Beyond the Sword for Mac OS is Shipping!

And the latest email from Amazon UK:


Play.com are advertising "Release date 31 July 2009". I wonder if they can get it any faster ...

I think the play.com date has been posted since the start, so may simply be as much of a stab in the dark as Amazon's original 20 July shout.
I also have the Amazon.uk email predicting despatch around 21 August, and the most polite way I can express my reaction is "wtf!?". If, as reported, it really is already shipping in the US, France & Germany, why the h*ll are we going to be waiting another 4 weeks, give or take, to get copies in the UK. Are they transporting US copies across the Atlantic by kayak?
Or -is this just Amazon dicking around again (nb even if it is, it means they don't yet have stock, as other territories evidently do).
Or is the lack of a press release/official Aspyr announcement indicative of some bigger foul-up going on behind the scenes - it's certainly the oddest (aka most incompetent) marketing launch of any media product I've ever seen.
:mad:
 
Graven's recent thread is the first published indication I've seen that anyone has actually installed and played BtS for Mac.

Sounds like it might not be a figment of our fevered imaginations after all.

Well, my guess is that a lot of people in the US have received it from Amazon as well. I suppose it would depend on how close they live to an Amazon depot (I always receive my Amazon stuff overnight, regardless of my shipping method, because of how close the depot is to me). At the latest, I'd think the rest of the US guys would be getting it tomorrow (Monday).

Anyways, the game looks great and I was playing it with my girlfriend for several hours last night. Since Brad seems to check this thread often, I mine as well ask here though...every once in awhile the game crashes. It happened once last night with BtS and also happened with Warlords on occasion. Anything I can do to prevent it? Thanks.
 
Anyways, the game looks great and I was playing it with my girlfriend for several hours last night. Since Brad seems to check this thread often, I mine as well ask here though...every once in awhile the game crashes. It happened once last night with BtS and also happened with Warlords on occasion. Anything I can do to prevent it? Thanks.

When it crashes, do you get a message offering to send a report? If so I recommend you open the report, copy the text in the window, and send it to Aspyr Tech Support. You could just click the button to send it to Apple, but I doubt if they could do anything with it themselves, and I don't know how efficient they are at getting the crash reports to the original software developer.

If you copy the first 50 lines or so of the crash report to a post here it may be possible for someone here to suggest work-round options. Crash reports are also available if you launch /Applications/Console.app and look for ~/Library/Logs/CrashReporter/Civilization IV Warlords_crash.log or the equivalent file for BtS.
 
When it crashes, do you get a message offering to send a report? If so I recommend you open the report, copy the text in the window, and send it to Aspyr Tech Support. You could just click the button to send it to Apple, but I doubt if they could do anything with it themselves, and I don't know how efficient they are at getting the crash reports to the original software developer.

If you copy the first 50 lines or so of the crash report to a post here it may be possible for someone here to suggest work-round options. Crash reports are also available if you launch /Applications/Console.app and look for ~/Library/Logs/CrashReporter/Civilization IV Warlords_crash.log or the equivalent file for BtS.

All right...well I plan to play significantly today, so if it happens again, I'll post it here. Thanks.
 
If you copy the first 50 lines or so of the crash report to a post here it may be possible for someone here to suggest work-round options. Crash reports are also available if you launch /Applications/Console.app and look for ~/Library/Logs/CrashReporter/Civilization IV Warlords_crash.log or the equivalent file for BtS.

Yes, I'll second this recommendation. You may also e-mail such a crash log to me at brad AT aspyr DOT com. If I were a betting man, I'd guess this is related to OpenAL (our longstanding nemesis for Civ4), but I'd like to see a crash log to know.
 
Yes, I'll second this recommendation. You may also e-mail such a crash log to me at brad AT aspyr DOT com. If I were a betting man, I'd guess this is related to OpenAL (our longstanding nemesis for Civ4), but I'd like to see a crash log to know.

