bardolph
King
- Joined
- Feb 5, 2007
- Messages
- 739
I would favor something to cover the transition from Sail to Steam, but in my preference, the smaller the change, the better (not to diss Wolf's fine mod at all).
One issue is that the technology gap between Frigate/Ship of the Line and Destroyer is not that large, so there are really not many places to logically insert new units. Too many units will simply lead players to skip most of these units in their rush to Combustion.
A second issue is that the Ironclad as it currently exists is stupid. Having a movement of 2 plus coastal access makes it a useless unit that is a step backwards from the Age of Sail. There really isn't a compelling reason to build these turkeys, as they currently exist.
So, here's my solution:
1) Update the Ironclad so that it's worth building. STR 12 is fine, but increase its movement to 4, and allow it to enter Ocean tiles. Allow Frigates and Ships of the Line to upgrade to Ironclad.
2) Add Paddle Steamer transport, at same point as Ironclad in tech tree (Steam Power + Steel). Requires Coal, STR 10, move 4, can transport 3 land units. Allow Galleons to upgrade to Paddle Steamer, and allow Paddle Steamer to upgrade to Transport.
3) Add Dreadnought unit (at Assembly Line + Steel). Requires Coal, STR 18, move 3, can enter Ocean tiles. Nothing upgrades to Dreadnought, but Dreadnought upgrades to Battleship or Destroyer.
This gives a period where Age of Steam ships can clearly dominate the Age of Sail, but these ships will quickly obsolete once Destroyers and the like come into the picture.
One issue is that the technology gap between Frigate/Ship of the Line and Destroyer is not that large, so there are really not many places to logically insert new units. Too many units will simply lead players to skip most of these units in their rush to Combustion.
A second issue is that the Ironclad as it currently exists is stupid. Having a movement of 2 plus coastal access makes it a useless unit that is a step backwards from the Age of Sail. There really isn't a compelling reason to build these turkeys, as they currently exist.
So, here's my solution:
1) Update the Ironclad so that it's worth building. STR 12 is fine, but increase its movement to 4, and allow it to enter Ocean tiles. Allow Frigates and Ships of the Line to upgrade to Ironclad.
2) Add Paddle Steamer transport, at same point as Ironclad in tech tree (Steam Power + Steel). Requires Coal, STR 10, move 4, can transport 3 land units. Allow Galleons to upgrade to Paddle Steamer, and allow Paddle Steamer to upgrade to Transport.
3) Add Dreadnought unit (at Assembly Line + Steel). Requires Coal, STR 18, move 3, can enter Ocean tiles. Nothing upgrades to Dreadnought, but Dreadnought upgrades to Battleship or Destroyer.
This gives a period where Age of Steam ships can clearly dominate the Age of Sail, but these ships will quickly obsolete once Destroyers and the like come into the picture.