Beta of GOTM Mod for Mac - Please test

Thx for all the feedback. I don't think the mod can hide units itself. I suppose there could be a little more processing going on to record events to the autologger and to check for events in Civ4lerts, but I can't imagine it could have a significant effect on the game display system.

I'm readying a new version of the mod. I don' t think it will have any significant changes compared with the (fixed) version you have now - just a couple of cosmetic adjustments to the screen layouts. However, it will be in a Mac OS X installer, so I'll pre-release it tonight for testing, in case I've screwed up the installer config.

The installer will install the mod under a new name, so your existing games in progress will continue to work with the current beta, but I would welcome feedback on whether the new installer works OK for people with game software installed in different locations from mine. Watch this space ...
 
the complainer™ checking in here.

after getting the same foreign advisor error, I dl'd the updated python file and everything has been kosher since then. I've only played one quick game with this enabled but I tried every screen I could think of and enabled and disabled different things at different times and I couldn't get anything to break.

great work!
 
the complainer™ checking in here
Thanks! I'm sure I when I post the installer you'll find something else to restore your reputation on :p
 
Does anyone else find it annoying that you have to resize the Options screen to see all of the HOF tabs? I'll see if my new-found Python skills will stretch to fixing that before I post the next version.
 
AlanH said:
Doing some more work on this, I've come across a possible cause for this error and fixed it. Please could you try unzipping the attached file and using it to replace the existing copy? On my system the file is at:

/Applications/Civilization IV/Mods/HOF-1.61-Mac.008/Assets/python/Screens/CvExoticForeignAdvisor.py

Depending on where you have installed your copy of Civ4, the first part of your path may be different

Done. Looks good!
 
AlanH said:
Does anyone else find it annoying that you have to resize the Options screen to see all of the HOF tabs?

Yes.




It said my message was too short
But I have a quick retort
"It's not the length that matters
Nor the way your keyboard clatters
But that your words (have) import"
 
Here is the latest version. Consider it a Release Candidate. If this still works OK for everyone then it will be the version you will need in order to play GOTM 12.

It's now in an installer, and it includes a couple of small changes to make the Options screen and Special Domestic Adviser screens work a bit better.

Please note that the installer relies on you to tell it where to install the mod. I haven't included any checking for that, but it MUST go into the same Mods folder where you have your existing beta version. You can install to your desktop .... or anywhere ... if you prefer, and then move it manually to the correct Mods folder.

Download the zipped installer here:

http://forums.civfanatics.com/uploads/25796/HOF_Mac_1.61.009_Installer.pkg.zip
 
Nice one- Skippy_K!

Alan- Question: do we need to remove the old one (Beta) first? Oh, and btw- thanks a million. I was worried we might miss some GOTM's, but that's not even close to happening!
 
AlanH said:
The installer will install the mod under a new name, so your existing games in progress will continue to work with the current beta...

So the answer to your question is ... what Skippy said :p
 
Installed painlessly. I changed my ini file to reflect the new mod, and am now palying with all that HOF goodness. Thank you for all your good work.
 
This is a great thing to run with its improvements. I've become addicted enough that the games that I started without might not ever get finished. Great job!

There is an alert that one of your cities is about to expand its cultural boundaries. It has cultural spelled "cultrual".
 
Welnic said:
There is an alert that one of your cities is about to expand its cultural boundaries. It has cultural spelled "cultrual".

That's an error in the Civ4 Alerts mod rather than anything Alan did. You can edit MoreCiv4lertsTextInfos.xml in the xml\text folder to correct it. Although perhaps it would be better if Alan's release GOTM mod had the correction.
 
Don't edit the mod if you plan to use it for GOTM. The GOTM 12 save files are already locked to that version, complete with its imperfections, and if you change it the mod may fail (though text is *supposed* to be exempt). I'll fix the error in a future version.

I'm sure you can survive a spelling error for one game. (If you explore, the error is propagated into all the foreign language versions, proving if proof were ever needed, that Babelfish was the source of the localizations :p).
 
Saves are now available for GOTM 12.

It requires you to install the Release Candidate HOF Mod - HOF-Mac-1.61.009. If you already have that version you should be good to go. Otherwise, download and install it as described in the first post of this thread.
 
Alan- surely this is worth a sticky now?!

I downloaded GOTM12, but may not get a chance to play it until this weekend at the earliest :(
 
Alan- surely this is worth a sticky now?!
Not really. This thread was purely to ensure that the mod had an outing before it went live, and has pretty well achieved that objective. Thanks to all who tested it :goodjob:

If players are interested in the GOTM they go to the GOTM forums where the game announcements are. There are links to both versions of the mod from the GOTM pages, so this thread doesn't have a lasting role for navigation, and I'm not planning on running a parallel GOTM forum here.
 
It worked perfectly fine for me, even though I didn't win my game :) But it was only my 5th or 6th game ever, so there is room for progress. I figure I will learn much from what I will read on the GOTM thread, looking at succesfull strategies from other players.
 
Welcome, FrenchKheldar :) :wavey: Thanks for your positive feedback.
 
I initially skipped over this thread, because I don't play in the GOTM. But when I finally clicked on it, I found all sorts of useful things in it and decided to give it a try. And things look good so far! No problems whatsoever with gameplay. (In particular, the Civ4Lerts is a key package I was looking for....)

But I did have a minor problem with the install. I have my Civ IV directory in a "non-standard" place (/Games/ , not /Applications/), but the installer insisted on putting the files in /Applications/Civilization IV anyway. So the mods didn't actually show up after installation. Once I figured out the problem, though, and moved the files over, everything worked as advertised!

Thanks a lot!
 
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