All right, well it just happened (I was clicking on my economy slider). This is the error code:
Spoiler crash log :


Date/Time: 2009-07-26 14:32:17.806 -0400
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4

Command: Civilization IV Beyond the Sword
Path: /Applications/Civilization IV/Beyond the Sword/Civilization IV Beyond the Sword.app/Contents/MacOS/Civilization IV Beyond the Sword
Parent: WindowServer [64]

Version: 3.17 (91026)

PID: 910
Thread: 3

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xba280000

Thread 0:
0 libSystem.B.dylib 0x90009817 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082d227 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61
3 com.apple.HIToolbox 0x92e01878 RunCurrentEventLoopInMode + 285
4 com.apple.HIToolbox 0x92e00f82 ReceiveNextEventCommon + 385
5 com.apple.HIToolbox 0x92f1799c ReceiveNextEvent + 58
6 com.aspyr.civ4bts 0x0008f021 MSG_Mac::pumpEvents() + 113
7 com.aspyr.civ4bts 0x000a44ed PeekMessageA + 19
8 com.aspyr.civ4bts 0x008439b0 GIODeviceSourceWin32::GetProcessTimeout() const + 70
9 com.aspyr.civ4bts 0x008602aa CalcMaxMsgSourceTimeout(std::map<GMessageSource*, int, std::less<GMessageSource*>, std::allocator<std::pair<GMessageSource* const, int> > >*) + 36
10 com.aspyr.civ4bts 0x008805fa GThread::processMessages(unsigned) + 144
11 com.aspyr.civ4bts 0x00c29361 CvGFC::Update() + 31
12 com.aspyr.civ4bts 0x00a760b3 CvApp::OnIdle() + 371
13 com.aspyr.civ4bts 0x00653227 FWinApp::Run() + 31
14 com.aspyr.civ4bts 0x00b0e5ac WinMain + 50
15 com.aspyr.civ4bts 0x000a7f01 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
16 com.apple.HIToolbox 0x92e004d7 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1093
17 com.apple.HIToolbox 0x92dffb7c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
18 com.apple.HIToolbox 0x92dffa41 SendEventToEventTargetWithOptions + 55
19 com.apple.HIToolbox 0x92e070e3 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 357
20 com.apple.HIToolbox 0x92e0088e DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2044
21 com.apple.HIToolbox 0x92dffb7c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
22 com.apple.HIToolbox 0x92e06f7c SendEventToEventTarget + 56
23 com.apple.HIToolbox 0x92e4aeb3 ToolboxEventDispatcher + 81
24 com.apple.HIToolbox 0x92e498cb RunApplicationEventLoop + 165
25 com.aspyr.civ4bts 0x000a7fba InstallEventsAndRunGameLoop() + 166
26 com.aspyr.civ4bts 0x000a8352 main + 356
27 com.aspyr.civ4bts 0x000025d2 _start + 216
28 com.aspyr.civ4bts 0x000024f9 start + 41

