Yeah I got less time to work on the scenario than I thought so I was not able to get in all the unit stats.
Rocoteh I agree with you and have seen the AI build in a different order than I would have expected. One thing I have noticed is that the AI will build the best unit it can first (after the first cheapest defensive unit) and then look at the secondary units and build them later (if the units are of value, but if the unit has little value the AI shuns it.). If the units are about the same value then the AI seems to build them both. I read all of that thread you pointed me too and it was well worth the read and is helping me with the units.
I have been able to get a civ to produce some heavy bombers, dive bombers and some medium bombers and fighters. I will post some results soon on that thread on how this was achieved. Along with some other things I have noticed with testing. Its hard to get a good test with only 10 or 20 turns so when I was testing it was for 50 turns at the least.
Edit: all testing was done with debug mode on.
Also if you look in the default setting and see how many flags are checked for build ofton you will see that a few civs have more than 3 flagged checked. So I think having 3 flags or less checked is going to help limit what priorities the AI has when building, but unless you check never build the AI will build what is of priority first, offence,defence,air power. Once the AI has built thier military to its liking then it will build improvments. I have the U.S. flagged 5 times, offense, defense, air power, production, and science. After building thier military they focus on production and science, since these were checked.
Two things real quick, I know you are having trouble with artillery, and getting it to go offensive. I found the AI loves captured artillery and used it to bomb enemy roads and then marched it to the city and hammed away at the city.
Also when I was testing, I know when a civ goes to war the production will change. So I declared war on the U.S. from eroupe to see how production would change and having the same flags checked as mentioned above, the U.S. stats producing ships in all of its harbor cities, with a few exceptions( these cities were only a few turns away from completing buildings ) But I was surprized at this because they still had the hudge navy they started with. So going to war with another civ over sea's may produce a navy.
MamboJoel this is what I was hoping for also. The reason I think the AI will still build the Panzers is because of the cost and the fact that the unit still has some offensive value when compared with some of the defensive units in the game still.