[Beta-test] v.39 beta4

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Currently playing v39 with BNW. I just noticed I cant send unit to City state anymore. I have to bring the unit and then give it. Is that because of BNW or the mod?

It still works :)

In the popup screen the line which used to have the "gift unit" phrase just has gone invisible for some reason, if you click on where it used to be you'll still gift the unit.
 
I think gifting units was disabled for this mod? You cannot see it because author does not want you to gift units maybe?
 
I think gifting units was disabled for this mod? You cannot see it because author does not want you to gift units maybe?

Nah that was trading cities, since you could bleed the AI dry for gold with it, or atleast something like that :)
 
Didnt notice they dont heal. Anyway, cities state heal units 1 points per turn max so they serve only to slow down an invasion.
 
I still think that author would not like us to influence city states in ANY regular way. You can see that all CS are reduced to useless cultural types, there are historical alliances already in place, one has to pay 100 gran of gold to influence CS via regular game mechanics. I think Gedemon whats historical action to influence how CS feel about you. Gifting units is very unrealistic and feels silly anyway. Imagine Germany gifting division to Switzerland trying to bring them into the war.
 
I still think that author would not like us to influence city states in ANY regular way. You can see that all CS are reduced to useless cultural types, there are historical alliances already in place, one has to pay 100 gran of gold to influence CS via regular game mechanics. I think Gedemon whats historical action to influence how CS feel about you. Gifting units is very unrealistic and feels silly anyway. Imagine Germany gifting division to Switzerland trying to bring them into the war.
Well,

I think there are historical examples that could be considered "gifts" in the context of Civ 5. For example,

  • Germany's "gift" of the Condor Legion to Spain during its civil war
  • Spain's "gift" of the Blue Division to Germany for use on the Eastern Front
  • the "gift" of the Afrika Korps and attached Luftwaffe units to Italy for fighting North Africa
  • Italian units under German command on the Eastern Front
  • The "Flying Tigers" American Volunteer Group as a "gift" from the U.S. to China
Just my $0.02!
 
HI!

I tried England at Deity level in v.39 beta4.

Poland did not fall until February 1940.

AI-controlled Germany was very aggressive against France from the start, taking Paris by May 1940 after a continuous offensive with numerous armored units along the axis Strasbourg - Metz - Reims - Paris. The assault moved much more rapidly once the Polish campaign came to a close and units there moved west.

The AI sent the entire Kriegsmarine out into the North Atlantic, with the destroyers seeming to lead the way in an attempt to attack one of my submarines. I had sent the entire Royal Navy to the same area in anticipation of defending convoy routes from attack, so that by November 1939 it had sunk the entire German navy. When the AI invaded Norway, it insisted on sending ground units to sea between Denmark & Norway with half of the Royal Navy sitting offshore waiting for them.

The Fall of Poland and France events seemed to occur without any problems.

I found a few things:

  1. I pinned a panzerjäger against neutral Belgium and tried to force it to take additional casualties due to being unable to retreat; instead, the panzerjäger retreated into Belgium. It moved back into France on its next turn and so I attacked it again, and again it retreated into Belgium. I don't think units should be able to retreat into neutral territory, should they?
  2. A couple of typos: "Bismark-class" should be "Bismarck-class", the British "Triba" destroyer should be "Tribal"
  3. Naming error: Ekaterinburg was called "Sverdlovsk" during this time period.
  4. the unit symbol of the panzerjäger unit says it is a "battalion" but the unit name says it is a panzer division with Panzerjäger I equipment. I thought it was supposed to be a "battalion"-sized support unit.
  5. Suggestion: use small armor units (e.g., battalions/regiments/brigades) to represent panzerjäger, assault guns, heavy assault guns, heavy tanks, etc., rather than division-sized units. I would also use it to represent light tanks after medium tanks come into use (you could call these "reconnaissance battalions" and give them additional visibility or something)

    As far as I know, there were no "heavy tank divisions" during this period - just divisions of medium tanks with heavy tank battalions (e.g., German) or Regiments/Brigades (e.g., Russian) attached.
My $0.02! Hope this helps!
 
Hi!

One more note on my game as Britain: German armored units start with the "Blitz" bonus and show the lightning bolt atop the unit; however, some units later in the game showed two lightning bolts - not SS runes, but as if they had been awarded the "Blitz" bonus twice.