Thread 1:
0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
2 ...ickTimeComponents.component 0x97ebce2e ReadSchedulerThreadEntryPoint + 4723
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 2:
0 libSystem.B.dylib 0x90009817 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082d227 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x91469356 HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 3 Crashed:
0 ...pple.audio.units.Components 0x70040a41 AUMixer3DEntry + 11179
1 ...pple.audio.units.Components 0x70041924 AUMixer3DEntry + 14990
2 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
3 ...pple.audio.units.Components 0x7000f778 AUHighShelfFilterEntry + 5092
4 ...pple.audio.units.Components 0x70008f71 DefaultOutputAUEntry + 32165
5 ...pple.audio.units.Components 0x700d1913 0x70000000 + 858387
6 ...pple.audio.units.Components 0x700d0d1f 0x70000000 + 855327
7 ....audio.toolbox.AudioToolbox 0x93d649e1 AudioConverterChain::CallInputProc(unsigned long) + 189
8 ....audio.toolbox.AudioToolbox 0x93d6467e AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 84
9 ....audio.toolbox.AudioToolbox 0x93d63e7e BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
10 ....audio.toolbox.AudioToolbox 0x93d63d0f CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
11 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
12 ....audio.toolbox.AudioToolbox 0x93d63c01 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
13 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
14 ....audio.toolbox.AudioToolbox 0x93d63900 AudioConverterFillComplexBuffer + 190
15 ...pple.audio.units.Components 0x70008b07 DefaultOutputAUEntry + 31035
16 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
17 ...pple.audio.units.Components 0x70007b59 DefaultOutputAUEntry + 27021
18 com.apple.audio.CoreAudio 0x91477872 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 240
19 com.apple.audio.CoreAudio 0x91476d9a IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 274
20 com.apple.audio.CoreAudio 0x91476b21 HP_IOThread::performIO(AudioTimeStamp const&) + 1299
21 com.apple.audio.CoreAudio 0x91474f49 HP_IOThread::WorkLoop() + 953
22 com.apple.audio.CoreAudio 0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
23 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
24 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 4:
0 libSystem.B.dylib 0x90024407 semaphore_wait_signal_trap + 7
1 GLEngine 0x2e5f0f6a gleCmdProcessor + 350
2 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 5:
0 libSystem.B.dylib 0x9002447f semaphore_wait_trap + 7
1 ...ickTimeComponents.component 0x97f4863b audioprepThreadEntry + 92
2 ...ickTimeComponents.component 0x98548880 start_thread + 54
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 6:
0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90ce8e2c TimerThread + 87
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 7:
0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90cebd7c AIOFileThread(void*) + 1068
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 8:
0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
1 libSystem.B.dylib 0x90039d72 usleep + 82
2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 9:
0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
1 libSystem.B.dylib 0x90039d72 usleep + 82
2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 10:
0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
1 libSystem.B.dylib 0x90039d72 usleep + 82
2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 11:
0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
1 libSystem.B.dylib 0x90039d72 usleep + 82
2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

Thread 3 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x70040323 ecx: 0xba280000 edx: 0x2e28ac10
edi: 0x2c9e5400 esi: 0x00000000 ebp: 0xb0220338 esp: 0xb02201c0
ss: 0x0000001f efl: 0x00010202 eip: 0x70040a41 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

