Firstly, white elk, that is not a civ4 huge map, I do not know where you got the idea, but the map you posted, is not.
As for the OP - a sincere welcome to the forums. I don't want to be pessimistic here, but this has actually been discussed really extensively on other topics of speculation about civ5.
I share your concerns - I have always been a fan of huge maps, and I am worried they will not play well in civ5.
Technical specifications are not the problem, at least I hope that won't be so, there's no reason it should be with the new game.
The problem, is that the game may not be designed at all to function well on huge maps. Civ5 seems likely to introduce huge amounts of micromanagement of armies and tiles in cities and so on, that just becomes painful on large scales. The AI might not understand how to cope at all, and many game mechanics - barbarians or buildings or wonders or whatever, may not scale to huge maps.
The clear answer is that civ5 will be designed to work on smaller maps, probably a little smaller than the average from civ4. We can hope it scales up well, but no guarantees...
As for the OP - a sincere welcome to the forums. I don't want to be pessimistic here, but this has actually been discussed really extensively on other topics of speculation about civ5.
I share your concerns - I have always been a fan of huge maps, and I am worried they will not play well in civ5.
TL;DR can someone explain why there aren't any big maps in CIV and if its simply impossible to run them, can anyone recommend any games which focus on similar gameplay but with bigger maps/environments (preferably so that I am able to fit more cities)
Any info/help is highly appreciated
Technical specifications are not the problem, at least I hope that won't be so, there's no reason it should be with the new game.
The problem, is that the game may not be designed at all to function well on huge maps. Civ5 seems likely to introduce huge amounts of micromanagement of armies and tiles in cities and so on, that just becomes painful on large scales. The AI might not understand how to cope at all, and many game mechanics - barbarians or buildings or wonders or whatever, may not scale to huge maps.
The clear answer is that civ5 will be designed to work on smaller maps, probably a little smaller than the average from civ4. We can hope it scales up well, but no guarantees...