and the new cheaper factories will give you an edge on cranking out the modern units (if you dont have the game wrapped up by then).
 
My best score was with Caesar, +100.000 points on noble pangea, Praetorians are just wonderful, and since Caesar starts with mining, I beeline to iron working, research the wheel, chop rush some praetorians and go to conquer the closest civ available. Then, beeline to CoL after researching farming and AH, and build courthouses in the conquered cities. That is pretty much Moonsinger's strategy to break the 100.000 point limit.

If the opponent doesn't have any city on a hill, the praetorians are just unstoppable, You can conquer the first civ before 1AD and the second before 400 AD.
 
Cyrus gets my vote...

Traits to get faster GG, reduce wearniess, and get that first two cities out to start conquest is very nice...

Not to mention perhaps the best UU in the game (in my opinion)...
 
Landmonitor said:
I like Cyrus too. He has the greatest potential to have a large number of very high level units.
If you mean that because he is charasmatic he gets many highly promoted units, there are other leaders that are also charasmatic. Carthrage is pretty powerfull also, because of the UU and being financial (able to fund conquest). I think the synergy between the 2 traits make a god warmonger leader. As I mentioned above I like nappy, but other civs such as both roman leaders also qualify. The warmonging trait has to be, IMO, be paired with a money making or saving trait, or phil.

The Zulus are also great too. Conquer, build the UB (which is cheap because he is agg), save 20% on city maintance. And the impi paired with chariots can do some great pillaging.
 
asabahi said:
The Zulus are also great too. Conquer, build the UB (which is cheap because he is agg), save 20% on city maintance. And the impi paired with chariots can do some great pillaging.

Agreed.

In fact, I think the Zulu far superior to Cyrus and their Impi will pimp smack Cyrus' UU into the ether because the Immortal gets no bonus against the Impi but the Impi goes 100% against the Immortal (A mounted unit).

It's not even close to a fair fight.
 
The Impi gets 100% bonus, just like the spearman...

It isn't that exciting of a UU in my opinion...

However, that UB of Shaka's is quite nice...
 
Woobi said:
The Impi gets 100% bonus, just like the spearman...

It isn't that exciting of a UU in my opinion...

However, that UB of Shaka's is quite nice...


Well, your opinion is respected, but you may be overlooking some components that make it very strong.

It starts with Combat 1. It has mobility, so it can keep up with Immortals. The Ikhanda allows it to roll out with Shock promotion. Head to head against the Immortal, the Chariot has no chance at all. Ever. And the Ikhanda is available right out of the gate.

It may have the best UU/UB synergy of all early game UU's. Cyrus' UB does not even come into play until much later in the game, and by that time if a smart Shaka is around, Cyrus will be dirt napping.


Because the early game turns are so much more weighted than later game, Shaka completely buries Cyrus in a head-to-head, steel cage match for world domination.

Don't get me wrong, Cyrus is excellent for warmongering, and I have done very well with him on several occasions.

But, Shaka is better.
 
I geuss I see what you are getting at...

I just never really liked the Aggressive trait for warmongering (go figure)...
 
Impi, with shock promotion, paired with a chariot, what unit can beat that combo in th early game before IW. If the stack is attacked with a spearman, the impi has a good chance of beating with the shock promo. Axemen are dead vs chariots. And it has 2 movement points. If you have builder civ as a neighbor that you want to slow down, build a couple of small stacks, 2 impi (Shock) and 2 Chariots, and go pillaging. Low cost warfare.
 
Woobi said:
I just never really liked the Aggressive trait for warmongering (go figure)...

Hehehe..... Me neither. :)

Generally I prefer the Charismatic trait over Aggressive for warmongering because its benefits of faster promos carries over to all units rather than just melee and gunpowder w/Aggressive. With the added bonus of happiness boost, I think it is top tier.

But, I admit I am strange. I have Financial trait rated as one of my lowest traits (for warmongering !). Not weak, mind you, just not as good as so many others. Just seems like it is all about cottages and nothing else and since I build cottages anyway, the extra commerce (an increase of 1 over 7) isn't nearly the boost its cracked up to be, compared to the bonuses bestowed by other traits.

If you want a real powerhouse gamelong warmongerer, I truly think Brennus (Spiritual/Charismatic) is the absolute Mac daddy. He is unloved by all the paleoliths that like more straightforward stuff like Aggro/Financial (Ragnar is good too!), but at all levels he just brings it to the hizzouse. Of course people love to dump on his UU and UB, but that's just because leveraging them takes a little bit more finesse and strategic planning.
 
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