Better Report Screen (UI)

Better Report Screen (UI) 7.0

Hi!
I really like your mod, however here is my observation: it would be good that under "Policies" view there would also be written requirements, example:
- Third Alternative requires Fascism,
- New Deal requires Democracy etc.
 
Sometimes is good to know which cities producing the same unit/object, for this purpose it would be good to have sort by "production by type" in yields report (over the picture of produced thing) to see the same produced item in cluster.
 
Hi Infixo,
This is great mod, thank you very much for your work!

I found one problem, which you may want to fix in future releases. Resource screen does not count some bonuses. It is important for strategic resources where micro management is often necessary. I noticed two cases which are not counted:

(1) policy card "Aerospace contractor" which gives +3 aluminium to cities whioch built spaceport, and
(2) when you use great merchant John Rockefeller you receive +3 oil every turn

(both in GS)

Thank you,
Bo bass
 
Just an idea to make the policy screen even more helpful than it is already :)

  • Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum.
  • Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport.
  • Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant.
  • Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement.
  • Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center

Would it be technically possible to include these effects in the policy screen? The patch finally make these policies worth to be considered as a choice, but having to count the buildings to calculate and compare the effects is fairly time-consuming.
 
Just an idea to make the policy screen even more helpful than it is already :)
Would it be technically possible to include these effects in the policy screen? The patch finally make these policies worth to be considered as a choice, but having to count the buildings to calculate and compare the effects is fairly time-consuming.

Theoretically yes. Practically it would require some changes to the mod.

When I designed the mod I was planning to add GPP as one of the "yields". As you can see in the main window (columns) - there are typical yields like science, culture, etc. plus effects that the mod treats as yields like housing, amenities, tourism, etc. This approach simplifies a lot the internal structures, algorithms, etc. I was planning to add Great People Points as a separate column. But back then the only policies were the purple ones and they always gave the constant amount of GPP, so it was not very informative.

Right now it would be helpful, but the issues are a) no space for additional column b) have to distinguish between various GPPs because e.g. "Science Foundation" grants both GSP and GEP (same with "Laissez-Faire").

Btw, the actual effect calculation is pretty easy ;)
 
Any chance/plans on adding a specific tab (( Luxurious ? )) to support the newest --Monopoly/Corporation-- Mode.. directly?

Every time i consult the current Cities panel (even though your cool Resources sheet already has another specific purpose but, that could still be enhanced for the above too).. i can only feel the urge for a swift list (of global Empires or/and Resources) with cute Font-Icons aside from resources values (x/y amounts) & other symbol hints (Crate, Skyscraper) that reveal the essential details/facts of our+AI situations.

Please.. i'd be curious to discover what kind of design/concept you'd be willing to magically stirrup for us all, asap! :)
 
Infixo updated Better Report Screen (UI) with a new update entry:

Version 6.0 Monopolies and Corporations

Version 6.0
Support for Monopolies and Corporations Mode!
- Resources Tab shows M&C info for a specific resource (check tooltips also!)
- City2 Tab shows M&C info for a specific city (check tooltips also!)
- The Mode is only supported for GS games. Sorry.
Real Modifier Analysis module.
- Support for Maritime Industries from PolicyRework2.
- Fixed errors appearing in the log when analyzing Johannesburg.
- Fixed Public Transport policy - it calculates correctly now and errors are gone from the...

Read the rest of this update entry...
 
Some more info about M&C support
--- M&C ---
Resources Tab: industry section
- how many resources you control
- type of industry around this resource
- if there is an industry of a corporation
- a flag showing if you can establish one
Resources Tab: monopoly section
- same date as in the Global Resources report, for convinience
City2 Tab
- if there is a corporation or an industry - it will show it with some detailed info
- if there can be one established - it will show a mark (green ! for an industry, big ! for a corpo)
- if there is none - it shows resources in the city that can be used to established an industry
 
Yeah! Must be a lot of fun. :thumbsup:

From my post in the Steam Discussion... This is what "happened" with a previous save -- if that could help you out with some debugging steps.

BRS-MC_flaws.png


Weird. :crazyeye:

*** Maybe that Beeswax (Amenity given by a Civitas CS) luxury is blocking further slots downward since it seems to fail stuff $----$ in its header?

PS; "Oldish flaw" solved with a previous FF16's Gossip ModInfo section edit as suggested two years ago! Strange issue had returned with his May 1st update, btw.
 
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