[Beyond the Sword] Necro Cristi

Maybe you should give the zombies Blitz. Not becuse zombies are fast:) but becuse they never get tired and keeps attacking.
 
This is the first senario. I updated the Europe map and created an Europan rebuilding Senario.

Story of Sarah Luxemburg Senarios

Sarah Luxemburg - Rebuilding The Rebuilt Empire - Part I (Europe)

rules:
-Play as Sarah Luxemburg
-Dont attack to Keisha Okpara. She is your only friend
-You have 4 workers defend them
-Dont try to defend Northern Cities, becouse there is milions of Zombies
-Escape to Secret Vault City which found in South-East Black Sea
-Enjoy the senario. its only first part
-And i know i'm not good at World Builder, i know :D

-Mission: Rebuild the Empire and Defend

Download: http://forums.civfanatics.com/downloads.php?do=file&id=8305

Sarah Luxemburg - Voyage to New Atlantis - Part II (Atlantis)

rules:
-Play as Sarah Luxemburg
-Dont attack to New Atlanteans.
-You must defend Shire of Solomon
-There is many Zombies and they'll come.
-Enjoy the senario. its second part

Download: http://forums.civfanatics.com/downloads.php?do=file&id=8306
(Note: i didnt like second part :( )

Sarah Luxemburg - Last Stance of Humans - Part III (North America)

rules:
-Play as Sarah Luxemburg
-You must defend East and West Vault
-Capture or destroy the Captured Vault
-Enjoy the senario. its last part
-There are milions of Zombies, dont attack them, only defend... (in fact: i cant count them, ther are bilions of thhem i think :D )

Download: http://forums.civfanatics.com/downloads.php?do=file&id=8314


i hope you'll enjoy, Sifaus
 
rapiduser - thanks for that. I know some people have trouble with sendspace so I will add the alternative download to the first post.

Keilden - good idea. I will probably add this into the next release.

Sifaus - re. limiting the settlers I am unsure how I want to do this. Initially I had settlers way down the tech tree but this ended up making the early game a bit dull. I could move them a little further back though. I could also use the cities mod you linked to although my only concern would be having a single fixed limit for the whole game - it could work if the limit can be adjusted over time but I'm not sure the mod allows that. I'll have to give more thought to this.
re. the scenario - this sounds really cool, I look forward to trying it out (I have a bit of a soft spot for the Fabians).
 
i uploaded last senario, i hope youl enjoy. (But i only like first one :D)

Sifaus
 
Hmm how about making cities unrazeable and borrow the Barbarian world option from FFH. In that way the world would start with zombie owned cities that you have to clear out befor you can use.
 
Another faction theme:

children2.jpg


Short Description: Bandits, road warriors, ne'er do wells

Slightly longer description:

Every post-apocalyptic scenario needs roving gangs of road-warriors, and Necro Cristi is no different. Eve's Forgotten Children are the antagonists to the other factions in their attempts to rebuild civilization. Simply put, I wanted a faction steeped in Brando-esque cocksure rebellion, rock n roll kicks, and ultraviolence - the philosophy of Ghengis Khan to a soundtrack by Adam and the Ants. I wanted to portray the allure of nihilistic high-living libertarianism, and the inevitable destruction it brings upon itself. Not particularly original perhaps, but given the prevalence for this type of thing in previous decades, from A Clockwork Orange to The Lost Boys to Mad Max, think of the Forgotten Children as one glorious homage to living fast and dying young eighties-style.

History

Spoiler :

Anarchy

Following Outbreak the few remaining human survivors faced danger on two fronts. The undead hordes drove them out of the cities into a wilderness which had become home to those determined to survive by any means neccesary. Roving biker gangs patrolled the abandoned highways, pillaging from settlements and killing the living and the undead with impunity. While humanity teetered on the brink such gangs flourished - some had simply banded together to survive, and eked out a meagre existence scavenging for supplies and skirmishing with the undead; for some though, glory and plunder were the motivating forces, and none were safe from their lust for blood and gold. As humanity clawed itself back to some semblance of civilization most factions made organising trained militia a priority, and gradually started to repulse the bandit attacks.