Binary Images Description:
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0x23d5000 - 0x23dffff testl testl
0x1755d000 - 0x175cafff com.DivXInc.DivXDecoder 6.6.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x192ac000 - 0x192c0fff com.3ivx.videocodec 5.0 /Library/QuickTime/3ivxVideoCodec.component/Contents/MacOS/3ivxVideoCodec
0x192c9000 - 0x192e2fff com.apple.AppleIntermediateCodec 1.1 (141) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec
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0x2e505000 - 0x2e65efff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x91ca0000 - 0x91cdffff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91ce5000 - 0x91ce5fff com.apple.Accelerate 1.3.1 (Accelerate 1.3.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91ce7000 - 0x91d75fff com.apple.vImage 2.5 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91d7c000 - 0x91d7cfff com.apple.Accelerate.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91d7e000 - 0x91dd7fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91de0000 - 0x91e04fff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x91e0c000 - 0x92215fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x9224f000 - 0x92603fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92630000 - 0x9271dfff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x9271f000 - 0x9279dfff com.apple.DesktopServices 1.3.7 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x927de000 - 0x92a16fff com.apple.Foundation 6.4.12 (567.42) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92b36000 - 0x92b4dfff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92b58000 - 0x92bb0fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92bc4000 - 0x92bc4fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92bc6000 - 0x92bd6fff com.apple.ImageCapture 3.0.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92be5000 - 0x92bedfff com.apple.speech.recognition.framework 3.6 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x92bf3000 - 0x92bf9fff com.apple.securityhi 2.0.1 (24742) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x92bff000 - 0x92c90fff com.apple.ink.framework 101.2.1 (71) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x92ca4000 - 0x92ca8fff com.apple.help 1.0.3 (32.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x92cab000 - 0x92cc9fff com.apple.openscripting 1.2.7 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x92cdb000 - 0x92ce1fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x92ce7000 - 0x92d4afff com.apple.htmlrendering 66.1 (1.1.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x92d71000 - 0x92db2fff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x92dd9000 - 0x92de7fff com.apple.audio.SoundManager 3.9.1 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92df8000 - 0x930edfff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x931f3000 - 0x931fefff com.apple.opengl 1.4.16 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9326e000 - 0x9326efff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93270000 - 0x93926fff com.apple.AppKit 6.4.10 (824.48) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x93d5b000 - 0x93e14fff com.apple.audio.toolbox.AudioToolbox 1.4.7 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x93e57000 - 0x93e57fff com.apple.audio.units.AudioUnit 1.4.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93e59000 - 0x9401afff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94060000 - 0x940a1fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x940a9000 - 0x940e3fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x94293000 - 0x942a2fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x942a9000 - 0x942b4fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x94300000 - 0x9431afff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.2 (1327) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x9643a000 - 0x96511fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9652c000 - 0x9652dfff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x9652f000 - 0x96534fff com.apple.agl 2.5.9 (AGL-2.5.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x971fe000 - 0x972a2fff org.python.python 2.3.5 /System/Library/Frameworks/Python.framework/Versions/2.3/Python
0x97845000 - 0x987c1fff com.apple.QuickTimeComponents.component 7.6.2 (1327) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x98a08000 - 0x98a0afff com.apple.QuickTimeH264.component 7.6.2 (1327) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264
0x98a0c000 - 0x98ddcfff QuickTimeH264.scalar /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH264.scalar
0x98e62000 - 0x98f2bfff com.apple.QuickTimeMPEG4.component 7.6.2 (1327) /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4
0x98f48000 - 0x98f4cfff com.apple.CoreMediaAuthoringPrivate 1.6 /System/Library/PrivateFrameworks/CoreMediaAuthoringPrivate.framework/Versions/A/CoreMediaAuthoringPrivate
0x98f52000 - 0x98f7bfff com.apple.CoreMediaPrivate 15.0 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMediaPrivate
0x9999c000 - 0x999bdfff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x9ae7e000 - 0x9ae7efff libmx.A.dylib /usr/lib/libmx.A.dylib
0x9ff00000 - 0x9ff3cfff com.apple.QuickTimeFireWireDV.component 7.6.2 (1327) /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV
0x9ff45000 - 0x9ffe5fff com.apple.QuickTimeImporters.component 7.6.2 (1327) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters

Model: iMac5,1, BootROM IM51.0090.B09, 2 processors, Intel Core 2 Duo, 2.33 GHz, 2 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: WDC WD2500JS-40TGB0, 232.89 GB
Parallel ATA Device: MAThorsehockyADVD-R UJ-85J, 2.07 GB
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: USB-PS/2 Optical Mouse, Logitech, Up to 1.5 Mb/sec, 500 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
 
Bingo! Brad was right - it's an Audio issue:

