Ahriman
Tyrant
Its not about total income, its about relative income.a) I don't think it'll negatively impact economic income. I slightly increased per-empire and per-city gold, and trading posts are 50% more effective than before.
River-adjacent tiles *should* be superior to lake-adjacent tiles and random other tiles. Always.
In your design here, river-adjacent tile yields are no better than lake-adjacent tile yields, and they are no-better than non-freshwater tile yields once fertilizer/steam power/dynamite are reached.
I *very* often have a lake when I have a coastal start. If I have a coast start, with the superior yields from fish and the like, *and* get all the bonuses from a nearby lake, thats nontrivial.lake-adjacent tiles are 0.35% of the map
That difference is trivial compared to a yield difference.Lakes are not as good as rivers because watermills cannot be built adjacent to lakes.
I don't understand what you're saying here.What's confusing me is you like the idea if it's only rivers, but not if lakes get a buff,
My preferred design (that addresses your issue of delaying river value) would be:
No base yield modification for river/lake adjacent tiles.
+1 gold increase to river-adjacent tiles with sailling.
+1 food/hammer/gold to freshwater tiles with CS/machinery/compass.
+1 food/hammer/gold to non-freshwater tiles with Fertilizer/Steam power/Dynamite/Economics
I would be ok with a design that was:
No base yield modification for river/lake adjacent tiles.
+1 gold increase to river-adjacent and lake-adjacent tiles with sailling.
+1 food/hammer/gold to freshwater tiles with CS/machinery/compass.
+1 food/hammer/gold to non-freshwater tiles with Fertilizer/Steam power/Dynamite/Economics
But I don't like a design that is:
No base yield modification for river/lake adjacent tiles.
+1 food/hammer/gold to freshwater tiles with CS/engineering/sailing.
+1 food/hammer/gold to non-freshwater tiles with Fertilizer/Steam power/Dynamite/Economics
There has *always* been a big variation in the value of start positions in Civ. Its nothing new with Civ5. Actually Civ5 has much less variation than most previous games.right now when we start next to a river we get gold equal to a free worker by turn ~50-100... not due to any personal skill at the game, just because we happened to begin there.