Okay, I'll try deleting the one my Documents and redoing it...
EDIT: Nope. Same thing happened...
Update on the work for the next version:
the old Merc scheme is dead, long live the new Merc scheme
Currently we have no mercs added to the scheme, so effectively the mercs are disabled. However, we can now add new mercs with a single line in Mercenaries.py. We need to add at least 100 units there as well as all the special mercs. I will add some changes to the way we specify provinces in that file, but the rest should be easy enough.
Update on the work for the next version:
the old Merc scheme is dead, long live the new Merc scheme
Currently we have no mercs added to the scheme, so effectively the mercs are disabled. However, we can now add new mercs with a single line in Mercenaries.py. We need to add at least 100 units there as well as all the special mercs. I will add some changes to the way we specify provinces in that file, but the rest should be easy enough.
# list of all available mercs, unit type, text key name, start turn, end turn, provinces, blocked by religions, [COLOR="Red"]odds[/COLOR]
lMercList = [ #[xml.iArcher, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 110 ],
[xml.iAxeman, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
#[xml.iSwordsman, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
#[xml.iHorseArcher, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
]
3miro-
Just wanted to make you aware of some errors that cause the game to crash.
The first one reads: "Memory Allocation Error" and it occurs when I try to load a save while or right after playing a game (i.e. I just won as Cordoba and tried to start a game as Bulgaria--> crash).
The second reads "C++ Runtime Error" and it occurs randomly.
The third reads "Failed to allocate video memory" and it occurs every so often when contacting a civ with one of the new leaderheads.
Has anyone else been noticing more crash to desktops with this version than the last couple?
That last one is probably due to limited video RAM. How much video RAM and regular RAM do you have. While regular BtS works fine with 256MB of video RAM, our mod has a lot more graphics and it is quite a bit more demanding. I have an idea to make a lighter version of the mod, but for now it is on my todo list.
I don't know what the other two errors are about. Do you have any savegames from right before it happens.
Can you guys post your computer specs: I mostly need RAM and Video RAM.
Dell Vostro 1700, processor Intel Core 2 Duo CPU T7700 @ 2.40GHz. 2046MB RAM, 32 bit operating system.
And loading an autosave helps.