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Beta Release 2

Discussion in 'Civ4 - Dragonia II Mod' started by Darque, Jan 3, 2008.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    How's this one:
    Spoiler :

    <TechInfo>
    <Type>TECH_IMPROVED_FARMING</Type>
    <Description>TXT_KEY_TECH_IMPROVED_FARMING</Description>
    <Civilopedia>TXT_KEY_TECH_IMPROVED_FARMING_PEDIA</Civilopedia>
    <Help/>
    <Strategy>TXT_KEY_TECH_IMPROVED_FARMING_STRATEGY</Strategy>
    <Advisor>ADVISOR_GROWTH</Advisor>
    <iAIWeight>0</iAIWeight>
    <iAITradeModifier>0</iAITradeModifier>
    <iCost>138</iCost>
    <iAdvancedStartCost>100</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <Era>ERA_ANCIENT</Era>
    <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
    <iFeatureProductionModifier>0</iFeatureProductionModifier>
    <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
    <iTradeRoutes>0</iTradeRoutes>
    <iHealth>0</iHealth>
    <iHappiness>0</iHappiness>
    <iFirstFreeTechs>0</iFirstFreeTechs>
    <iAsset>8</iAsset>
    <iPower>2</iPower>
    <bRepeat>0</bRepeat>
    <bTrade>1</bTrade>
    <bDisable>0</bDisable>
    <bGoodyTech>1</bGoodyTech>
    <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
    <bMapCentering>0</bMapCentering>
    <bMapVisible>0</bMapVisible>
    <bMapTrading>0</bMapTrading>
    <bTechTrading>0</bTechTrading>
    <bGoldTrading>0</bGoldTrading>
    <bOpenBordersTrading>0</bOpenBordersTrading>
    <bDefensivePactTrading>0</bDefensivePactTrading>
    <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
    <bVassalTrading>0</bVassalTrading>
    <bBridgeBuilding>0</bBridgeBuilding>
    <bIrrigation>0</bIrrigation>
    <bIgnoreIrrigation>0</bIgnoreIrrigation>
    <bWaterWork>0</bWaterWork>
    <iGridX>1</iGridX>
    <iGridY>9</iGridY>
    <DomainExtraMoves/>
    <CommerceFlexible/>
    <TerrainTrades/>
    <bRiverTrade>0</bRiverTrade>
    <Flavors>
    <Flavor>
    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
    <iFlavor>3</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_GOLD</FlavorType>
    <iFlavor>2</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_SCIENCE</FlavorType>
    <iFlavor>4</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_GROWTH</FlavorType>
    <iFlavor>10</iFlavor>
    </Flavor>
    </Flavors>
    <OrPreReqs>
    <PrereqTech>TECH_DUALISM</PrereqTech>
    <PrereqTech>TECH_RITUALISM</PrereqTech>
    </OrPreReqs>
    <AndPreReqs>
    <PrereqTech>TECH_AGRICULTURE</PrereqTech>
    </AndPreReqs>
    <Quote>TXT_KEY_TECH_IMPROVED_FARMING_QUOTE</Quote>
    <Sound>AS2D_TECH_GENERIC</Sound>
    <SoundMP/>
    <Button>Art/Interface/Buttons/techtree/improved_farming.dds</Button>
    </TechInfo>
     
  2. Darque

    Darque Chaotic Lord of Dragonia

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    These bugs reported by coppertop will be added to the todo list.
     
  3. rocklikeafool

    rocklikeafool Warmaster

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    So, just curious. When exactly is the release date for Beta 2? Cuz I'm very excited for it.
     
  4. Darque

    Darque Chaotic Lord of Dragonia

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    Beta 2 won't be ready until early summer (probobly June '08)....we still have a lot of work to do for it.
     
  5. rocklikeafool

    rocklikeafool Warmaster

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    Cool. When the college year is over, I'll jus have to w8 a month or two. I like that. By the way, is June definite?
     
  6. Darque

    Darque Chaotic Lord of Dragonia

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    No, June is still tentative. The exact date will depend on what major changes are in the middle of completion and what outstanding bugs we have when its time to do a release.
     
  7. rocklikeafool

    rocklikeafool Warmaster

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    Ok. Cool. Ty, man. By the way, if you want someone to play it when it's near completion and tell you the bugs, find me please. Ya know, figure the more people play it then, the more bugs you find and the more quickly you find em.
     
  8. Darque

    Darque Chaotic Lord of Dragonia

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    Progress report in first post updated.
     
  9. PinkPikachu

    PinkPikachu Chieftain

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    I don't know if this is still relevant, but one of my favorite pictures of a tower is something that Amano did for Final Fantasy VI.
     
  10. rocklikeafool

    rocklikeafool Warmaster

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    That is pretty detailed tho, which makes it hard to do the model for it.
     
  11. Ploeperpengel

    Ploeperpengel academic precarity

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    Marshlandgrass spawns on plains sometimes. Is this intended? If so how can I get rid of it?
     
  12. rocklikeafool

    rocklikeafool Warmaster

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    Could I have some info on this unit please? Wat is a Draegloth? And wat is the lore behind it? Wat era is it available in? Etc.
     
  13. Darque

    Darque Chaotic Lord of Dragonia

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    Read about draegloths at http://forgottenrealms.wikia.com/wiki/Draegloth

    I think I will make them available with the Fanaticsm tech, if there is a Dark Seldarine temple in the city, and if the state religion is Dark Seldarine. Also, I will only allow 1 Draegloth per civilization (National unit)
     
  14. rocklikeafool

    rocklikeafool Warmaster

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    Ok, cool. I like that idea. Sounds like they'll be pretty strong then if ya can only build 1.
     
  15. Darque

    Darque Chaotic Lord of Dragonia

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    I think I will make the Draegloths as:
    Str 9; Move 1; First Strike: 0-1; Req: Dark Seldarine Religion, Dark Seldarine Temple, Fanaticism Tech
    Promotions: Demon, Poison Resistance, Magic Resistance

    Does that sound good?
     
  16. rocklikeafool

    rocklikeafool Warmaster

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    Yeah, very good. Lookin forward to it.
     
  17. Ploeperpengel

    Ploeperpengel academic precarity

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    bumpydibump :p
     
  18. Darque

    Darque Chaotic Lord of Dragonia

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    I'll have to review the terrain generation python code to see why...
     

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