BGZ01 - Builder's Game - Warlord

"Got it" Probably play tonight, maybe tomorrow.

Questions:
1. Why is Cumae building walls?
2. Why are we making Jewish missionaries if we're State Hindu?

We could try to take the barb city as it's strategic to isolating India in the South. If we could push SE of Cumae and E/NE of Neapolis that would lock Cyrus & Ghengis in to the East. With Ghengis' agressiveness and if we keep a decent number of soldiers, he could go after Cyrus instead of us. If those two are throwing rocks at each other, all the better for us. It would also lock our northend up to settle as we wish.
 
Guh...

I recently decided it was that time of the year to pull out a compressed air can and clean the insides of my computer.

The result was that I put it all back together to find that... I can't start windows. I'm now getting a blue screen error while windows is starting that says "Unmountable Boot Volume"

I have no idea what I might have done. My guess is my comp is somehow not reading the Boot System... or something. I dunno.

Point being, to play Civ 4 now, Im going to be forced to depend on my roommates computer, until I can get my own fixed. I should be able to play regularly still, but if I don't post a "Got it" or something, don't hesitate to skip me."

And if anybody has any suggestions about this computer issue... That'd help.
 
Panth said:
Questions:
1. Why is Cumae building walls?
2. Why are we making Jewish missionaries if we're State Hindu?

1. Because there was nothing else that looked good to me

2. Grrr... man, I was so focused on writting the report that I wasn't even paying attention... When Judaism spread to Rome I just took it as our state religion. Sorry yet again :sad:

I would also like to say that these succession games are something else... there's so much you have to pay attention to. Add in the reports and it's quite a chore only doing just a few turns (and hardly anything happened on my turn!)...

In light of that, I don't think that I would like to continue this game...

I'm terribly sorry to bail on you guys like this, but this just isn't as fun as I thought it might be.
 
Tundra,

Can't stop you from leaving if you feel like you don't wanna do it anymore. Just know that it's not like life or death if you do something wrong. Hell, we all screw up. I felt like I could've made a better decision about where to send that second settler that formed Cumae, seeing as it took him about 11 turns to get there, when i could have dropped him where I found him or at least close by, giving us about 10 more turns of production.

Point being, it doesn't really matter so much. You dont have to feel pressured or anything. None of us are going to feel less about you if you make decisions we don't agree with. Thats what makes succession games so great. It combines so many different playing styles that the team just has to cope with. It's a great way to learn. Just reading the Succession Games in Civ 3 brought my game from Regent to Emperor.

Anyway. Point being, I'd ask you give it another chance, but if you feel like you don't really wanna do this, then I'm not going to think any less of you for backing out.

As for the turn logs. I've seen many players just list important events that happen, and not nessicarily document every turn.
 
I appreciate the comments Kabe, but my decision is based less upon the mistakes I made and more upon the general feeling I had while playing my turn. As I said before, I didn't do my 15 turns because I started to feel stressed out towards the end. That was due to this feeling of tediousness I had while playing; everything just seemed to take forever. I can't even imagine what it would be like with a huge civ in the late stages of the game...

I guess a lot of the tedium was due to report I wrote, like you mentioned, but that's the cool part about these games - getting to read the reports and "seeing" the game as it unfolds, right? That's what drew me to these games anyhow...

What I'm getting at is that I did the report the way I wanted to, but I just didn't get much enjoyment out of it. That's really the reason why I have decided against continuing on.
 
IMO, documenting every turn makes it easy to miss the forest for the trees. As long as people know your general plan, the details usually don't matter much.
 
Preturn: Examine map . . . swap Cumae to Archer from walls.

T1 950BC
--Antium Barracks done -> Settler in 6
--Neapolis Granary done -> Archer in 6 --- Worker set to mine copper
== Will steps in to reveal Liguarim (barb city) - it's size 2 so won't autoraze - 2 warriors guarding.
** Well . . . I really want to settle south but with ironworking at least 16 turns off, there's too much jungle we can't clear.
==Eh, why not . . .Settler sent SE of Rome

T2 925 BC
--Will fortifies on Liguarian's rice hoping to draw them out until support arrives.

T3 900BC
--Pisae founded - set to build archer (25) - worker pasturizing cow
** worker from south Rome sent up to road cow. We have 2 pastured but neither roaded so we're missing the benefits.
== Norton's been heading north to clear the fog and encounters barbs - stays on hills for now.