Zoroaster the Great

As the road gangs fell to the undead or the retribution of those they had previously wronged, only the shrewdest and most ruthless survived. Zoroaster, leader of Eve's Forgotten Children was one such individual. An aimless drifter prior to Outbreak, he found his calling in the savage opportunistic environment of the New World, looting and burning with a ruthless passion. He also had the foresight to notice the emergence of new powers though, and in Wilhelm Zanzibar's coup of AO5 Zoroaster struck a deal to offer a hundred blades for the coup in exchange for amnesty from any Zanzibar aggression once Wilhelm formed the First Dynasty. The deal was kept and leaving the East Coast to Wilhelm, Zoroaster struck west, acquiring vast hauls of plunder from Foundationist, Garden, and later Fabian settlements. Zanzibar was only too happy to provide arms and supplies to the Forgotten Children as they raided his rivals, and this informal truce gave Zoroaster and his Highwaymen the means to strike terror across the continent.

Glory and Madness

With Wilhelm's death, and Otto Zanzibar's succesion, relations cooled with the Zanzibar Dynasty. Zoroaster became increasingly bold and reckless, striking targets seemingly at random including several Zanazibar border towns. It is commonly held that the influence of Sunya was beginning to dictate his actions at this time, proclaiming, as its adherents did, that Zoroaster was the 'avatar of the void'.
The Sect of Sunya can trace its origins to rogue monks expelled from the Foundationist congregation, but it was with Eve's Forgotten Children that they rose to prominence. The Children, and especially Zoroaster held a curious position in the New World - outlaws hunted by many they nevertheless exuded a dangerous glamour that pulled in many dissidents and outsiders from around the New World. This is how a small cadre of revolutionary preachers espousing the 'embracing of the void' came to find Zoroaster, and began to exert a strong and malign influence upon his will. Without allies, and seemingly bent on a path of self destruction, it seemed Zoroaster's star was set to burn out.

The Thane of the East Coast

Following Second Outbreak a nihilistic mania swept the New World. Humanity appeared doomed, the only responses to the chaos seemingly despair or madness. Revelling in the destruction, the priests of Sunya urged Zoroaster to complete the task of spreading the void, which he did with a viscious determination. Over an eight month period the remnants of civilization on the Eastern seaboard were swept away with Zoroaster declaring himself Thane of the East Coast, holding dominion over the ravaged remains of humanity which remained there, and setting up court at Dies Irae. Zoroaster's 'reign' was a short one though, within a year the Empire of Solomon had swept across the continent restoring order. Those Children who had not been killed or comitted suicide in accordance with the doctrine of Sunya, fled at the sight of overwhelming forces. Zoroaster was left alone in his palace when Delilah Godwinson arrived to arrest him for crimes against humanity. Resisting arrest he was cut down by her Rainbow Guard.

Fragments

The remaining Children fled into the desert to avoid capture, now under the leadership of Zeno, one of Zoroaster's former lietennants. There they remained for years. Unable to return to civilization and lacking the means or will to fight the massive Empire of Solomon they existed from day to day, raiding isolated settlements to survive. During the Conspiracy of the Three States when the Empire was overthrown, Zeno roused the children to go out in one final blaze of glory. Zeno himself would often lead charges against Empire strongholds, and the Children's fearless attacks destabalised the Empire while Atlantean and Ki insurgents pressed home the advantage. It was during the insurgence that The Children's final act played itself out. The Pale Hand, already responsible for Second Outbreak, had taken advantage of the chaos to prepare an even more potent biological weapon capable of infection on a global scale. Zeno led a strike team into the Hand's base of operations, persuading Ariadne Zeboim to betray her brother and allow Zeno passage to kill him before he could release the weapon. Zeno's final act as leader of the Forgotten Children was to disband them - with the coming era of peace he recognised the Children no longer had a purpose, and so faded from the pages of history.


