Thx for all the feedback. I don't think the mod can hide units itself. I suppose there could be a little more processing going on to record events to the autologger and to check for events in Civ4lerts, but I can't imagine it could have a significant effect on the game display system.
I'm readying a new version of the mod. I don' t think it will have any significant changes compared with the (fixed) version you have now - just a couple of cosmetic adjustments to the screen layouts. However, it will be in a Mac OS X installer, so I'll pre-release it tonight for testing, in case I've screwed up the installer config.
The installer will install the mod under a new name, so your existing games in progress will continue to work with the current beta, but I would welcome feedback on whether the new installer works OK for people with game software installed in different locations from mine. Watch this space ...
I'm readying a new version of the mod. I don' t think it will have any significant changes compared with the (fixed) version you have now - just a couple of cosmetic adjustments to the screen layouts. However, it will be in a Mac OS X installer, so I'll pre-release it tonight for testing, in case I've screwed up the installer config.
The installer will install the mod under a new name, so your existing games in progress will continue to work with the current beta, but I would welcome feedback on whether the new installer works OK for people with game software installed in different locations from mine. Watch this space ...



But it was only my 5th or 6th game ever, so there is room for progress. I figure I will learn much from what I will read on the GOTM thread, looking at succesfull strategies from other players.
Thanks for your positive feedback.