T4 875BC
--Norton fends off a barb and goe to forested hill to heal (75% defense bonus)

T5 850BC
-- Barbs coming in from the NW towards Antium
== Workers road Cumae corn and Neapolis copper

T6 825 blah . . .

T7 800BC Wow . . . busy one
*Ghengis wants open borders . . .I think not
*Pisae founds Confuscianism!
*Set research to Iron working - we need this jungle cleared asap
*Copper hooked up
*Moses born in Antium!
--Rome grows
--Neapolis grows, builds archer -> settler in 9
--Cumae builds archer -> archer in 5
--Antium builds settler -> archer in 1 - we got barbs comin' in
--Pisae gets Confuscian missionary - sent to Rome

Moses can either discover a tech (meditation, which is just a waste), make a super specialist 2h5g, or build a shrine. With 4 Jewish cities, this would put us back in the black - we only have 1 hindu, and soon-to-be-2 Confuscian . . .

Temple of Solomon built in Antium!

Antium's Settler/escort move south

Civ4ScreenShot0032.jpg


T8 775BC
Cyrus wants to give us sailing for Polytheism; I say no - we have nothing coastal yet and I'd rather keep him in the dark. He doesn't have writing either, I notice.

*** I set a worker to chop forest by Rome. It will complete in 3 turns, the library in 2. After library builds, order settler and we have an insta-settler there.

Antium is guardless and they're really mad, but I've got to get this new archer out to take care of that barb before he destroys everything.

We have barbs coming in south of Rome as well and I have an archer going down to cut them off.

T9 750BC
-Barb destroys our horse pasture North of Antium. Our archer makes him pay.
-Archer south of Rome takes out 1 barb on elephant. 1 more in jungle. Archer fortifies.

Civ4ScreenShot0033.jpg

Civ4ScreenShot0034.jpg

T10 725BC

Here's where we stand: We can build axes and spears. We have workers going but could use more since we're spreading so quickly. We are WAY up on score to the others and have a major jump on them for the land grab thanks to the 2 free settlers. I founded one, have another in position south of Antium to found in place on the hill - Rome & Neapolis both have settlers due in 6. Iron working due in 5 so we can clear this freakin' jungle.

Norton is due east of Neapolis healing still - should be done in a turn or so - has an ungranted promotion.

Civ4ScreenShot0035.jpg

Civ4ScreenShot0036.jpg

Civ4ScreenShot0037.jpg


***Important stuff for next leader***
+ Antium is seriously uhappy and unguarded - the archer is routed to land there next turn though. As a result, their production is currently in the toilet. That will return when archer arrives. (It was either guard Antium and let the barb tear up our land, or kill the barb and suffer some production loss. I chose the latter.)
+ There is an archer fortified just south of Rome on the elephant. He just killed a barb and there's another one diagonal to him. The barb's on a jungle hill [75% defense bonus] so try to draw him out rather than attacking.
+ I figure this archer and the axer being built @ Antium can go down to join Will for the Battle at Ligurian. Maybe the the archer being built at Pisae too.
+ We need a worker over to Antium to re-pasturize the horses and road the cow.

I really think we ought to consider swapping state religion to Judaism since we'd get more of a bonus from that than Hinduism.

===================================================

Tundra, I hope you don't think I was bagging on you or anything, I was just asking. I don't know what I'm doing either, so I figured maybe you had a plan. As a positive, since we have 4 Jewish cities now, the Temple of Solomon is helping, and if we swap state religion to Judaism that will boost production in 4 cities (as of now.)

I would really like you to stay, but if you're not having fun then I understand. It is a lot more than I expected as well. As for the turnlogs, I'm just wordy by nature :D As the game progresses I expect them to become less detailed.

For my part, as long as I can get a general feel for where we're heading, I'm cool. Mike's writeup was fairly concise, but contained all relevant information.
I go turn-by-turn because I'm afraid of taking too many :lol:
 
I got it. Will play tomorrow.
Anybody know if civic and religion swaps share the same turn of anarchy?

EDIT: Wait, I don't got it. Where's the save o_O?
 
Damn, those are some large lakes. Are they fresh water lakes or salt water inland seas?
 
Alright guys, got my comp up and running again. I panicked over pretty much nothing. Just had to fix the boot files. All good.

IIRC in Civ 3 a lake was freshwaer if it had less than like 21 tiles of water. Otherwise it was Salt water. I dunno if thats correct anymore...
 
