(joystiq)There are several biomes that the map generator can use, including lush jungle, desert and a "totally wild" fungal environment.
(jeuxvideo)"There are three types of unique planets, called" biomes ". Their entire surface is colored and they bring you a different experience depending on which one you choose. We have the "lush" planet (lush), a planet with a dense vegetation, like a jungle. The "airy" planet (air), with dunes, a cracked soil and a warm, dry climate. Finally, "fungal" the planet (fungal) is pretty wild. " Types of planets that do not prejudice other attributes such as terrain or the presence and size of the oceans, for example.
"In addition to its use of DirectX 11, Sid Meier's Civilization: Beyond Earth will be among the first wave of products optimized for the latest in AMD graphics technologies, including: the new Mantle graphics API, for enhanced graphics performance; AMD CrossFire(TM), for UltraHD resolutions and extreme image quality; and AMD Eyefinity, which allows for a panoramic gameplay experience on up to six different HD displays off of a single graphics card."
"Previous Civilization titles, such as Civilization V, were reasonably CPU intensive, so the reduced CPU overhead and lower-level features of Mantle should help gamers run the game on entry-level hardware including AMD's own APUs."
"On Alpha Centauri, [Mike Bazzell] created a couple of 2D sprite-sheet VFX explosions. Back then, there was only enough memory for two sprite sheets and we swapped 256-color palettes in order to use them for different weapons. On Beyond Earth, after concepting, Mike moved over to creating modern real-time particle VFX. There are astounding differences in technology across all aspects of game development between then--15 years ago--and now, but right there, the difference is amazing!
For Alpha Centauri, Jerome and Mike both did a lot of native life form creature concepts and Mike had everything to do with the creation of Sid Meier’s Alpha Centauri’s vehicular units. For Beyond Earth, the concepts that Mike created were for both alien creatures as well as some of the vehicles. What took that feeling of specialness a step further for Mike was the first time that he got to see the yellow worker vehicle concepted for Beyond Earth, in-game. It’s a nice connection that feels really great!"
PC Gamer: How does the AI choose which path to take? Are there set behaviour types?
David McDonough: Actually, that's a really good questions because, as Will was saying about the affinities, we don't want them to be synonymous with a certain way to win, or a certain way to play. Supremacy doesn't always mean military. So the civ with the more militaristic bent, which is Brazilia? may pick Supremacy, but they may not...
The first of CIV #BeyondEarth planetary threats to be revealed is the Raptor bug. Do you think you can take it on?
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This is undoubtedly a placeholder for the actual release date. I would not update the Release Date info in the OP with that information.
Requiring Steam is certainly no surprise.
Furthering the differences that will develop between future humanitys factions are several philosophical Affinities (Supremacy, Wealth, Purity, and Harmony). Theyll allow you to determine how humanity evolves on this new world and unlock Affinity-exclusive units, while other competing colonies might go in another direction entirely.
New affinity: wealth. I don't know if it's still topical.
http://www.ign.com/articles/2014/04/12/firaxis-revisits-alpha-centauri-territory-with-civilization-beyond-earth
New affinity: wealth. I don't know if it's still topical.
http://www.ign.com/articles/2014/04/12/firaxis-revisits-alpha-centauri-territory-with-civilization-beyond-earth