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Beyond the Sword for Mac OS is Shipping!

Discussion in 'Civ4 - Macintosh' started by dojoboy, Jul 23, 2009.

  1. scriblerus

    scriblerus Chieftain

    Joined:
    Jun 14, 2006
    Messages:
    45
    I think the play.com date has been posted since the start, so may simply be as much of a stab in the dark as Amazon's original 20 July shout.
    I also have the Amazon.uk email predicting despatch around 21 August, and the most polite way I can express my reaction is "wtf!?". If, as reported, it really is already shipping in the US, France & Germany, why the h*ll are we going to be waiting another 4 weeks, give or take, to get copies in the UK. Are they transporting US copies across the Atlantic by kayak?
    Or -is this just Amazon dicking around again (nb even if it is, it means they don't yet have stock, as other territories evidently do).
    Or is the lack of a press release/official Aspyr announcement indicative of some bigger foul-up going on behind the scenes - it's certainly the oddest (aka most incompetent) marketing launch of any media product I've ever seen.
    :mad:
     
  2. Graven

    Graven Chieftain

    Joined:
    May 16, 2007
    Messages:
    62
    Location:
    New York
    Well, my guess is that a lot of people in the US have received it from Amazon as well. I suppose it would depend on how close they live to an Amazon depot (I always receive my Amazon stuff overnight, regardless of my shipping method, because of how close the depot is to me). At the latest, I'd think the rest of the US guys would be getting it tomorrow (Monday).

    Anyways, the game looks great and I was playing it with my girlfriend for several hours last night. Since Brad seems to check this thread often, I mine as well ask here though...every once in awhile the game crashes. It happened once last night with BtS and also happened with Warlords on occasion. Anything I can do to prevent it? Thanks.
     
  3. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Jan 9, 2003
    Messages:
    29,172
    Gender:
    Male
    Location:
    England
    When it crashes, do you get a message offering to send a report? If so I recommend you open the report, copy the text in the window, and send it to Aspyr Tech Support. You could just click the button to send it to Apple, but I doubt if they could do anything with it themselves, and I don't know how efficient they are at getting the crash reports to the original software developer.

    If you copy the first 50 lines or so of the crash report to a post here it may be possible for someone here to suggest work-round options. Crash reports are also available if you launch /Applications/Console.app and look for ~/Library/Logs/CrashReporter/Civilization IV Warlords_crash.log or the equivalent file for BtS.
     
  4. Graven

    Graven Chieftain

    Joined:
    May 16, 2007
    Messages:
    62
    Location:
    New York
    All right...well I plan to play significantly today, so if it happens again, I'll post it here. Thanks.
     
  5. Brad Oliver

    Brad Oliver Civ3/4 Mac programmer

    Joined:
    Jan 9, 2002
    Messages:
    843
    Location:
    Glendale, AZ
    Yes, I'll second this recommendation. You may also e-mail such a crash log to me at brad AT aspyr DOT com. If I were a betting man, I'd guess this is related to OpenAL (our longstanding nemesis for Civ4), but I'd like to see a crash log to know.
     
  6. Graven

    Graven Chieftain

    Joined:
    May 16, 2007
    Messages:
    62
    Location:
    New York
    All right, well it just happened (I was clicking on my economy slider). This is the error code:
    Spoiler crash log :


    Date/Time: 2009-07-26 14:32:17.806 -0400
    OS Version: 10.4.11 (Build 8S2167)
    Report Version: 4

    Command: Civilization IV Beyond the Sword
    Path: /Applications/Civilization IV/Beyond the Sword/Civilization IV Beyond the Sword.app/Contents/MacOS/Civilization IV Beyond the Sword
    Parent: WindowServer [64]

    Version: 3.17 (91026)

    PID: 910
    Thread: 3

    Exception: EXC_BAD_ACCESS (0x0001)
    Codes: KERN_INVALID_ADDRESS (0x0001) at 0xba280000