.....
.....
Thread 3 Crashed:
Thread 3 Crashed:
0 ...pple.audio.units.Components 0x70040a41 AUMixer3DEntry + 11179
1 ...pple.audio.units.Components 0x70041924 AUMixer3DEntry + 14990
2 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
3 ...pple.audio.units.Components 0x7000f778 AUHighShelfFilterEntry + 5092
4 ...pple.audio.units.Components 0x70008f71 DefaultOutputAUEntry + 32165
5 ...pple.audio.units.Components 0x700d1913 0x70000000 + 858387
6 ...pple.audio.units.Components 0x700d0d1f 0x70000000 + 855327
7 ....audio.toolbox.AudioToolbox 0x93d649e1 AudioConverterChain::CallInputProc(unsigned long) + 189
8 ....audio.toolbox.AudioToolbox 0x93d6467e AudioConverterChain::FillBufferFromInputProc(unsig ned long*, unsigned long*, CABufferList*) + 84
9 ....audio.toolbox.AudioToolbox 0x93d63e7e BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
10 ....audio.toolbox.AudioToolbox 0x93d63d0f CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
11 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
12 ....audio.toolbox.AudioToolbox 0x93d63c01 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
13 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
14 ....audio.toolbox.AudioToolbox 0x93d63900 AudioConverterFillComplexBuffer + 190
15 ...pple.audio.units.Components 0x70008b07 DefaultOutputAUEntry + 31035
16 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
17 ...pple.audio.units.Components 0x70007b59 DefaultOutputAUEntry + 27021
18 com.apple.audio.CoreAudio 0x91477872 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 240
19 com.apple.audio.CoreAudio 0x91476d9a IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 274
20 com.apple.audio.CoreAudio 0x91476b21 HP_IOThread::performIO(AudioTimeStamp const&) + 1299
21 com.apple.audio.CoreAudio 0x91474f49 HP_IOThread::WorkLoop() + 953
22 com.apple.audio.CoreAudio 0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
23 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
24 libSystem.B.dylib 0x90023d67 _pthread_body + 84

PS I added spoiler tags to your crash log to help with the post size!
 
UK news from Aspyr - who to give them credit bothered to reply to an email on Sunday.....
Copies were shipped to distributors - including the UK - on Friday. They expect Amazon to have stock by mid-week. So the Amazon UK date of 21 August for despatch is more bo**ocks.
Huzzah!
:)
 
Bingo! Brad was right - it's an Audio issue:



PS I added spoiler tags to your crash log to help with the post size!

Haha, thanks for the spoiler tag -- I didn't know how to do that.

All right, so is there anyway for me to prevent that? What if I go to options and turn the master volume off?
 
Aspyr has released an announcement. Here's a bit of the email I received.

AUSTIN, TX &#8211; July 27, 2009 &#8211; Aspyr Media has announced that Sid Meier&#8217;s Civilization IV: Beyond the Sword® for Mac has shipped to North American retail outlets. . .Released in partnership with 2K Games, a division of the 2K publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), Sid Meier&#8217;s Civilization IV: Beyond the Sword is the second expansion pack for the enormously popular Sid Meier&#8217;s Civilization IV® franchise.
 
All right, so is there anyway for me to prevent that? What if I go to options and turn the master volume off?

The less-than-ideal solution is to upgrade to 10.5, as that contains a fixed OpenAL/CoreAudio framework. I don't believe we've ever been able to come up with a satisfactory solution for 10.4.
 
The less-than-ideal solution is to upgrade to 10.5, as that contains a fixed OpenAL/CoreAudio framework. I don't believe we've ever been able to come up with a satisfactory solution for 10.4.

All right, well thanks for the help.

Edit: While I have your attention, I've got one more quick question. I often play the game as a hotseat with my gf, but I've noticed a minor difference with the coding for BtS. In Warlords, we would *always* be placed on almost opposite sides of the map (which was good because she cries if I declare war on her). With BtS, we've generated a few maps and it now seems our placement is completely random -- one attempt we were directly next to each other.

Was anything changed with the hotseat coding? Maybe even in addition to just placement (ex. how quests or negative events work -- I don't have a big enough sample size, but she hasn't gotten any negative events and I've had a few).

Thanks again, Brad.
 
Good news for anyone in Edmonton, Canada BTS is available tomorrow!!!!!
 
Aspyr has released an announcement. Here's a bit of the email I received.

Anybody have any news on a UK/Europe shipping date?
 
Was anything changed with the hotseat coding? Maybe even in addition to just placement (ex. how quests or negative events work -- I don't have a big enough sample size, but she hasn't gotten any negative events and I've had a few).

This may be a question better asked in the general Civ4 forums. We didn't intentionally change the behavior here from the PC, but I'm not sure if the PC behavior changed vs. Warlords/vanilla.
 
See my post yesterday?
Reported to have shipped to dealers, and expected to ship out to customers midweek, according to Aspyr (Sunday).

I missed that, but just read it - great news!
 
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