Beta 12

Okay, I'll try deleting the one my Documents and redoing it...

EDIT: Nope. Same thing happened...
 
"can't open output files" sounds like a permissions problem, however, I am not familiar enough with Windows to be sure. Perhaps someone else knows what the problem is.

In order to play the mod, you need to have the mod in C:\...\Beyond the Sword\Mods and then double-click on the RFCEurope.WorldBuilder file in RFCEurope\PrivateMaps.
 
Update on the work for the next version:

the old Merc scheme is dead, long live the new Merc scheme

Currently we have no mercs added to the scheme, so effectively the mercs are disabled. However, we can now add new mercs with a single line in Mercenaries.py. We need to add at least 100 units there as well as all the special mercs. I will add some changes to the way we specify provinces in that file, but the rest should be easy enough.
 
Update on the work for the next version:

the old Merc scheme is dead, long live the new Merc scheme

Currently we have no mercs added to the scheme, so effectively the mercs are disabled. However, we can now add new mercs with a single line in Mercenaries.py. We need to add at least 100 units there as well as all the special mercs. I will add some changes to the way we specify provinces in that file, but the rest should be easy enough.

Awesome news :goodjob:
 
Update on the work for the next version:

the old Merc scheme is dead, long live the new Merc scheme

Currently we have no mercs added to the scheme, so effectively the mercs are disabled. However, we can now add new mercs with a single line in Mercenaries.py. We need to add at least 100 units there as well as all the special mercs. I will add some changes to the way we specify provinces in that file, but the rest should be easy enough.

Nice. If I understand the code correctly, we need to add a line of code in this section, don't we? If so, I understand it and I will include some mercs soon. But I have a question. What are the odds? (red in the code)

(BTW, IIRC, the axeman is aviable. Because it doesn't have a # ;))

Code:
# list of all available mercs, unit type, text key name, start turn, end turn, provinces, blocked by religions, [COLOR="Red"]odds[/COLOR]
lMercList = [   #[xml.iArcher, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 110 ],
                [xml.iAxeman, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
                #[xml.iSwordsman, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
                #[xml.iHorseArcher, "TXT_KEY_SERBIAN", 0, 100, [xml.iP_Serbia,xml.iP_IleDeFrance,xml.iP_Orleans,xml.iP_Constantinople], [], 10 ],
                ]
 
Religion doesn't work yet, but I will implement it very soon.

The odds is something that give probability for that merc to become available during its time period. The odds are computer every turn, so effectively, it only delays the appearance of the merc.

odds 100 meas that the axeman will become available on turn 0
odds 90 means that there is a huge probability for the merc to become available a few turns after 0
odds 10 means that it will take some time for the merc to become available

Mercs also compete with each other, if you have many mercs with 100 and 90, this means that the ones with 10 would have to wait even longer.

You can keep the odds number to 10 - 30 for now, we can tweak it more later.

PS: I kept one merc since 0 mercs may break the code, I am not sure if it will work.
 
3miro-

Just wanted to make you aware of some errors that cause the game to crash.
The first one reads: "Memory Allocation Error" and it occurs when I try to load a save while or right after playing a game (i.e. I just won as Cordoba and tried to start a game as Bulgaria--> crash).
The second reads "C++ Runtime Error" and it occurs randomly.
The third reads "Failed to allocate video memory" and it occurs every so often when contacting a civ with one of the new leaderheads.
 
3miro-

Just wanted to make you aware of some errors that cause the game to crash.
The first one reads: "Memory Allocation Error" and it occurs when I try to load a save while or right after playing a game (i.e. I just won as Cordoba and tried to start a game as Bulgaria--> crash).
The second reads "C++ Runtime Error" and it occurs randomly.
The third reads "Failed to allocate video memory" and it occurs every so often when contacting a civ with one of the new leaderheads.

That last one is probably due to limited video RAM. How much video RAM and regular RAM do you have. While regular BtS works fine with 256MB of video RAM, our mod has a lot more graphics and it is quite a bit more demanding. I have an idea to make a lighter version of the mod, but for now it is on my todo list.

I don't know what the other two errors are about. Do you have any savegames from right before it happens.
 
That last one is probably due to limited video RAM. How much video RAM and regular RAM do you have. While regular BtS works fine with 256MB of video RAM, our mod has a lot more graphics and it is quite a bit more demanding. I have an idea to make a lighter version of the mod, but for now it is on my todo list.

I don't know what the other two errors are about. Do you have any savegames from right before it happens.

That must be it, as regular RFC runs smoothly on that computer. Unfortunately the saves probably wont help as the crashes are random- I can just load an autosave and continue. Do you have any idea about the other two errors?
 
Can you guys post your computer specs: I mostly need RAM and Video RAM.

Also, when you experience crashes, does reloading from an autosave help? If reloading doesn't help, please post a savegame.

A lot of new Unit graphics was added for the last version, however, it is possible that the crashes are due to something else. I just want to make sure.

I will try to make a graphics-light version for the next release.
 
I have 3GB ram but not sure on video ram value
Edit: apologies for no saved games it usually seems to happen when i have forgotten to save for a few turns....last time it happened it was on spanish first turn but i tried it again and did everything exactly the same and no problems.
 
Dell Vostro 1700, processor Intel Core 2 Duo CPU T7700 @ 2.40GHz. 2046MB RAM, 32 bit operating system.

And loading an autosave helps.

Integrated Intel video card, video RAM is the issue.

This is probably the same problem for Arquebusier.

Next version of the mod will contain a graphics light version.
 
Okay, I have officially determined that I am an administrative user. The same thing happens when I try to do it. The exact same thing, every time: 'can't open output files' CvGameCoreDLL.dll; RFCE.Ink; and RFCEurope Forum.url. I have attempted to do the save, however I can't properly extract it, therefore I can't, in any circumstances, play that (it needs something to run through). Could I please have some help here (by the way, thanks for your help, 3Miro!). Has anyone else had this problem?
 
Where did you exactly extract the .zip file? Windows doesn't allow you to extract it directly into your C:/ folder. If you extract it first to for example My Documents it should work just fine. Then move the folder to C:/.../Beyond the Sword/Mods anyway. Hope that helps.:)
 
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