    Thread 0:
    0 libSystem.B.dylib 0x90009817 mach_msg_trap + 7
    1 com.apple.CoreFoundation 0x9082d227 CFRunLoopRunSpecific + 2014
    2 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61
    3 com.apple.HIToolbox 0x92e01878 RunCurrentEventLoopInMode + 285
    4 com.apple.HIToolbox 0x92e00f82 ReceiveNextEventCommon + 385
    5 com.apple.HIToolbox 0x92f1799c ReceiveNextEvent + 58
    6 com.aspyr.civ4bts 0x0008f021 MSG_Mac::pumpEvents() + 113
    7 com.aspyr.civ4bts 0x000a44ed PeekMessageA + 19
    8 com.aspyr.civ4bts 0x008439b0 GIODeviceSourceWin32::GetProcessTimeout() const + 70
    9 com.aspyr.civ4bts 0x008602aa CalcMaxMsgSourceTimeout(std::map<GMessageSource*, int, std::less<GMessageSource*>, std::allocator<std::pair<GMessageSource* const, int> > >*) + 36
    10 com.aspyr.civ4bts 0x008805fa GThread::processMessages(unsigned) + 144
    11 com.aspyr.civ4bts 0x00c29361 CvGFC::Update() + 31
    12 com.aspyr.civ4bts 0x00a760b3 CvApp::OnIdle() + 371
    13 com.aspyr.civ4bts 0x00653227 FWinApp::Run() + 31
    14 com.aspyr.civ4bts 0x00b0e5ac WinMain + 50
    15 com.aspyr.civ4bts 0x000a7f01 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
    16 com.apple.HIToolbox 0x92e004d7 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1093
    17 com.apple.HIToolbox 0x92dffb7c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
    18 com.apple.HIToolbox 0x92dffa41 SendEventToEventTargetWithOptions + 55
    19 com.apple.HIToolbox 0x92e070e3 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 357
    20 com.apple.HIToolbox 0x92e0088e DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2044
    21 com.apple.HIToolbox 0x92dffb7c SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
    22 com.apple.HIToolbox 0x92e06f7c SendEventToEventTarget + 56
    23 com.apple.HIToolbox 0x92e4aeb3 ToolboxEventDispatcher + 81
    24 com.apple.HIToolbox 0x92e498cb RunApplicationEventLoop + 165
    25 com.aspyr.civ4bts 0x000a7fba InstallEventsAndRunGameLoop() + 166
    26 com.aspyr.civ4bts 0x000a8352 main + 356
    27 com.aspyr.civ4bts 0x000025d2 _start + 216
    28 com.aspyr.civ4bts 0x000024f9 start + 41