Gameplay

Spoiler :

All about mobility and pillaging. Fast, well promoted units and once I've got my head around Python, they will get pillaging bonuses and bonuses for killing units also. They will not have access to many city buildings, making anything but a conquest strategy difficult. Leaders are Zoraster (Aggresive, Imperialist) and Zeno (Aggresive, Philosophical).
 
A quick progress report and a request.

First a screenshot from 0.14 showing off some of the new units:

screenshot-1.jpg


Clockwise from bottom left - Pariah (Pale Hand), Scout, Warrior, Cenobite (Foundationists), Archer, Mistress of Silence (Pale Hand), Friedenskampfer (Zanzibar Dynasty), Ute.

The usual huge thanks to the original artists (who are all properly credited in the included readme of course). You can also see (though not very clearly) the first new building art included - woodelf's hanging cage.

I am currently working on including some wonder movies as well as numerous minor changes and art tweaks but have also been making initial moves into python changes, so far with very little success. My first request then is an SOS to anyone with even a basic working knowledge of python who wouldn't mind being bombarded with questions - I mean really basic stuff like what all the files in the python folder actually do. While I have looked through the tutorials and worked through several introductions to python the jump to actually modding python in civ4 is a big one, and I'm finding it hard to ease myself in gradually as I did when learning to mod xml or art files.

The second request is for people willing to playtest and balance the next release when it comes out. The current plan is by 0.2 to have both a working infection system (hence the need to learn python) and to be balanced to a playable degree. Balance is something I have barely looked at yet, firstly because I have been spending all my time adding stuff to the mod, and second because as a far from expert player I wouldn't be entirely sure whether something would need tweaking - I'm one of those people who thought slavery was ridiculously underpowered in vanilla :crazyeye:

PS I have just started reading The Walking Dead - thanks for the rec!
 
Make a wonder called Crossroads Shopping Mall. THe player who builds it gets 2 Reinforced Bus units. A cookie to the one who knows where that is from:)
 
why not upload the file to download section of the main site?

I'm in Asia. It's still pretty hard to download from file sharing site outside the U.S and Euro.
 
I'll be very awesome if you can really make some post-apocalypse looking terrain that can fit into this game. Also some better leaderhead pics that was never used in any game, as that I kinda dislike.

I also wished there was a anime about this or a movie. A series of this... mod that been made up as it could be very... interesting.
 
meteore - as far as I know there is a file size limit for uploading, and I am way over it. For now the likes of sendspace seems the best option, although I am always open to alternatives.

darkedone02 - the eventual plan is to have a map script that will create the type of environment I'm looking for. I don't envisage needing any new graphics for this - just something that will create plenty of plains and desert with a few ruins dotted about. As to the leaderheads, in an ideal world they would be either created by me or taken from the modding community - the problem is I not only wanted leaderheads of a high quality but of a fairly uniform style as well. This somewhat limited my options and I ended up trading originality for attractive artwork, although having said that I personally feel the leaderheads work well. If there are any talented artists out there who can create something of roughly the same quality from scratch though . . .
 
Something a little different:

http://www.mediafire.com/?emm2axydmb3

Sometimes arsing around with alpha channels and python functions and getting nowhere makes me want to just throw a hissy fit and delete the whole mod. In such situations I like to take a step back and focus my efforts in another area for a while. To that end I give you the above link to the introduction movie I have made - it's in .wmv format so you will need windows media player or something that can covert .wmv files (there are tons of free programmes on the web for that sort of thing).

Considering it is my first attempt at making a movie file and that it was all done in the buggy and feature-free desert of Windows Movie Maker I think it turned out quite well. Unfortunately I will not be able to include it in the next release as it stands because converting the original .wmv file to a .bik file with RAD video tools increases the file size from about 13MB to about 80MB!
 
Sometimes arsing around with alpha channels and python functions and getting nowhere makes me want to just throw a hissy fit and delete the whole mod.

Don't do it!:mischief:

Unfortunately I will not be able to include it in the next release as it stands because converting the original .wmv file to a .bik file with RAD video tools increases the file size from about 13MB to about 80MB!

So? (Do it anyway, I say!);)
 
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