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[Beyond the Sword] Necro Cristi

Discussion in 'Civ4 - Modpacks' started by Colin, Aug 9, 2007.

  1. Colin

    Colin Warlord

    Joined:
    Oct 14, 2001
    Messages:
    256
    Try this:

    In the civ4unitinfos.xml for the undead unit change <bPillage>1</bPillage>
    to <bPillage>0</bPillage>

    This change will be in 0.15 version too.
     
  2. jimkirk

    jimkirk Prince

    Joined:
    Oct 17, 2003
    Messages:
    528
    Location:
    brooklyn, n.y.
    for some reason it doesnt work for me i installed it into the proper folder c:/progfiles/firaxis/civ4/bts/mods but it crashes when it tries to load up

    i have bts 3.13 and windows vista
     
  3. Beginner

    Beginner Chieftain

    Joined:
    Feb 26, 2006
    Messages:
    56
    Location:
    Bergen, Norway
    I just get an error message saying "the server is at full capacity", no matter when I try...
     
  4. Colin

    Colin Warlord

    Joined:
    Oct 14, 2001
    Messages:
    256
    This may be an issue with vista then. Is anyone else playing on vista? If so are you having this problem?

    Presumably this is a problem with downloading the mod rather than an error message on starting it up? If so I know some people have trouble with sendspace, so let me know another site that works for you and I will try to upload the mod there in the next day or so.
     
  5. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
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    15,036
    Location:
    Gallery
    I use Vista and played the mod no problem. Getting it to actually install with Vista is a PITA, but it does run.
     
  6. jimkirk

    jimkirk Prince

    Joined:
    Oct 17, 2003
    Messages:
    528
    Location:
    brooklyn, n.y.
    some mods when i try to install with .rar i get a culd not do blah blah civcoredll.dll error thats the message from winrar it happens only with a few mods most work fine the error thing is soemthing like that its on the installation and when i choose the mod from the game it crashes on load
     
  7. kairob

    kairob Biohazard

    Joined:
    May 26, 2005
    Messages:
    3,085
    Location:
    The North
    This mod looks really good and has obviously had a lot of offort put into it. I will download it ASAP and will keep an eye for new versions!
     
  8. meteore

    meteore Chieftain

    Joined:
    Feb 15, 2008
    Messages:
    11
    Hope colin can upload a copy to filefront.com, this site seems the only one of its kind I can access outside US.
     
  9. Beginner

    Beginner Chieftain

    Joined:
    Feb 26, 2006
    Messages:
    56
    Location:
    Bergen, Norway
    The only site I consistently seem to have problems with is sendspace, most of the other sites(like Rapidshare or Megaupload) works.
     
  10. Colin

    Colin Warlord

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    Oct 14, 2001
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    256
  11. kairob

    kairob Biohazard

    Joined:
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    Location:
    The North
    Hey. It looks dead good. Dead good, do ya get it? ;). Anyways just noticed ya need to sort the dates out, maybe start it like 2010 or something and move through months? instead of 3000 b.c.
     
  12. meteore

    meteore Chieftain

    Joined:
    Feb 15, 2008
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    11
  13. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

    Joined:
    Nov 25, 2005
    Messages:
    6,366
    Location:
    Western Australia
    great mod, its up to an excellent start. i really love the graphics, of the leaders and the buttons, and basically everything. i havent played a full game yet, but when i will ill post feedback :p im usually not into futuristic mods (or semi-futuristic) but i think this will be my kind if mod. keep it up! :D
     
  14. Colin

    Colin Warlord

    Joined:
    Oct 14, 2001
    Messages:
    256
    If anyone knows where the text that appears after the calendar date is stored could they let me know please?

    So far I've modded the globaldefines.xml so the game starts at year 0 and progresses by month, but I just can't find where the text (AD or BC) is kept.
    Come on, stop me ranting at the computer now, it's getting unseemly.
     
  15. mike9o

    mike9o Chieftain

    Joined:
    Jan 21, 2008
    Messages:
    47
    Location:
    Southern California
    Lots of fun :goodjob:, but it just started to crash to desktop. :confused:

    End the turn of the attached save game, and the game will crash. :eek:

    Help would be appreciated! :cry:
     
  16. Colin

    Colin Warlord

    Joined:
    Oct 14, 2001
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    256
    mike9o - I will not be able to look at the savegame for a day or two.

    Were you playing on a 'watery' map by any chance though e.g. continents rather than a land-based one e.g. highlands? There is a known (and so far elusive) bug which causes games to crash on maps with a lot of water. This is mentioned in all readmes and feature-lists I put out but should probably be in big flashing letters on the first post too.
     
  17. jimkirk

    jimkirk Prince

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    Oct 17, 2003
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    Location:
    brooklyn, n.y.
    most of my other mods have no problem playing on vista .. vista isnt an issue most of the time if "you understand it" lol.. vista may be like a kid with adhd it just needs a little "understanding" but nonetheless most of my games and mods works ecept for nechrochristi and maybe 1 or 2 others
     
  18. jimkirk

    jimkirk Prince

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    Location:
    brooklyn, n.y.
    woodelf since you also use vista can you please tell me what steps you did to install it for it to work?
     
  19. mike9o

    mike9o Chieftain

    Joined:
    Jan 21, 2008
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    47
    Location:
    Southern California
    Any mention in one of your first posts would be helpful, but big flashing letters would certainly get the point across. Most players new to the mod probably do what I did: check out your first posts for critical issues and load the mod. Readmes are kind of like maps or assembly insturctions - only reviewed after something has gone wrong or as a last resort. :lol:

    I'll try a new game on a great plains map.
     
  20. mike9o

    mike9o Chieftain

    Joined:
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    Location:
    Southern California
    Junkyard dogs totally dominate the early game. You can easily destroy the other civs by sending three of these out to conquer their cities. Maybe they should be made available with Projectile Weapons or Mining?
     

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