    Thread 1:
    0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
    1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
    2 ...ickTimeComponents.component 0x97ebce2e ReadSchedulerThreadEntryPoint + 4723
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 2:
    0 libSystem.B.dylib 0x90009817 mach_msg_trap + 7
    1 com.apple.CoreFoundation 0x9082d227 CFRunLoopRunSpecific + 2014
    2 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61
    3 com.apple.audio.CoreAudio 0x91469356 HALRunLoop::OwnThread(void*) + 158
    4 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
    5 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 3 Crashed:
    0 ...pple.audio.units.Components 0x70040a41 AUMixer3DEntry + 11179
    1 ...pple.audio.units.Components 0x70041924 AUMixer3DEntry + 14990
    2 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
    3 ...pple.audio.units.Components 0x7000f778 AUHighShelfFilterEntry + 5092
    4 ...pple.audio.units.Components 0x70008f71 DefaultOutputAUEntry + 32165
    5 ...pple.audio.units.Components 0x700d1913 0x70000000 + 858387
    6 ...pple.audio.units.Components 0x700d0d1f 0x70000000 + 855327
    7 ....audio.toolbox.AudioToolbox 0x93d649e1 AudioConverterChain::CallInputProc(unsigned long) + 189
    8 ....audio.toolbox.AudioToolbox 0x93d6467e AudioConverterChain::FillBufferFromInputProc(unsigned long*, unsigned long*, CABufferList*) + 84
    9 ....audio.toolbox.AudioToolbox 0x93d63e7e BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 234
    10 ....audio.toolbox.AudioToolbox 0x93d63d0f CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 119
    11 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
    12 ....audio.toolbox.AudioToolbox 0x93d63c01 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
    13 ....audio.toolbox.AudioToolbox 0x93d63a73 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 211
    14 ....audio.toolbox.AudioToolbox 0x93d63900 AudioConverterFillComplexBuffer + 190
    15 ...pple.audio.units.Components 0x70008b07 DefaultOutputAUEntry + 31035
    16 ...pple.audio.units.Components 0x70008695 DefaultOutputAUEntry + 29897
    17 ...pple.audio.units.Components 0x70007b59 DefaultOutputAUEntry + 27021
    18 com.apple.audio.CoreAudio 0x91477872 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 240
    19 com.apple.audio.CoreAudio 0x91476d9a IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 274
    20 com.apple.audio.CoreAudio 0x91476b21 HP_IOThread::performIO(AudioTimeStamp const&) + 1299
    21 com.apple.audio.CoreAudio 0x91474f49 HP_IOThread::WorkLoop() + 953
    22 com.apple.audio.CoreAudio 0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    23 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
    24 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 4:
    0 libSystem.B.dylib 0x90024407 semaphore_wait_signal_trap + 7
    1 GLEngine 0x2e5f0f6a gleCmdProcessor + 350
    2 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 5:
    0 libSystem.B.dylib 0x9002447f semaphore_wait_trap + 7
    1 ...ickTimeComponents.component 0x97f4863b audioprepThreadEntry + 92
    2 ...ickTimeComponents.component 0x98548880 start_thread + 54
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 6:
    0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
    1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
    2 ...ple.CoreServices.CarbonCore 0x90ce8e2c TimerThread + 87
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 7:
    0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
    1 ...ple.CoreServices.CarbonCore 0x90ce1e50 TSWaitOnSemaphoreCommon + 163
    2 ...ple.CoreServices.CarbonCore 0x90cebd7c AIOFileThread(void*) + 1068
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 8:
    0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
    1 libSystem.B.dylib 0x90039d72 usleep + 82
    2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 9:
    0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
    1 libSystem.B.dylib 0x90039d72 usleep + 82
    2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 10:
    0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
    1 libSystem.B.dylib 0x90039d72 usleep + 82
    2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 11:
    0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
    1 libSystem.B.dylib 0x90039d72 usleep + 82
    2 com.aspyr.civ4bts 0x0000b3f1 sCQuickTimeThread(void*) + 73
    3 libSystem.B.dylib 0x90023d67 _pthread_body + 84

    Thread 3 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x70040323 ecx: 0xba280000 edx: 0x2e28ac10
    edi: 0x2c9e5400 esi: 0x00000000 ebp: 0xb0220338 esp: 0xb02201c0
    ss: 0x0000001f efl: 0x00010202 eip: 0x70040a41 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

    Binary Images Description:
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    0x23d5000 - 0x23dffff testl testl
    0x1755d000 - 0x175cafff com.DivXInc.DivXDecoder 6.6.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
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    0x192c9000 - 0x192e2fff com.apple.AppleIntermediateCodec 1.1 (141) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec
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    0x92630000 - 0x9271dfff libiconv.2.dylib /usr/lib/libiconv.2.dylib
    0x9271f000 - 0x9279dfff com.apple.DesktopServices 1.3.7 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
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    0x92b36000 - 0x92b4dfff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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    0x92bc4000 - 0x92bc4fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x92bc6000 - 0x92bd6fff com.apple.ImageCapture 3.0.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
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    0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
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    0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
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    Model: iMac5,1, BootROM IM51.0090.B09, 2 processors, Intel Core 2 Duo, 2.33 GHz, 2 GB
    Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
    Memory Module: BANK 0/DIMM0, 1 GB, DDR2 SDRAM, 667 MHz
    Memory Module: BANK 1/DIMM1, 1 GB, DDR2 SDRAM, 667 MHz
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
    Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incoming serial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: WDC WD2500JS-40TGB0, 232.89 GB
    Parallel ATA Device: MAT****ADVD-R UJ-85J, 2.07 GB
    USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
    USB Device: USB-PS/2 Optical Mouse, Logitech, Up to 1.5 Mb/sec, 500 mA
    USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA
    USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
     
  7. dojoboy

    dojoboy Tsalagi

    Joined:
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    Messages:
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    Location:
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    Whoa, that's more than 50 lines. ;)
     
  8. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
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    Bingo! Brad was right - it's an Audio issue:

    PS I added spoiler tags to your crash log to help with the post size!
     
