DrewBledsoe
Veteran QB
Here's my 2c.
klokwerk is right.
That's not really giving much away......About what?
Here's my 2c.
klokwerk is right.
Here's my 2c.
klokwerk is right.
That is not very encouraging. I suppose Firaxis is releasing a turn-based Starcraft 2 clone soon?
We've seen testimonies of how the Aggressive AI is illogical when it comes to war declarations, and we know by now that such 'unpredictability' is simply due to dice rolls. I have yet to see any definite proof that Aggressive AI is a more challenging or more correct way of playing Civ, as posters like klokwerk are saying. What's so challenging about building as many units as you can?
In fact, to get a challenge out of Civ, you need not look further than a standard continents map on the next difficulty level. Have fun trying to march your axe army across the continent more than half the time! And the AI knows how to whip in desperation now. If you do succeed, watch your empire sink into a financial hole as some AI on the other continent zooms past you. If you survive to mid or late game, guess what? You actually have to skimp on unit building if you want to keep up and might hence need to bank on diplomacy. If this doesn't happen most of the time in your games, I think you're playing on a difficulty level that is too low for you. So much for comparing penis size when all you opt for is switching to a mode that suits single-minded strategy better rather than upping the difficulty level![]()
Sorry about that. Glad you see the point. After I posted it I worried I didn't put it very clearly. Though you already get it, let me put it the other way I thought of it for people who might not: it sounds like the reason the AI "sucks" is not necessarily because each of the two implementations (normal and aggressive) "suck," but because people have figured out the optimal strategy to beat each, and know in advance to use it because they know which AI they are facing. So, I'm proposing, just have an option to randomize AI type (and better yet, do it on a leader-by-leader basis to further expand the variation). In other words, extend the "fog of war"/discovery process you get for terrain to also apply to rulers (you have to figure out what kind of opponents you have, instead of already knowing everything the moment you meet their first unit). Not only would this be impossible to "pre-script" an optimal strategy for, but it would also be more "realistic" (in the real world some are aggressive & some are not, simultaneously).Put like that, it might just work...Im not completely sure how it would play out in practice though as it really only takes one "wolf" among the sheep (any old nation with a 100% "i am going to be aggressive" mentality is just so powerful now they build so many more troops than a standard ai, and they often tend to produce a "snowball" effect, of vassal after vassal etc.")
But that said its still a nice idea
Btw, somehow you managed to quote Klokwerk instead of me, but no worries![]()
War is the best part of the game =) I love watching a mighty empire get crushed beneath my heels. Aggressive AI is my favorite as small battles and rivalries can erupt into a world war. I play with at least 9-12 different civs on a single or dual continent or Lakes map for up and close fights! They are rough on emperor but I m still not perfect. I want to win some wars on Deity one day.
If anybody was wondering why Blake didn't post more on this forum, I think this thread (nicely called 'Better AI sucks') and the way people are treated here goes a good way answering this question.
The AI takes the attitude a bit less in consideration on agg AI setting, that's true. The idea behind this is that if the human himself doesn't care about the attitude (relations bonuses), then making the AIs always care about them would penalize them. The fact is humans often declare war 'without reason', just to extend their territory.
On the AI I think it's already quite good as it is now and much better than Warlords AI, but some areas need work yes (as it's always the case when a game comes out), namely :
- espionage (too much money put in the AI in it ? bad choice in missions - should target more espionage buildings, cottages and prod buildings)
- suicide attacks (a bit too many of them I think)
- corps spreading : but the corps maintenance will be fixed so maybe it will be a good idea to spread the corp in all its cities for the AI
- governor : sometimes the city becomes stagnant where it could grow easily (too much emphasis on production ? or it's a bug ?)
Or give agg AI Research bonuses so it can research faster. Is there a way to adjust the AI research cost?I would also like to add that Blake should also seriously consider adjusting how much cash the AI dumps into military support.
You've got a damn cheek. You were the one who made with the insults instead of presenting arguments - it's there for all to read, go back to your first 3 posts and see who treated who badly.... i had an opposing point and you made loads of horsehockey little jibes at me because I didnt tow your line.
Funnily, I saw the same attitude in another thread from you - someone clearly posted a screenshot of something gone wrong - Rome in turn 300 ish with 3 pop, no buildings and no improvements.... you told them "That's not a bug"...... I'd like to see you try to claim that as being a productive outlook.... personally, I'd call it mindless fanboyism.
Anyway, my very first post (go back and check) says that this thread shouldn't have been titled with the word "sucks" - don't try to implicate me or the others who have disagreed with your "point" in something unrelated.
If Blake supports all that you said in this thread then either
a) He didnt read all you said because a lot of it was incorrect - and in fact totally contradicted what Blake has said in other threads.... unless Blake is contradicting himself.... which makes me wonder if anyone really knows what's going on
or
b) Is refusing to listen to feedback.... that's ok if you are doing it for the love of modding, but when your work is released in a product that is bought and paid for, then it's not a healthy attitude to ignore well thought out and written criticism.
However, I submit that the Aggressive AI is easier to defeat and that this has been proven several times over, but that fact does not negate the veracity of the above comments.
.....
I would also like to add that Blake should also seriously consider adjusting how much cash the AI dumps into military support.
I think y'all should lay off the coffee and play sommat else for a bit.![]()
IT'S A GAME PEOPLE![]()
Crikey. I have to say that the thread started with a terrible and deeply unjustified title and has decended into utter rubbish. If I were Blake, I'd be offended by some stuff that's been written and never post again.
![]()
Here comes the troll again.![]()
So right. No wonder he never posts here.