Ahriman
Tyrant
Played ~150 turns of v 0.19 without noticing any problems.
Still working through .18.
My GE could not put hammers toward the Apollo Program, but it could do it toward Sydney Opera House. Is it because the Apollo Program is gate for a victory condition? Bug?
I'm on the brink of war with Japan. They have 63 guided missiles. I have built interceptors and and mobile SAMs. Unfortunately, I can only build 3 mobile SAMs (36 gpt maintenance) and 4 fighters (32 gpt). I can't build any more without going negative in gpt (552 income, 548 expenses).
I don't know if this will be a problem, but I can't compete defensively even if I had a much higher gpt. The missiles may also be giving Japan an inflated pointy-stick rating. It's Emperor level for reference. I'll save off this game and force war to see what happens later tonight.![]()
This is very interesting. Please post the war results. I'm curious if any unit you put in their range just gets instantly decimated by the missiles and if you had any reasonable chance to advance. What was the total score difference before the war?I'm on the brink of war with Japan. They have 63 guided missiles.
They do, you just need to have explored all of the coast that would connect them to the capital. I had this problem once and just needed to explore one tile to see the full coastline and then it was connected.Harbors don't work--apparently--to complete trade routes on the same content.
No, it was a deliberate change in the Balance mod to control late-game gold income, and to move to individual units having their own maintenance, rather than every unit being identical.Has the maintenance always been that huge for modern weapons?
What is your gold income per turn? Seems like you have a fairly small empire for that late in the game. What's the map size?I have 5 mature cities, 1 puppet city, and 2 new cities (for oil). I'm missing two trade routes[1]. The maintenance of the SAMs are 12gpt/each; fighters are 8 gpt/each. I have no aluminum[2] nor does Japan. Japan has 13 cities, a GNP of 1247 gpt, but nets -231 gpt. They've been in the negative net gold since 1900[3] (it's 1949 now).
They do, you just need to have explored all of the coast that would connect them to the capital. I had this problem once and just needed to explore one tile to see the full coastline and then it was connected.
I can't build any more without going negative in gpt (552 income, 548 expenses).
They do, you just need to have explored all of the coast that would connect them to the capital. I had this problem once and just needed to explore one tile to see the full coastline and then it was connected.
What is your gold income per turn? Seems like you have a fairly small empire for that late in the game. What's the map size?
It sounds like Japan might be kicking your ass, economically (but we don't know total population of you vs them). If they have a huge negative gold income, then their tech is probably fairly crippled, so you should push for SS.
8 gold per turn for fighter and 12 for mobile SAM doesn't seem that unreasonable given normal late-game gold incomes. You should be able to afford 200+ gold per turn for military maintenance.
If your economy is radically smaller, then you should lose.
i have a serious bug, i can't use GS, already happened in 2 different games
Basically i don't see the left bar, except the delete unit .-.
I don't have any other UI mod except balance combined
What are the mechanics of intercepting missiles? Do the planes get 1 chance/turn? Do they take damage when intercepting missiles? What about SAMs? How many can they intercept per turn? How many missiles would it take to kill a SAM?
Based on those answers, I should be able to figure out how many gpt would be needed to counter that many missiles. The missiles are one-shot, so there's the guesstimate part of the strategy on how many counter units to build (vs. how many are going to die when they launch the attack).
Glad to hear it! Land balance was my first priority, and sea to a lesser extent. Now I'm focusing on air balance.Oh, good job on the land unit diversification, Thal. They have a good mix of units at my borders.
- Can be checked on/off under Map Options near the minimap.