  9. scriblerus

    scriblerus Chieftain

    Joined:
    Jun 14, 2006
    Messages:
    45
    UK news from Aspyr - who to give them credit bothered to reply to an email on Sunday.....
    Copies were shipped to distributors - including the UK - on Friday. They expect Amazon to have stock by mid-week. So the Amazon UK date of 21 August for despatch is more bo**ocks.
    Huzzah!
    :)
     
  10. Graven

    Graven Chieftain

    Joined:
    May 16, 2007
    Messages:
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    Location:
    New York
    Haha, thanks for the spoiler tag -- I didn't know how to do that.

    All right, so is there anyway for me to prevent that? What if I go to options and turn the master volume off?
     
  11. dojoboy

    dojoboy Tsalagi

    Joined:
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    Messages:
    4,280
    Location:
    Tanasi, USA
    Aspyr has released an announcement. Here's a bit of the email I received.

     
  12. cmason

    cmason Chieftain

    Joined:
    Apr 22, 2009
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  13. Brad Oliver

    Brad Oliver Civ3/4 Mac programmer

    Joined:
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    Messages:
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    Location:
    Glendale, AZ
    The less-than-ideal solution is to upgrade to 10.5, as that contains a fixed OpenAL/CoreAudio framework. I don't believe we've ever been able to come up with a satisfactory solution for 10.4.
     
  14. Graven

    Graven Chieftain

    Joined:
    May 16, 2007
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    Location:
    New York
    All right, well thanks for the help.

    Edit: While I have your attention, I've got one more quick question. I often play the game as a hotseat with my gf, but I've noticed a minor difference with the coding for BtS. In Warlords, we would *always* be placed on almost opposite sides of the map (which was good because she cries if I declare war on her). With BtS, we've generated a few maps and it now seems our placement is completely random -- one attempt we were directly next to each other.

    Was anything changed with the hotseat coding? Maybe even in addition to just placement (ex. how quests or negative events work -- I don't have a big enough sample size, but she hasn't gotten any negative events and I've had a few).

    Thanks again, Brad.
     
  15. NwabudikeMorgan

    NwabudikeMorgan CEO

    Joined:
    Sep 8, 2007
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    Location:
    Canada
    Good news for anyone in Edmonton, Canada BTS is available tomorrow!!!!!
     
  16. cmason

    cmason Chieftain

    Joined:
    Apr 22, 2009
    Messages:
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    Do you know anywhere in Canada where you can order online? Preferrably with free shipping? Amazon Canada doesn't have it yet.

    Thanks.
     
  17. frunobulax

    frunobulax High Sheriff of Catford

    Joined:
    Jun 18, 2001
    Messages:
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    Location:
    London, England
    Anybody have any news on a UK/Europe shipping date?
     
  18. Brad Oliver

    Brad Oliver Civ3/4 Mac programmer

    Joined:
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    Messages:
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    Location:
    Glendale, AZ
    This may be a question better asked in the general Civ4 forums. We didn't intentionally change the behavior here from the PC, but I'm not sure if the PC behavior changed vs. Warlords/vanilla.
     
  19. scriblerus

    scriblerus Chieftain

    Joined:
    Jun 14, 2006
    Messages:
    45
    See my post yesterday?
    Reported to have shipped to dealers, and expected to ship out to customers midweek, according to Aspyr (Sunday).
     
  20. frunobulax

    frunobulax High Sheriff of Catford

    Joined:
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    698
    Location:
    London, England
    I missed that, but just read it - great news!
     

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