Beyond Earth: The Uncharted Galaxy -- Developing New Mod

bdub1982

Chieftain
Joined
May 14, 2008
Messages
3
Location
Castle Rock, CO
:hammers: I am in the early stages of development of a new Final Frontier mod, "Beyond Earth: The Uncharted Galaxy". :science:

This mod is planned as a total conversion of the original Final Frontier, using only the existing graphics. It will include a storyline written specifically for this mod along with all new factions, leaders, units, and buildings. I also plan to reimplement Espionage, Corporations, Great People, and Wonders into the space setting.

Current development is all on paper only, nothing is implemented in-game as yet. As soon as the basic details (backstory, factions/leaders, units, buildings, tech tree, civics, religion, game mechanics) are done, I will start implementing in-game.

BEYOND EARTH NEWS:

Current Version: NONE
Development Stage: Planning
Next Release Version: Alpha 0.1
Next Release Date: 30 June 2008 (Depending on progress)

What's New & What's Next:

:gold: COMPLETE: Backstory developed showing the events leading up to the start of the game.
:science: IN PROGRESS: Development of Faction and Leader backgrounds and unique attributes.
:health: NEXT UP: Development of units, great people / great leaders, buildings, Faction Wonders.

:yuck: STILL TO GO before next release:
  • Development of Galactic Wonders, Civics and Religion, Corporations, Espionage and Diplomacy, Tech Tree
  • Implementation of ideas on paper in code
 
A couple things you will need to be careful of:
-Great People: The great person bar will need to be moved at some point, as it sits under the planet display in FF. I would recommend putting it above the culture bar. This does not need to be done immediately as it is still visible.
-Corporations: These will be quite complicated. You will need to re-implement the button (this requires a theme change, as well as numerous python changes). You will also need to fix an issue with yields not being applied to the city.

Good luck!
 
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