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Seek

Deity
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Joined
Aug 7, 2010
Messages
3,410
https://www.youtube.com/watch?v=sfQyG885arY

Footage of Quest and Espionage screens, orbital layer, different architecture and clothing civs get when adopting Affinities. Also, leaf techs give differing amounts of Affinity levels. Looks like the puppet mechanic is still in.
 

Karl0413

Prince
Joined
Apr 24, 2014
Messages
554

The Dark Knight

Chieftain
Joined
Aug 14, 2014
Messages
66
Location
Belgium
https://www.youtube.com/watch?v=P4RvCTqoGaM&hd=1

PAX Prime 2014, Stage Demo from gamespot, Interview with the dev with gameplay video.

Info:
- A alien nest respawned on a xenomass tile with miasma while his marine was seeing the tile (so not in the fog of war)!

- Tech: Leaftech of "Genetics":
"Alien lifeforms": Gives a Building and a ability:
Building: "Alien preserve": costs 83 production, 1 energy maintenance: Gives + 2 culture.
Ability: "increases the food yield from paddocks"

"Alien sciences": gives 2 buildings and a ability.

Buildings:
"Xenofuel plant" costs 127 production, energy +3, +1 energy from xenomass, 2 trader slots.
Requires an improved source of xenomass, Requires level 2 in Harmony.

"Xenonursery": costs 120 production, 1 energy maintenance, + 10% science, +1 science from xenomass. 1 scientist specialist slot.
Requires an improved source of xenomass, Requires level 2 in Harmony.

Ability:
"Xenomass well": Improves xenomass an adds it to ur global network.
Maintenance 2 energy.

Virtues:
Tier 2 prosperity:

"Pioneer spirit": -25% culture needed for border expansion.
 
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