@Ahriman
a) I don't think it'll negatively impact economic income. I slightly increased per-empire and per-city gold, and trading posts are 50% more effective than before.
b) Just looking at that example above, lake-adjacent tiles are 0.35% of the map (not just lakes alone... I mean all six tiles for each lake). It's not a significant concern for me to buff lakes slightly in a narrow period of time (early medieval to late renaissance). Lakes are not as good as rivers because watermills cannot be built adjacent to lakes.
What's confusing me is you like the idea if it's only rivers, but not if lakes get a buff, when lakes are such a small proportion of any given game.
@Sneaks
If one start location is lucky with extra

/turn while another lacks this, it has a big cascading effect on the rest of the game. Power in Civ is exponential, small early effects can have huge effects on late-game success.
Tundra and desert I addressed with the changes to resources (those terrain types have four times the resource density as grassland).
This is the sort of issue where additional voices on the subject would help since the balance of luck vs skill is very subjective. To anyone reading... how much do you like success based on random map generation luck?
- About the same (vanilla Civ V).
- More luck (like Civ IV).
- More strategy (like the beta).