Well, this one took a lot longer than I expected. Given the the length of development time (and the amount of interruptions therein) I'm expecting there to be a fair number of uncaught bugs and incomplete additions, despite my best efforts. Any time you can spend playtesting this beta would be massively appreciated.
Download
http://www.moddb.com/mods/history-rewritten/downloads/history-rewritten-125-beta
IMPORTANT: After installation, you'll need to install this patch that fixes some critical issues.
MAC USERS: After installing the patch, you will also need to download the file attached to this post, unzip it and replace the file of the same name in /History Rewritten/Assets/XML/Civilizations/. It fixes a crash on launch.
Known Issues
Changes
Download
http://www.moddb.com/mods/history-rewritten/downloads/history-rewritten-125-beta
IMPORTANT: After installation, you'll need to install this patch that fixes some critical issues.
MAC USERS: After installing the patch, you will also need to download the file attached to this post, unzip it and replace the file of the same name in /History Rewritten/Assets/XML/Civilizations/. It fixes a crash on launch.
Known Issues
- Armenians: Argishti (3rd leader) not in yet
- Scythians: citylist needs work
- New Diplomacy mechanics need a lot of adjusting still
- New UN votes might show up on Mac despite only functioning on Windows
- Foreign and Victory Advisors not updated yet
- Pedia not updated with many new mechanics yet
Changes
Civilizations
- New Civilization: Armenia (Tigranes, Ashot)
- New Civilization: Scythia (Tomyris, Ateas)
- Hungarians: Vegvar (UB) grants free Cover promotion
- Mongols: new UW (Ulugh Beg Observatory)
- Polish: new leader (Pilsudski)
- Romans: Legionary (UU) can also build Encampments, death animation fixed
- Zulu: new Leader (Mandela)
Leaders
- Cyrus: new art
- Gajah Mada: improved art
- Rahiri: improved art, reverted to Te Rauparaha
- Shammuramat: removed
- Numerous trait reassignments
Traits
- Aggressive: fixed a bug that could leave a player with negative wealth
- Defensive: improved AI handling of pillage immunity (Windows only)
- Expansive: renamed Expansionist, grants free Granary instead of extra population
- Tactical: now reduces military unit upgrade cost by 50% (was 100%)
Civics
- Chiefdom: redesigned (+50% culture in capital, +1 happiness from Barracks)
- Industrialism: upkeep lowered to Medium
- Monarchy: grants +1 happiness from Palace instead of Barracks
- Theocracy: no longer grants +50% culture in capital
- Tribalism: 100% free unit upkeep instead of pillage/capture bonus
Religion
- AI more likely to found religions appropriate to their region
Tenets
- Enlightenment: faith from settled Great People reduced to +3 (previously +5)
- Idolatry: now also increases cost of constructing Wonders by 25%
- Preservation: now +1 faith from Wonders (previously +2)
- Salvation: faith earned from combat is now based on the defeated unit's experience
- Revelation Tenets that improve Monasteries should now work correctly
Organizations
- Fixed incorrect expansion costs
- Fixed a rare bug that could destroy Headquarters
- Several tweaks and fixes to AI share trading
Technology
- Geography: no longer grants free trade routes
Buildings
- New Building: Telephone Exchange
- Airport: now also requires Radio
- Bunker: redesigned and unlocks earlier (at Explosives)
- Castle: also reduces bombard damage, no longer allows 1 spy
- Customs House: foreign trade yield bonus reduced to 50%, also grants +50% defense vs espionage
- Recycling Centre: should now clear existing pollution when constructed
- Sewer: now grants +3 health, no longer allows 1 spy
- Solar Plant: latitude requirement tightened to 30°
- Defense bonuses no longer ineffective against many gunpowder units
- Numerous adjustments to likelihood of destruction when city is captured
- Numerous improvements/replacements for building art
- City artstyle now determined by highest culture present (Windows only)
- New construction sounds for many buildings
National Wonders
- Refinery: provides Scientist GPP (formerly Merchant GPP)
- Telephone Network: redesigned as Silicon Valley
Wonders
- Cristo Redentor: should now work properly
- Jetavanaramaya: cost lowered to 500
Units
- Labourer: can no longer settle as citizens
- Grenadier: also does up to 75% collateral damage to 3 units
- Musketman: strength increased to 10
- Transport Ship: now unlocks at Combustion
- Many units that used to ignore building defense no longer do
- Siege Units separated into Siege and Artillery categories
- Fixed resource and tech requirements of several naval UUs
- Various fixes and changes to unit art
Forts
- Variants: Encampment, Fort, Fortress
- Can be bombarded to reduce defenses (Windows only)
- Generate culture for the occupier (Windows only)
- Enable stationed units to see further (Windows only)
- Better art
Improvements
- AI should now be more careful about building polluting improvements
- Offshore Platform: now unlocked at Infrastructure
Natural Wonders
- New Natural Wonders: Eye of the Sahara, Salar de Uyuni
- Aurora Borealis and Aurora Australis
- Several adjustments/changes to bonuses
- Now indicated on the map when resource labels are enabled
Music
- New music for many leaders and eras, courtesy of @IanMusic
- Several existing pieces repurposed or reintroduced (from Vanilla and Warlords)
Interface
- City Screen: Dissent Bar will now always show dissent rate (unless it is 0)
- City Screen: fixed a bug preventing assignment of specialists when land is unworked
- Financial Advisor: now shows how many trade routes you have with each player
- Settings: fixed an error when adjusting Field of View
Diplomacy (Windows Only)
- New Agreements: Embassies, Right of Passage, Trading Pact, Non-Aggression Pact
- New Negotiations: Cease Relations, War Preparations, War Reparations, Secretary General Vote
- New Trades: Contact, Workers, Military Hardware
- New UN Votes: Barbarian Peace, Denounce Aggression, No City Razing, Fixed Borders
- New UN Votes: Map Exchange, Civic Condemnation, Resource Prohibition
- Various smaller Diplomacy adjustments
Balance
- Increased culture required to reach Refined and higher levels
- Dissent from civics now scales more reasonably with number of cities
Misc
- Regenerating the map should no longer mess up certain tile yields (Windows only)
- Numerous minor bugfixes and tweaks
Attachments
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