Not sure were to start off so I will say thanks again to all that have posted and show an interest in this scenario. I take all of you seriously and all of your ideas will be considered.
The last week I have been doing a lot of research on tanks and planes of WW2, so there is over 40 tanks and 60 aircraft units that are in the scenario. The units range from 1935 to 1944 era, and what I wanted to do was give the countries their respective starting units of 1939, and have them work their way up the tech tree to get the more advanced units of the time.
Planes, heavy bomber, medium bomber, dive bomber, torpedo bomber, fighter/bomber, ground attack, fighter and fighter escort, lets not forget the carrier based planes.
Tanks, infantry tank, light tank, medium tank, heavy tank, and tank destroyer. I still need to research the SPG's(self propelled guns). I am no expert but these are a few of the classes.
When I was doing the research of the units I took down some statistics for them, for the tanks I got total armor, main gun, speed , and range. For the planes I got range, speed, armament (Bomb load lbs and #mg's), and the year of production for both models. I was able to use these stats, to better balance the units to what they were at that time.
For the planes I figured 500 miles would be about 4 squares on the map, but if you went 4 squares you would be out of gas and would crash if all you had was 500 miles in range. So if 500 miles was 4 squares then it was really 2 squares. So then it breaks down in to 1 square would be 250 miles, 2 squares is 500 miles and so on.
So if a plane had a range of 1300 miles then it got 4 range points for the first 1000 miles and 1 range point for the next 250, with 50 un useable miles, for a total of 5 range points. I did give some breaks so no plane will have less than 2 range points. In all the planes range goes from 2 to 15 as they advance the tech tree. I had to use some judgement calls here and there because some planes could carry drop tanks for increased range instead of a heavier bomb load.
I used this method for the pounds in bombs a plane could carry too. 500 pounds of bombs would be 2 in bombard strength, 1000lbs would be 4 and so forth. Bomb strength ranges from 1 to 80. ROF has been determined by the type of aircraft and the year made, plus pounds in bombs it carried. The planes stats are done and just need to be taken off paper. Some planes will have leathel land bombard and some will have leathel sea, and a few will have both.
As for the tanks I am trying to use the same system, and have got the movement done and ranges from 1 to 3 in movement. I am still working on a system for the rest of the stats. The main gun could range from a 12 mm on the M2A2 to a 122mm on the IS-2 but that thing is almost a SPG so I will say 90mm on the M.26. Armor is the same and can range from 12mm on the Type 95 and goes up to 180 on the King Tiger. This is total armor I am talking about.
The tech tree got some work too, I moved it back to the industrious age, and there are 4 paths, land, air, sea, and light land. The techs have been broken down into years, 1940, 1941, 1942, 1943, and 1944, with each year unlocking the units from that year. Land 1940 will unlock tanks, SPG's from that year, air 1940 will unlock planes from that year. You can only advance into the next year, if you have completed all the techs from the previous year. Turns will be in weeks, one turn one week.
In the next few days the units should all be done and playable. I also plan on working on the foot units and sea units for the next few versions in the same way I have done with the planes and tanks. There is no new art for the units but there is a lot of user created art out there and talanted people. The scenario has come this far and the next obvious step would be to add in new art, but I am going to wait until after the release of Conquest to see what it has to offer.
One last thing, I think it was called lend lease, but in short there were a lot of weapons and vehicles lent out. So I plan on doing this too. So if Britain wants it can build B-17's by buying them from the U.S. for 20 turns. Britain can sell units to Australia and Canada, there are more but these are a few examples.
And yes I plan on making the scenario more well vannella (with a shot of whiskey) in terms of play, higher/longer build times, with smaller armies should make for longer, harder campaings.
What is flagging? Rocoteh you mentioned this?
Thanks again-Meateater