Thanks!
 
Hi!

Started a second game using V.39 beta4. Poland had already fallen, and Germany was driving on Paris in March 1940 when Germany declared war on Russia, which allowed France and Britain to stabilize the front. You may want to restrain Germany from declaring war on Russia until after France has fallen so Germany doesn't suddenly find itself in the middle of a two-front war from the start.

Just my $0.02!
 
Hi!

Going at it again with Britain @ Deity level.
  • i have noticed that my fighters (Spitfire & Hurricane) are much less effective when intercepting than when sweeping, even though I put all of their promotions into improving their intercept ratings. On sweeps they cause about even casualties against Bf 109E; when intercepting Bf 109E the British fighters lose about two for every one Bf 109E shot down even though the British fighters have two intercept promotions.
  • I sent a British ground unit from Marseilles to El Alamein by sea while Italy was still neutral; instead of going around Italy, the unit went straight to Rome and disembarked, where it wandered around but could not go back to sea. Once ashore, I was able to start a war with Italy immediately by trying to move into Rome.
  • I have noticed the AI does not protect artillery units very well: they seem to leave them alone on the front lines a lot where the bigger enemy divisions chew them up pretty quickly.
More as I find it! :)
 
Hi!

Going at it again with Britain @ Deity level.
  • i have noticed that my fighters (Spitfire & Hurricane) are much less effective when intercepting than when sweeping, even though I put all of their promotions into improving their intercept ratings. On sweeps they cause about even casualties against Bf 109E; when intercepting Bf 109E the British fighters lose about two for every one Bf 109E shot down even though the British fighters have two intercept promotions.
More as I find it! :)

I work the sweep promotions first for fighters, then they are more effective against ennemy sweep. I think the intercept promotion is against bombers.
 
I work the sweep promotions first for fighters, then they are more effective against ennemy sweep. I think the intercept promotion is against bombers.
Hi!

It specifies "Interceptions" which can (presumably) be against both sweeps and bombing attacks.

When I had a Spitfire Mk II with three "interception" promotions defending in London against bombing raids and fighter sweeps, I was killing 3 German 109E but losing 14 Spitfires.

Hope this helps!
 
Hi!

I have noticed that when naval units get the "Logistics" promotion (2 x attacks), it works as follows:
  • When bombarding land units, it functions in the same way that Logistics affects air units in that the ship bombards once for every time the player initiates an attack.
  • When fighting other naval units, my ship attacks after I tell it to attack, the defender fires back, and then my ship fires again; the second time I tell it to attack, it fires once and the defender fires once. This results in a total of three attacks by my ship and two by the defending ship.
If the desired effect is to attack three times for every two times the defender shoots back, OK; if not, it may need some attention.

Thanks!
 
Hi!

A couple of questions:
  1. Why do submarines have a "bombardment" promotion option? I have not found any way to have them bombard a ground unit.
  2. Why do ground units have a "snow movement" and "desert movement" promotion? I have not found any snow terrain, and the war in Africa is usually over flong before units have earned enough experience to take the desert movemetn bonus.
Thanks for all the effort you're putting into this! :)
 
Hi!

I saw this oddity: a German Scharnhorst-class battleship and a Free French La Galissonnière-class cruiser were blasting away at each other with both ships adjacent to Stockholm. Each ship would undergo combat, and then was then healed two hit points at the end of each turn. It seemed to have something to do with being adjacent to Stockholm, which is strange because it is a neutral port.

My $0.02!
 
Naval Units should be able to heal outside ports. Also Snow Movement is used in the Stalingrad Map, and Desert Movement may be used in any future Western Desert Campaign.
 
And neutral cities can heal both Allied and Axis ships...
Hi!

I understand the part about ship being healed outside of a port, but this sort of activity during World War II was governed by the Hague Convention, which allowed a belligerent ship to stay in a neutral port for only 24 hours and could not repair a belligerent's fighting ability; failure to follow the convention risked war with the other belligerent(s). That is why the historical Graf Spee had to leave Montevideo harbor in the Battle of the River Plate.

I therefore suggest eliminating the ability of neutral ports to repair any ships other than their own.

Just my $0.02!
 
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