So am I going after BotlGnomz this round?
 
I've lost track and the roster isn't updated . . .

FWIW, I'm up in two others right now so you can go after BG anyway if you want. Glad your 'puter's fixed . . . I know the pain of troubleshooting :D
 
Come on guys, this is rediculous. lets get this game going again. Botlgnomz posted a got it but he really didn;t get it, so I'm going to wait until 3:30 (After History Class) and if he still hasnt come back I'm going to skip him and play my turns.

No disrespect of course, we just gotta get this moving again.
 
A'ight.

I know it's partly my fault for not getting the save up. (I found out what I did btw. . .I browsed, selected the sav, then forgot to hit upload. Doh!)

Where'd that gnome go? :D
 
I'm going to go ahead and play turns. If he wants to go after me, I have no problem with that. We'll have a really weird turn order this round. We just gotta get moving again...
 
Eep.
My intarweb was screwed up on Monday, so I couldn't grab the game.
Go ahead and play, Kabe. I'll follow you.
Oh, and TundraWolf, I am sorry that you feel that you can't play with us any more. Your feedback on how we're doing will always be welcome.
Anyone want to take our now-open slot?
 
Sorry Botlgnomz. Didnt wanna take your turns but I was afraid maybe your comp messed up or something... No harm done I guess as long as your cool with switching.

-----------------------------

Initial Turn - 725 BC
---Plan to take Ligurian during my turns (lets hope)
---Am gonna move Settler one more tile south to give more distance from Antium

Turn 1 - 700 BC
---Scout killed by Barbs
---Archer defends elephants against Barbs successfully
---Archer put back into Antium
---Cumae Archer = Fortified
---Barbs spotted north of Neapolis

Turn 2 - 675 BC
---Ravenna founded -->Archer (9)

Turn 3 - 650 BC
---Antium builds Axeman --> Jewish Temple (4)
---Pisae builds Archer -->Courthouse (15)
---Four Barbs north of Neapolis now.
---Sending Cumae Archer to help defend
---Moved the warrior defending Neapolis to the Pigs to keep it from being pillaged

barbattack1.JPG


Turn 4 - 625 BC
---Warrior defeats attacked Barb. Sending him back to Neapolis
---Khan wants to trade us Sailing for Monotheism. Denied.
---Defending Pigs with Cumae Archer now.

barattack2.JPG


Turn 5 - 600 BC
---Pig Archer defeats first Barb but loses to second.
---Iron Working done --> Literature (7)
---Decide to attack Barb on Pigs with wounded warrior. Odds 0.9 to 0.7
---Suspense....
---VICTORY!

Turn 6 - 575 BC
---Last barb kills Pig Warrior...
---Attack barb with Archer from Neapolis, eliminating Barb threat for now...
---Rome builds Set --> Worker (6)
---Cumae builds Walls --> Archer (3)
---Neapolis builds Set --> Archer (3)
---Sending warrior from Rome to escort Settler. Rome is now undefended

barattack3.JPG


Turn 7 - 550 BC
---Antium builds Jewish Temple -->Archer (2)

Turn 8 - 525 BC
---Another barb near Neapolis, but coming in from the East this time.
---Lingurian attack
------Axeman vs. Warrior #1 -- VICTORY
------Archer vs. Warrior #2 -- VICTORY
---Lingurian taken...

ligurian.JPG


Turn 9 - 500 BC
---Persia offers open borders... Couldn't hurt. I accept
---Antium builds Archer --> Praet (3)
---Cumae builds Archer --> Praet (4)
---Neapolis builds Archer --> Walls (I forgot to check how many turns)

Turn 10 - 475 BC
---Neapolis Archer kills attacking barb
---Barb Archer incoming


---NOTES TO NEXT LEADER---

We got a Settler ready to plop south of Rome
Possibly two Barbarian Cities near Neapolis.
New Settler spots

barbs.JPG



setsuggestions.JPG

Blue for first spot. Dunno which Red for second spot... Suggestions?
 
First off, good fightin' :D For the Empire!!!

Second, I'm curious why you moved Ravenna South off the hill. Not complaining or anything mind you, just wondering if you had a reason I missed. My logic for the hill was defensibility and proximity to other borders.

Third, I'm not personally liking reddots too much. I was thinking of one city 2West of stone, and another either 1 or 2 East of rice depending on what' in the black. (2 E would be best unless it's mountain.) I think bluedot should go 3 North.

Just my opinios of course.
 
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